Project

General

Profile

Feature #1869

Feature #1648: Complete vanilla DOOM emulation

Feature #1640: Support for id Tech 1 audio/graphic resource hacks

Support 'shadowed' texture resources in animated textures

Added by danij about 10 years ago. Updated over 7 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Vanilla emulation
Target version:
Start date:
2014-09-29
% Done:

0%


Description

Doom resource management behavior/logic generally states that a later texture with the same name as an earlier one will override it (the later texture is used instead). There is however an exception to this rule that allows both versions to be used concurrently:

Animated textures are defined in terms of a range of linear indices, meaning that all textures in said range of textures will appear as frames in the animation. This logic works independently from the usual texture selection logic, meaning that the shadowed (overridden) textures are used instead.

BTSX Episode 2 is one such mod where this behavior is triggered with Flats:RROCK07 (See: http://www.doomworld.com/vb/showthread.php?s=&postid=1301456#post1301456).

History

#1 Updated by danij about 10 years ago

  • Subject changed from Support shadowed texture resources in animated textures to Support 'shadowed' texture resources in animated textures

#2 Updated by skyjake over 7 years ago

  • Target version set to Vanilla / Gameplay

Also available in: Atom PDF