Project

General

Profile

Feature #1475

Spawnmobj "deaf" things

Added by vermil about 16 years ago. Updated almost 5 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Enhancement
Target version:
Start date:
2008-11-06
% Done:

0%


Description

Spawnmobj can set the facing angle/height (position) of a thing and the actual def it is attached to can be set to only activate on certain skills or game modes. But there is absolutely no way to spawn a thing deaf currently.

Whilst I'm writing about spawning mobjs via xg during a map. I might as well suggest an additional xg def flag to make things spawned by spawnmobj, that have the countkill or countitem flag's be added to the intermission screen counters rather than making it go over 100% (i.e. like Arch Vile resurrections do). But I'd imagine that one may be quite a long shot.

Labels: XG


Related issues

Related to Bug #963: "spawnmobj" baddies auto wake up in area the player has shotNew2011-06-13

Related to Feature #1620: XG 2.0Progressed2010-04-20

History

#1 Updated by skyjake about 11 years ago

  • Tags set to Scripting

#2 Updated by skyjake almost 5 years ago

  • Category set to Enhancement
  • Target version set to Modding

#3 Updated by skyjake almost 5 years ago

Also available in: Atom PDF