Activity
From 2013-07-05 to 2013-07-18
2013-07-18
- 17:56 Bug #941: Fatal error if map doesn't exist
- This appears to have been fixed sometime during the 1.9 series.
- 17:56 Bug #942: Vanilla save game support has broken at some point
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9dbc77a6/1571/attachment/doomsday.out
- 17:49 Bug #613: [InFine] Inadvertent background animation
- - **Priority**: 4 --> 3
- 17:48 Bug #613: [InFine] Inadvertent background animation
- - **labels**: User Interface --> User Interface, Materials
- **Priority**: 1 --> 4
- 17:48 Bug #613: [InFine] Inadvertent background animation
- I'm raising the priority as the finales were not intended to animate (discrepancy with vanilla).
- 17:46 Feature #438: Accurately hit testing fast projectiles (compatibility option)
- - **Milestone**: --> v1.8.6
- 17:45 Bug #287: Changes to BLOOD states ignored
- Closing this as part of bug tracker cleanup (old / minor).
- 17:42 Bug #287: Changes to BLOOD states ignored
- - **status**: open --> wont-fix
- **Milestone**: --> v1.8.6
- 17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
- - **Priority**: 5 --> 4
- 17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
- May be obsolete?
- 17:37 Feature #1582: Player actions while game is paused
- Moved to feature requests. We take certain liberties in modifying the game UIs (e.g., HUD messages, automap rotation,...
- 17:37 Feature #1583: [InFine] Disable texture compression for ximages
- Ticket moved from /p/deng/bugs/203/
- 17:37 Feature #1583: [InFine] Disable texture compression for ximages
- Logged In: YES
user_id=717323
Possibly, yes. However, there should also be an option for the user
to always force... - 12:10 Revision 9a81335b (github): Documentation|Readme: Updated requirements for 1.11
- Windows XP and OS X 10.4 are no longer supported.
- 09:45 Revision 4613d682 (github): Doom|Automap: Position map title according to title patch's height
- If the title patch is replaced with something taller (e.g., in Alien
Vendetta), the map number should be displayed lo... - 08:39 Bug #1044: Hexen 1.1 Demo crash
- The two releases of the HeXen demo from here work fine in 1.9.8 (500).
http://www.doomworld.com/idgames/index.php?id... - 08:04 Revision a2ad0427 (github): Refactor|World|Map: Moved PIT_AddLineIntercepts and PIT_AddMobjIntercepts to map.cpp
- 06:51 Revision 736cbad6 (github): Homepage: Several minor style tweaks (margins. padding...)
- 00:25 Revision d0107dd4 (github): Fixed|BSP Builder: Ensure BSP output is deterministically predictable
- The set of map lines provided to the space partitioner is in the form
of a QSet to ensure that no duplicate line refe...
2013-07-17
- 17:54 Revision c174ed69 (github): Client|Default Style|Ubuntu: Adjusted font size
- 17:27 Revision 6a434799 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 17:26 Revision 09991436 (github): Builder: Ignore some benign warnings in build reports
- 17:23 Revision c28f934a (github): Fixed|GCC: Couple of minor compiler warnings
- 17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
- Marking as fixed: http://dengine.net/dew/index.php?title=Doomsday_version_1.10.1
- 17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
- - **Milestone**: v1.9.7 --> v1.10
- 13:18 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
- - **labels**: runtime error --> Snowberry
- **priority**: 1 --> 2
- 04:39 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
- ...and yes, the error does say "errno"
- 12:09 Revision db7b8fb4 (github): Fixed|libcommon: Duplicated Intermission after debriefing InFine
- Now the debriefing InFine is started when an intermission is about to
begin (if one is defined). After running the In... - 11:02 Revision 89e72e87 (github): Documentation|Readme: Listed OpenGL 2 as requirement
- OpenGL 2 is needed for rendering the new task bar UI. Map rendering
uses the old OpenGL 1.4 code. - 09:30 Revision ad0b135d (github): Fixed|Heretic|Hexen: 'ctl-inventory-use-next', inventory crash and logic errors
- The inventory navigation in libcommon is very flexible, but also
buggy:
- with ctl-inventory-use-next, wrapping must ... - 09:11 Bug #1062: [Hexen] Warp cheat not quite functioning
- The fault here is that neither the warp cheat or the console command prevent the user from attempting to load a non e...
- 09:10 Bug #1061: After map Infine causes duplicate Intermission
- - **Milestone**: v1.9.7 --> v1.11
- 09:10 Bug #1061: After map Infine causes duplicate Intermission
- Fixed for 1.11. Hopefully I didn't inadvertently break any of the (rather convoluted) map switching logic...
- 09:05 Bug #1061: After map Infine causes duplicate Intermission
- - **status**: open --> fixed
- 08:42 Bug #1061: After map Infine causes duplicate Intermission
- - **assigned_to**: Jaakko Keränen
- 08:36 Revision 8ea59edd (github): Fixed|Resources|BSP Builder: Uncaught exception loading HYMN_BV2.wad E1M6
- This map contains several instances of a particularly nasty construct
from the point of view of a BSP builder -- two-... - 08:11 Feature #1582: Player actions while game is paused
- Ticket moved from /p/deng/bugs/674/
- 08:07 Feature #1582: Player actions while game is paused
- Logically yes, Pausing the game should pause everything.
But in the original Doom, Heretic and HeXen you could sti... - 08:03 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/24e6a679/d816/attachment/DOOM1FUN.DEH
- 08:02 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- - **status**: open --> closed
- **Milestone**: v1.9.0-beta6 --> v1.10
- 05:12 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- Obsolete; Ultimate and Complete FreeDOOM v0.8b1 both load in DoomsDay 1.10.
- 06:36 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
- 06:35 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- - **labels**: --> Heretic, Audio
- 05:32 Bug #1125: Handling missing OpenGL support during launch
- Let's first rule out possible build/data problems:
* did you rerun qmake so that the latest defaultstyle.pack is i... - 05:32 Bug #1124: Skybox bug
- - **Priority**: 1 --> 5
- 04:49 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- Perhaps similar to bug #1115?
- 04:46 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- - **Priority**: 4 --> 6
- 04:48 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- - **summary**: [Plutonia] --> [Plutonia] Missing explosion sprites of Icon of Sin
- 04:44 Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
- - **priority**: 1 --> 8
- 04:44 Bug #1083: In-game window contents resizing glitches
- - **summary**: Ingame window contents resizing glitches --> In-game window contents resizing glitches
- 04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- 04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- - **labels**: Heretic --> Heretic, Weapons
- 04:39 Bug #1112: game freezes
- Can't reproduce it anymore anyway with latest git and nvidia-drivers-325.08.
- 04:31 Bug #967: Sprite angling incorrect at sharp angles
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4cd235f2/dbca/attachment/doom2-000.jpg
- 04:28 Bug #1119: Non-functional secret exit (No Rest For The Living)
- - **Priority**: 1 --> 5
- 02:28 Revision 3cf688c0 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 02:27 Revision 0b412281 (github): Fixed|Client|World|Particle Generators: Stuck loading Heretic E1M8 with "Decor-decor.pk3" add-on
- A missing spawn density scale factor resulted in the attempt to spawn
many magnitudes more particles than intended by...
2013-07-16
- 20:27 Revision 20398053 (github): Client|Default Style: Revised the game plugin icons
- 19:38 Revision f24abe9e (github): Client|MenuWidget: Added an optional sort order for menu items
- Any object that implements ISortOrder can be used as the sort order
for menu items. - 19:38 Revision e1f5bd91 (github): Client|GameSelectionWidget: Sort games by name
- The game selection widget now displays the games in the same order
as 'listgames'. - 19:18 Revision 23931914 (github): Heretic: Precache the other rain fx colors in multiplayer
- 18:56 Revision d177f442 (github): Heretic: Precache resources for dynamically spawned mobj types
- Cheers to vermil for providing the exhaustive list on which this is
based. Thanks! - 17:32 Revision 4cb8afbb (github): Client|UI|i18n: Use Qt text translation, updated UI texts
- The goal is for all user-visible UI text to be translatable.
- 17:05 Revision 84fb16aa (github): Fixed|Resources: Crash attempting to load Hexen:Deathkings MAP05
- 13:54 Revision 391d02b5 (github): Client|Task Bar: Improved DE menu
- Rearranged the items of the DE menu and added a separator.
Now unloading the game plugin is confirmed with a separat... - 13:52 Revision dedd9010 (github): Client|UI|Default Style: Menu and popup menu separators
- Also updated the Default Style with the rules and fonts for menu
separators. - 13:51 Revision 651c191f (github): Client|PopupWidget: Implemented opening direction Left
- 10:57 Revision 40407fba (github): Client|WindowSystem: Dispatch mouse position events at most once per frame
- As far the regular widgets are concerned, there is no need to receive
mouse position events more frequently than once... - 10:44 Revision 5556a97a (github): All Games|Automap: 'hud-title' cvar also hides the automap HUD title
- 00:55 Revision d0c3f0fb (github): Fix typo
- 00:41 Revision 212f2f08 (github): Fixed|Doom: Further behavior fix for tag 666 action specials
- Extend the "any boss death" compatibility option to cover episodes
two and three for compatible behavior with DOOM ve... - 00:10 Revision f7c2754c (github): Fixed|World|Trace Intercepts: Memory leak in trace intercept node management
- Incorrect logic in P_ClearIntercepts() resulted in the used node list
being "truncated" when the intercept nodes from...
2013-07-15
- 20:52 Revision f3afbcea (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 20:52 Revision 8439f284 (github): Optimize|libdeng2|App|GuiApp: High-performance timing for the App/Animation Clock
- It is pointless to calculate animations using time values that include
date information. Now the GUI application's cl... - 20:50 Revision 7454ea6c (github): libdeng2: Added HighPerformanceTimer, refactored Time to use it (and pimpl)
- de::Time can now internally use a simple time value from the new
HighPerformanceTimer. This is a simple "seconds sinc... - 20:25 Revision c05c870c (github): Fixed|Homepage: Horizontal scroll on the homepage (malformed social bookmark widgets)
- 19:05 Revision a6b000a7 (github): Fixed|Doom: Added missing glow definition for textures:FIRELAV2
- 18:20 Revision 44df0280 (github): Fixed|Doom: Fixed behavior of tag 666 action specials
- 17:14 Bug #966: [Doom] Use of CWILV graphics on automap
- The "hud-title" cvar now disables the display of the map title (and thus CWILV) both in the start of a map and in the...
- 16:50 Bug #966: [Doom] Use of CWILV graphics on automap
- Perhaps there could be a simple heuristic that determines if the replaced CWILV is much taller than a line of text, a...
- 16:50 Bug #966: [Doom] Use of CWILV graphics on automap
- Increasing priority as the CWILV graphics are also now used in the in-automap map title display as of 1.11
- 17:11 Bug #1123: Crash in Hexen 4 level Demo (Build869)
- Marking this as fixed for 1.11.
- 17:00 Bug #1123: Crash in Hexen 4 level Demo (Build869)
- - **labels**: --> Hexen, Renderer
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -1,4 +1,4 @@
-I'm runn... - 17:10 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
- 16:58 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- The problem was that wrapping was not implemented at the left edge of the inventory, and 'use-next' moves the cursor ...
- 16:59 Bug #1112: game freezes
- - **labels**: --> OpenGL
- **status**: open --> closed
- **assigned_to**: Jaakko Keränen
- 16:55 Feature #1581: Melee attacks affected by looking up/down
- Ticket moved from /p/deng/bugs/1021/
- 16:54 Feature #1581: Melee attacks affected by looking up/down
- Indeed, I've checked and it is the original behaviour. So I guess this isn't a bug;
In the original Heretic, range... - 16:47 Bug #892: [Win] sys_input.c includes MSVC header
- Removed the include entirely as this file no longer makes use of it.
Fixed for 1.9.0-Beta6.10 - 16:47 Bug #890: [Windows] Crash caused by SDL_mixer
- Apparently this may be caused by an asynchronous callback: http://www.doomworld.com/vb/showthread.php?s=&postid=11800...
- 16:47 Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
- Decreasing priority because FMOD is now available.
- 16:41 Bug #849: Sound effects lower pitch and longer at higher frequencies
- recording from in doom
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/4248/attachment/... - 16:39 Bug #317: PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.11
- 16:38 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
- All issues reported here have since or are fixed for the imminent Doomsday 1.11 release.
- 16:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- - **assigned_to**: Jaakko Keranen
- 16:34 Bug #1076: [Doom] 3d movement option broken
- - **labels**: --> Doom
- 16:33 Bug #1086: 'recorddemo' console command seg faults
- - **labels**: demos --> Demo
- **assigned_to**: Jaakko Keränen
- **milestone**: v1.8.6 --> v1.9.9
- **priority**: 1 -... - 16:30 Bug #1116: [Heretic] Hellstaff rain with Tome of Power
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.10 --> v1.11
- 16:16 Bug #1125: Handling missing OpenGL support during launch
- > * did you rerun qmake so that the latest defaultstyle.pack is included in the doomsday.pk3?
> + did you do a full ... - 09:53 Revision c015469d (github): Fixed|libdeng2|ScriptSystem: Memory leak at shutdown (imported modules)
- The script subsystem was not deleting any of the imported modules
at shutdown. - 03:08 Revision 8d44f206 (github): Homepage|Forums: Jump to the start of the topic from a forum topic list
- When following a title link to a topic from a topic list -- jump
straight to the start of the topic. - 02:13 Revision 0fa9292a (github): Homepage|Fixed: Ensure top border is collapsed below max-width
- 02:11 Revision 46fa195d (github): Cleanup|Homepage|Forums: Cleaned up forum moderator control panel templates
- 01:16 Revision 6ad747fc (github): Homepage|Forums: Usability improvements to forum "search in results" form
2013-07-14
- 23:23 Revision 239bd3a9 (github): Homepage|Forums: Fixed minor visual inconsistency in forum navigation section
- 22:49 Revision 51b41f61 (github): Homepage|Forums: Minor readability tweak to forum topic search results
- Also fixed a couple of minor context box alignment issues.
- 20:33 Revision bbf8dd24 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 20:33 Revision 51109ca6 (github): Cleanup|Homepage|Forums: Continued cleaning up the forum stylesheet
- This will do for now. For the sake of my own sanity at least, I'll
have to return to this some time later. - 20:03 Revision 30be9845 (github): Client|Default Style: Game selection widget's maximum width and height
- The game selection widget's maximum size is now defined in the style
as rules. - 19:41 Revision 6f4774a9 (github): Homepage|Forums: Standardized twocolumn layouts in forum pages
- Apply the same twocolumn formatting as used elsewhere on the site.
Also removed more redundant styling rules. - 18:47 Revision 3d02cb9a (github): Cleanup|Homepage|Forums: Stripped more duplicate/garbage rules from the forum stylesheet
- 17:59 Revision 3507ccfb (github): Homepage|Forums: Further cleaned up forum topic list styling
- All topic list elements now use consistent margin and padding rules.
Removed more unnecessary property specifications... - 17:54 Revision 30fa16c2 (github): Cleanup: Removed inadvertently committed web/forums/skin/theme/bidi.css
- This set of rules is no longer used.
- 15:15 Revision fcd5f66f (github): Homepage: New more modern homepage design
- There are innumerable changes here, the highlights however are:
* Styling consistent with the new task bar UI in Doo... - 14:40 Revision a6fe4f0b (github): Committed the Deng phpBB forum skin to the code repository
- This is the phpBB 3.0.8 forum skin as seen on dengine.net
Note that as this skin inherits from the default prosilver... - 14:28 Bug #1118: [OpenAL] patch #27 revisited
- - **summary**: patch #27 revisited --> [OpenAL] patch #27 revisited
- 10:19 Bug #1118: [OpenAL] patch #27 revisited
- - **status**: open --> fixed
- **Milestone**: v1.9.10 --> v1.11
- 13:55 Revision 7d5ae1df (github): Homepage|Build Repository: Show the build event matrix in a separate content block
- 13:54 Revision c8fda03c (github): Cleanup: Moved masterxml2xhtml.xsl to the attic
- In the future the master server browser will be implemented entirely
in JavaScript and therefore we won't be needing ... - 13:13 Revision 18a615fb (github): Fixed|Audio: Properly wait for the SFX refresh thread to stop
- This should fix a random crash when shutting down the engine with
OpenAL (and presumably other refresh thread using p... - 13:12 Revision dea6e33a (github): Fixed|OpenAL: Unbind buffer always before changing its data
- 04:12 Revision 69c1f9a5 (github): Homepage: Revised front page design; use jQuery XML parsing for build events
- Sadly it seems that phpBB's Atom feed is completely uncached, so for
the news feeds we'll use Google's Feed API servi...
2013-07-13
- 23:59 Revision 2703ee0d (github): Homepage|Master Browser: Cleaned up the master browser overview text
- 23:57 Revision 97ff87a9 (github): Homepage|Panorama Rotator: Serve panorama images from dengine.net
- The panorama images for the new homepage design will include a
subimage containing a blurred version of the panorama.... - 23:52 Revision 5b7677ac (github): Homepage|Master Browser: Fix typo in generateServerBadgeHtml()
- 23:50 Revision a6a164b6 (github): Homepage: Updated site author email address
- 23:41 Revision 9fdc98dd (github): Master Server|ServerInfo: Fix typos
- 23:15 Revision f3be8af5 (github): Homepage|ServerInfo: Cleanup
- 22:55 Revision 8a5e7b74 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 22:54 Revision 24306ce9 (github): Homepage|Master Browser: Updated the master server browser to use ServerInfo (class)
- Todo for later: Re-implement the server browser with JavaScript.
- 22:52 Revision 2daae0a9 (github): Refactor|Master Server: Server info is now represented with a instances of class ServerInfo
- ServerInfo cleans up the old code, replacing the associative arrays
with objects. Server properties are still made av... - 22:31 Revision ef73f561 (github): Homepage|Cleanup: Moved active server summary generation to the Home plugin
- 21:37 Revision 6407774b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 21:35 Revision 8642c9d9 (github): Fixed|OpenAL: Basic audio playback
- Use the default playback device, and don't bind buffers until JIT
before they are played. One cannot upload new data ... - 16:43 Revision 2c9da8d8 (github): Homepage: Do not include the site description in the title of the front page
- The site description is already included in the page description so
the title is now simply 'Doomsday Engine'. - 14:45 Revision cc87515a (github): Homepage: Revised page structure for new layout
- 14:38 Revision 822df0b5 (github): Homepage|Master Browser: Updated master server browser; more semantic markup, styling
- 14:36 Revision 11acaf50 (github): Homepage: Updated remaining pages/page elements; more semantic markup, styling
- 14:33 Revision 822faea8 (github): Homepage: Updated platform and source pages; more semantic markup, styling
- 14:32 Revision 819e45c0 (github): Homepage: Updated Decade of Doomsday page; more semantic markup, styling
- 14:31 Revision 90c473f8 (github): Homepage: Updated Games page; more semantic markup, styling
- 14:29 Revision c5822306 (github): Homepage|Build Repository: Updated Build Repository; more semantic markup, styling
- 14:28 Revision bb683f0d (github): Homepage|Add-on Repository: Updated Add-on Repository; more semantic markup, styling
- 14:24 Revision c5e866c1 (github): Homepage: Updated Engine article; revised feature list
- 13:12 Revision f9b604fd (github): Optimize|Client|UI: More intelligent text line alloc/release on atlas
- The line edit widget was releasing and allocating its entire contents
even though a single character was added to one... - 13:10 Revision e58a3326 (github): libgui|Atlas: Require 70% of atlas to be changed for full commit
- 10:36 Revision e015f1dc (github): All Games: Show map title and number when automap is open
- Rather than replicate exactly how the original games displayed this
information, this commit utilizes the existing ma... - 09:39 Revision 48360490 (github): Fixed|ConsoleWidget: PgUp/Dn will always open the log if isn't currently
- PgUp/Dn expands the log to its full height, but before that the log
must be opened.
Also added a widget flag in libd... - 09:09 Revision eac4e570 (github): Fixed|Heretic: Removed extra floorclipping on water/lava/sludge splashes
- These effects are not clipped in the original games.
- 08:50 Revision d23b628e (github): Fixed|Heretic|Hexen: 'ctl-inventory-use-next' should default to 1
- In the original games, if the using of an inventory item fails, the
inventory cursor switches to another artifact. - 07:58 Revision 8696b1d3 (github): libdeng2|Log: Cleanup
- 07:57 Revision 0c418de3 (github): Fixed|libheretic|libhexen|MSVC: Automap not visible (optimization problems)
- Disabled optimization also in libheretic and libhexen st_stuff.c to fix
their automap drawing.
Also reinstated the M...
2013-07-12
- 19:51 Revision 46a30b68 (github): Fixed|Ring Zero: Suppressed a couple of unnecessary warnings
- There is no need to show warnings about game plugin help strings and
patch loading failures when no game is loaded. - 19:43 Revision 572e5732 (github): Client|Cleanup: Removed old cruft from the Control Panel
- A bunch of the settings in the Control Panel's Network and Console
pages are now obsolete. Also dropped server-only s... - 19:41 Revision 58bf5837 (github): Documentation|Console: Removed obsolete vars/cmds, added 'taskbar' cmd
- 18:52 Revision e3675d15 (github): Fixed|libdoom|Windows: Automap not drawn
- Due to a compiler optimization error in st_stuff.c, the automap was not
visible in-game.
2013-07-11
- 18:07 Revision 068d058e (github): Fixed|Heretic: Fit episode finale texts to the screen
- Due to evident changes in font metrics vs. vanilla Heretic, the episode
finale texts were not fitting in the view any... - 10:14 Revision 5266a445 (github): Fixed|Hexen: Amount of armor from the Bracers artifact
- Compared libhexen with vanilla Hexen sources and found some
discrepancies in how armor is given when using the Bracer... - 10:11 Revision 30b8da9b (github): qmake|Client: Include bootstrap.de in the project
- 08:47 Revision 2fadc261 (github): Merge branch 'master' into shadow-bias-c++
- Conflicts:
doomsday/client/src/world/world.cpp - 08:04 Revision 6eefaa96 (github): Updater: Replaced use of Con_Message()
- Con_Message() is deprecated for C++ code.
2013-07-10
- 21:47 Revision b4a47255 (github): Client: Improved log output
- 18:27 Revision f67e719b (github): Fixed|libdeng2: Use the correct build number (instead of today's)
- Due to use of a missing preprocessor definition, libdeng2's Version
class always ended up using today's build number ... - 11:04 Revision 77933e9d (github): Documentation|Readme: Updated features list
- Based on the revised Engine page on the dengine web site.
2013-07-09
- 15:53 Revision 050a426e (github): Fixed|Renderer|Resources: Illegal access of submodel particle offsets
- The particle offsets are currently kept in a separate array where the
indices match those of the submodels array. Fix... - 15:06 Revision 1d470224 (github): Fixed|Hexen: Crash when morphing a Dark Servant
- There was a potential NULL pointer access if a Minotaur was morphed.
- 13:59 Revision 4591da79 (github): Fixed|Heretic: Hell Staff rain was coming down at an angle
- The correct behavior is for the rain to fall down straight.
- 13:51 Revision 73f9183c (github): Heretic: Added a comment about vanilla code
- Here be vanilla code, beware.
- 13:49 Revision d6746372 (github): Fixed|Heretic: Powered-up Wand Crystal missiles
- The behavior of the powered-up Wand Crystal missiles did not conform
to vanilla Heretic behavior, likely due to refac... - 13:01 Revision 31ed53f4 (github): Fixed|Hexen: Crash when Dark Servant deals damage
- Fixed a problem with damage caused by Dark Servants: if the player
summons the Servant as a pig and then returns to h... - 11:38 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- This seems to be working just fine for me in 1.12 build #993.
- 11:14 Revision 246eb078 (github): Cleanup|Client|libgui: Use "has" instead of "have"
- Mostly a stylistic choice, although 'has' usually is more
grammatically correct. - 11:12 Revision b5a2ded2 (github): Fixed|Renderer: Crash when drawing particles (jXCCP)
- Ensure that the active set of generators is known when beginning
rendering of a map.
A crash occurred because the ge... - 10:33 Revision 16adb58a (github): Client|TaskBarWidget: Cleanup, observe showFps change notification
- Rather than checking every frame whether the FPS counter is visible
or not, now the task bar only observes when the w... - 10:32 Revision 9d2b41d9 (github): Refactor|libdeng2|Variable: Improved value change notification
- Now the notification is only sent if the value really isn't equal to
the previous one. - 09:17 Revision 95e7ac31 (github): Client|ClientWindow: FPS counter as a notification
- This commit brings back the FPS counter as a notification widget owned
by ClientWindow. When "Show FPS" is selected i... - 09:13 Revision a334512e (github): Client|NotificationWidget: Showing/hiding children, animation
- The notification area now provides facilities for showing or hiding
specific widgets in it. The area is automatically... - 09:10 Revision 13aada75 (github): Client|GuiWidget: Querying the parent of a widget
- Notably there are both QObject::parent() and de::Widget::parent() in
this class. - 09:08 Revision d7ffcab9 (github): libgui|PersistentCanvasWindow: Allow derived classes to form variable names
- 09:07 Revision ebcf62cb (github): Fixed|libdeng2|Animation: Adjusting the target of an animation
- Now the method does what it says: change the target without touching
any other parameters. Fixes a problem with Scala... - 09:06 Revision 168d4fa5 (github): libdeng2|Widget: Querying the number of children in a widget
- 08:58 Revision b2e5f243 (github): Documentation|Readme: Updated features, acknowledgments, OS X intro
2013-07-08
- 14:32 Revision 786398b4 (github): Client|UI: Added a notification widget to ClientWindow
- 14:32 Revision 6017c875 (github): Client: Cleanup
- 14:31 Revision eaaf07e3 (github): Client|UI: Added a basic implementation of NotificationWidget
- This will act as a common notification area.
Also added changeRef() to aid in changing the value of a reference
coun... - 11:56 Revision 5a5830bd (github): Cleanup
- 09:16 Revision 303bd202 (github): Fixed|Client: Build failure
- 08:12 Revision 0e5de3ac (github): Client: Revised bootstrap to utilize persistent load hooks
- When an upgrade is detected, there is no guarantee that the user is
loading all the games during that particular sess... - 08:08 Revision e27480cd (github): Client|App: Added the script function App.gamePlugin()
- The function returns the identifier of the current game plugin,
determined from the file name of the plugin library.
2013-07-07
- 19:49 Revision 632f1d0f (github): Client: Added the bootstrap script; autobind Tilde for opening taskbar
- The bootstrap script is run when the client application is launching.
Its job is to take care of any version upgrade ... - 19:46 Revision eca7836a (github): Client: Perform the game change notification for scripts
- An important example how to delegate a native Observers notification
to a script function array. - 19:44 Revision 140c0118 (github): Client: Cleanup
- 19:44 Revision febf1708 (github): Fixed|Client|InputSystem: Arguments of the Input.bindEvent script binding
- 19:43 Revision 92d674a9 (github): libdeng2|App|ScriptSystem: Added the native App module
- The App module now offers an array called "audienceForGameChange",
where scripts can add functions to be called whene... - 19:40 Revision ff59d709 (github): libdeng2|App|Config: Remember the old version when detecting an upgrade
- The old version is available as Version.OLD_VERSION.
Also, de::Value now has the as<> template for easy casting. - 19:37 Revision 7e4e18ec (github): Refactor|libdeng2|ScriptSystem: Separated module finding from import operation
- 15:00 Revision 7eb3db1f (github): Client|InputSystem: Added built-in Doomsday Script 'Input' module
- The Input module provides access to the input subsystem functionality
in Doomsday Script. For now, the only function ...
2013-07-06
- 22:20 Revision d30d7e23 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 22:20 Revision 7e799b57 (github): Snowberry: Disable texture compression by default
- Texture compression causes visible quality loss in textures and also
may cause stuttering during gameplay as textures... - 18:52 Revision 4b02e073 (github): Fixed|Resources: Normalize slashes to forward slashes in URIs
- Fixes a problem related to model definitions where the backslashes
used in the URIs would not be found because forwar... - 17:16 Revision 21bd5d1d (github): Client|UI|ScrollAreaWidget: Reduced page up/down step size to half the visible size
- Slightly more comfortable to use than full page jumps.
- 17:15 Revision fe529a25 (github): Fixed|Refactor|Resources|Renderer: Removing assumptions about submodel count
- In many places the code makes hidden assumptions about the number of
submodels in the defined 3D models. These change... - 15:52 Revision 711dae8b (github): Fixed|Client: Crash and mishandling of failed entry allocations
- When the entry atlas is so full that an allocation of an entry fragment
fails, LogWidget did not handle the situation...
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