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Bug #1076

[Doom] 3d movement option broken

Added by vermil over 11 years ago. Updated over 4 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
2012-08-12
% Done:

0%

Tags:

Description

Firstly, I will say that the option works fine in Heretic. It's just Doom that has this issue.

With the 3d movement option for bad guys, enabled, flying bad guys instantly jump to the top of a mob they try to climb over, rather than ascend it.

They will also instantly jump to the top of a mob, even if there is no space above the mob, for it to fit through. This causes the flying bad guy to potentially jump into the ceiling above the mob it's trying to climb or jump into the void above the ceiling.

Labels: Doom

History

#1 Updated by vermil over 11 years ago

Wasn't sure this warranted a whole separate report; disabling 3d movement while a flying bad guy is flying over the top of a scenery mob, causes it to become stuck in both Doom and Heretic.

This is perhaps of more important in Heretic as the standard 'non 3d movement' doesn't exhibit this issue (i.e. flying bad guys don’t get stuck flying over scenery mobs with the 3d movement off).

#2 Updated by danij almost 11 years ago

- labels: --> Doom

#3 Updated by skyjake over 7 years ago

  • Target version deleted (1.9.8)

#4 Updated by skyjake about 7 years ago

  • Tags set to PlaySim, Gameplay
  • Target version set to Modding

#5 Updated by skyjake over 4 years ago

  • Target version changed from Modding to Vanilla / Gameplay

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