Project

General

Profile

Bug #1062

[Hexen] Warp cheat not quite functioning

Added by vermil over 12 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2012-06-30
% Done:

100%


Description

The warp cheat in HeXen doesn't appear to be functioning quite correctly.

HeXen 1.1 allows warping to Map 41, when it doesn't exist in that version (it only exists in HeXen 1.0 and the 1.1 patch removes it from the Iwad).

HeXen DK, allows warping to Maps 21-31, when they don't exist. Interestingly, these maps do exist in the original HeXen however.

In all cases, these warps take the player to a clone of HeXen map01 with a broken sky; depending on the warp entered, the sky is either present but doesn't animate or is completely missing.

Labels: jHexen

History

#1 Updated by skyjake over 12 years ago

I committed a change that only allows warping to maps defined in MAPINFO.

#2 Updated by vermil over 12 years ago

Does that deal with map definitions in the Mapinfo lump that have no physical maps associated with them?

Both HeXen (1.0 and 1.1) and DK's Mapinfo lumps contain left over entries for maps that don't actually exist in the Iwads.

Dday needs to both check the Mapinfo lump and then whether the map it links to actually exists, before allowing a warp.

#3 Updated by skyjake over 12 years ago

At least "warp" verifies that the map is present in the WAD directory before commencing the map change. Not sure about "setmap"...

#4 Updated by danij over 12 years ago

- summary: [HeXen] Warp cheat not quite functioning --> [Hexen] Warp cheat not quite functioning

#5 Updated by danij over 11 years ago

The fault here is that neither the warp cheat or the console command prevent the user from attempting to load a non existent map.

Also available in: Atom PDF