Project

General

Profile

Feature #1399

XG plane movers vs. normal doors

Added by jimigrey over 18 years ago. Updated over 7 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
2006-02-25
% Done:

0%

Tags:

Description

On normal doors, the monsters trigger the door, wait
for the door to open and walk through when the door has
raised enough.

On an XG door, the monster won't wait for the door to
open. If the monster bumps into the opening door, it
will change direction and becomes easy target.

Current solution to get the monster walk through the XG
door it opened, is to make the XG door to open very
fast, faster than the normal blazing door.

Labels: XG


Related issues

Related to Feature #1325: Boom line types and sectorsProgressed2004-02-08

History

#1 Updated by danij over 18 years ago

- assigned_to: Daniel Swanson --> nobody

#2 Updated by danij over 18 years ago

Logged In: YES
user_id=849456

NOTE:
We'll need this for BOOM support.

#3 Updated by jimigrey about 12 years ago

Logged In: YES
user_id=1005349

Just thought... The wait for door to open should also happen
for doors that lower floor from ceiling... Then they would
be able to wait for lifts and elevators too.

#4 Updated by skyjake about 11 years ago

  • Tags set to XG, Gameplay
  • Subject changed from XG Plane Movers vs Normal Doors to XG plane movers vs. normal doors

#5 Updated by skyjake over 7 years ago

  • Target version set to Modding

Also available in: Atom PDF