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Bug #959

[Doom] Crushed bad guys and tag666

Added by vermil about 13 years ago. Updated about 7 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Vanilla emulation
Target version:
Start date:
2011-03-31
% Done:

0%

Tags:

Description

I just tried E1M8 of this episode 1 map set in both Dday 1.8.6 and beta 6.9 and the 666 tag wasn't always triggering. I concluded that it was on account of at least one of the Barron's probably being turned into a gib pile by the crushers, before it's death states reached A_BossDeath.

http://www.doomworld.com/vb/wads-mods/54849-double-impact-release-thread/

The wad has not been uploaded to IDgames yet, hence the above link is to the Doomworld release thread for the wad.

Labels: Gameplay

History

#1 Updated by skyjake over 10 years ago

  • Tags set to Doom, PlaySim
  • Category set to Vanilla emulation
  • Target version deleted (1.8.6)

#2 Updated by skyjake about 7 years ago

  • Target version set to Modding

#3 Updated by skyjake about 7 years ago

  • Target version changed from Modding to Vanilla / Gameplay

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