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Bug #287

Changes to BLOOD states ignored

Added by vermil almost 18 years ago. Updated over 4 years ago.

Status:
Progressed
Priority:
Low
Assignee:
-
Category:
Defect
Target version:
Start date:
2006-05-31
% Done:

0%

Tags:

Description

Not version specific (i've tested it in 1.8.6 and beta4).

It seems that Dday will sometimes ignore changes made to the states used for the thing "BLOOD". For instance say you change the intial state for it to "TROO_RUN1" in objects.ded, it will sometimes ignore it and still use the original "BLOOD1"


Related issues

Copied to Bug #1606: M_THERMM and HUD message font replacementProgressed2006-05-31

History

#1 Updated by danij almost 18 years ago

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user_id=849456

What is it you're trying to do with the BLOOD state? (sounds
a little odd)

The PWAD replacement problem with those patches is probably
due to them being in jDoom.wad

#2 Updated by vermil almost 18 years ago

Logged In: YES
user_id=1420350

With the blood splat thing. If you try to change the states
it uses to states other than it's normal ones or change the
sprites used in it's normal states, said changes are
ocasionally ignored by Dday in game.

For instance, say you change the sprites used in states
BLOOD1-3 to TROOxx, you'll still ocasionally get BLUDxx in
game.

It appears to happen regardless of wheter the alterations
are made to the main objects.ded or loaded using another
ded.

#3 Updated by danij almost 18 years ago

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user_id=849456

Ok but what are you trying to achieve by doing this?

Replacing any of the BLOODX states with TROOXX seems like a
rather odd thing to do to me.

#4 Updated by vermil almost 18 years ago

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user_id=1420350

Well, I just used TROOxx as an example.

I'm trying to make a ded that changes the states used by
the blood splat thing to one without a sprite. Basically so
the blood splats aren't shown.

mf_noblood wouldn't be useful in this case since I don't
want puffs either.

However the changes in my ded are sometimes ignored by dday
and hence I still see some blood splats in game.

But still, it's not a very important issue if it can't be
fixed.

#5 Updated by skyjake almost 11 years ago

- status: open --> wont-fix
- Milestone: --> v1.8.6

#6 Updated by skyjake almost 11 years ago

Closing this as part of bug tracker cleanup (old / minor).

#7 Updated by danij almost 11 years ago

- status: wont-fix --> accepted
- assigned_to: Daniel Swanson

#8 Updated by danij almost 11 years ago

I'll address this. It is a small detail (BLOOD state randomization) certainly but it makes modding more awkward.

The second issue is a fundamental problem in our resource management.

#9 Updated by skyjake over 10 years ago

  • Category set to Minor detail
  • Target version changed from 1.8.6 to 1.13

#10 Updated by skyjake over 10 years ago

  • Tags set to Mod, Doom
  • Subject changed from A couple of very minor bugs to Changes to BLOOD states ignored
  • Description updated (diff)
  • Category changed from Minor detail to Defect

#11 Updated by skyjake over 10 years ago

  • Target version deleted (1.13)

#12 Updated by skyjake almost 8 years ago

  • Status changed from In Progress to Progressed

#13 Updated by skyjake about 7 years ago

  • Target version set to Modding

#14 Updated by skyjake over 4 years ago

  • Assignee deleted (danij)

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