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From 2013-07-07 to 2013-07-20

2013-07-20

21:53 Revision 8270dc14 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
21:48 Revision 5c848db6 (github): Windows|ClientWindow|Fixed: Configure a GL viewport immediately when a new GL Canvas is ready
Changing the fullscreen anti-aliasing setting from the Control Panel
resulted in an incorrectly sized GL viewport bei...
danij
19:45 Revision 87663589 (github): Client|Task Bar: Added DE menu item "Toggle Fullscreen"
skyjake
15:54 Revision bf01b0e5 (github): Merge branch 'master' into shadow-bias-c++
danij
15:54 Revision fc0f103c (github): Merge branch 'shadow-bias-c++' of github.com:skyjake/Doomsday-Engine into shadow-bias-c++
danij
10:29 Revision c7cbceef (github): Fixed|libdeng2|Time: Normal time takes precedence over high-performance time
By default, Time instances are initialized with both a QDateTime and
a high-performance time. This means both are ser...
skyjake
10:09 Revision 65ab49b2 (github): Tests|Info: Updated syntax used in test Info file
skyjake
10:08 Revision e60f3086 (github): Fixed|libdeng2|Variable: Keep old value if assignment fails
de::Variable would delete its old value regardless of whether the
assignment of a new value would succeed.
skyjake
07:43 Bug #287: Changes to BLOOD states ignored
I'll address this. It is a small detail (BLOOD state randomization) certainly but it makes modding more awkward.
T...
danij
07:43 Bug #287: Changes to BLOOD states ignored
- **status**: wont-fix --> accepted
- **assigned_to**: Daniel Swanson
danij
04:19 Bug #1090: Sv_RateDelta return code doesn't typecheck
Fixed for 1.9.10. skyjake

2013-07-19

16:04 Revision 8119bfa0 (github): Changed release type to "Stable" for 1.11.0
skyjake
12:45 Bug #1120: [Snowberry] Duplicating a profile causes errors
- **status**: accepted --> fixed
skyjake
09:12 Revision ec6c3f26 (github): Documentation|Readme: Updated Windows minimum version
There was something called Vista between XP and 7. skyjake
05:37 Revision 9598a000 (github): Optimize|Client|World|WallEdge: WallEdge performance optimizations
Profiling revealed that WallEdge was somewhat under performing, with
instantiation and the subsequent cleanup of this...
danij
02:11 Revision 83b0fcf9 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij

2013-07-18

17:56 Bug #941: Fatal error if map doesn't exist
This appears to have been fixed sometime during the 1.9 series. skyjake
17:56 Bug #942: Vanilla save game support has broken at some point

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9dbc77a6/1571/attachment/doomsday.out
vermil
17:49 Bug #613: [InFine] Inadvertent background animation
- **Priority**: 4 --> 3
skyjake
17:48 Bug #613: [InFine] Inadvertent background animation
- **labels**: User Interface --> User Interface, Materials
- **Priority**: 1 --> 4
skyjake
17:48 Bug #613: [InFine] Inadvertent background animation
I'm raising the priority as the finales were not intended to animate (discrepancy with vanilla). skyjake
17:46 Feature #438: Accurately hit testing fast projectiles (compatibility option)
- **Milestone**: --> v1.8.6
skyjake
17:45 Bug #287: Changes to BLOOD states ignored
Closing this as part of bug tracker cleanup (old / minor). skyjake
17:42 Bug #287: Changes to BLOOD states ignored
- **status**: open --> wont-fix
- **Milestone**: --> v1.8.6
skyjake
17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
- **Priority**: 5 --> 4
skyjake
17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
May be obsolete? skyjake
17:37 Feature #1582: Player actions while game is paused
Moved to feature requests. We take certain liberties in modifying the game UIs (e.g., HUD messages, automap rotation,... skyjake
17:37 Feature #1583: [InFine] Disable texture compression for ximages
Ticket moved from /p/deng/bugs/203/ skyjake
17:37 Feature #1583: [InFine] Disable texture compression for ximages
Logged In: YES
user_id=717323
Possibly, yes. However, there should also be an option for the user
to always force...
skyjake
12:10 Revision 9a81335b (github): Documentation|Readme: Updated requirements for 1.11
Windows XP and OS X 10.4 are no longer supported. skyjake
09:45 Revision 4613d682 (github): Doom|Automap: Position map title according to title patch's height
If the title patch is replaced with something taller (e.g., in Alien
Vendetta), the map number should be displayed lo...
skyjake
08:39 Bug #1044: Hexen 1.1 Demo crash
The two releases of the HeXen demo from here work fine in 1.9.8 (500).
http://www.doomworld.com/idgames/index.php?id...
vermil
08:04 Revision a2ad0427 (github): Refactor|World|Map: Moved PIT_AddLineIntercepts and PIT_AddMobjIntercepts to map.cpp
danij
06:51 Revision 736cbad6 (github): Homepage: Several minor style tweaks (margins. padding...)
danij
00:25 Revision d0107dd4 (github): Fixed|BSP Builder: Ensure BSP output is deterministically predictable
The set of map lines provided to the space partitioner is in the form
of a QSet to ensure that no duplicate line refe...
danij

2013-07-17

17:54 Revision c174ed69 (github): Client|Default Style|Ubuntu: Adjusted font size
skyjake
17:27 Revision 6a434799 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
17:26 Revision 09991436 (github): Builder: Ignore some benign warnings in build reports
skyjake
17:23 Revision c28f934a (github): Fixed|GCC: Couple of minor compiler warnings
skyjake
17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
Marking as fixed: http://dengine.net/dew/index.php?title=Doomsday_version_1.10.1 skyjake
17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
- **Milestone**: v1.9.7 --> v1.10
skyjake
13:18 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
- **labels**: runtime error --> Snowberry
- **priority**: 1 --> 2
skyjake
04:39 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
...and yes, the error does say "errno" cdooginz
12:09 Revision db7b8fb4 (github): Fixed|libcommon: Duplicated Intermission after debriefing InFine
Now the debriefing InFine is started when an intermission is about to
begin (if one is defined). After running the In...
skyjake
11:02 Revision 89e72e87 (github): Documentation|Readme: Listed OpenGL 2 as requirement
OpenGL 2 is needed for rendering the new task bar UI. Map rendering
uses the old OpenGL 1.4 code.
skyjake
09:30 Revision ad0b135d (github): Fixed|Heretic|Hexen: 'ctl-inventory-use-next', inventory crash and logic errors
The inventory navigation in libcommon is very flexible, but also
buggy:
- with ctl-inventory-use-next, wrapping must ...
skyjake
09:11 Bug #1062: [Hexen] Warp cheat not quite functioning
The fault here is that neither the warp cheat or the console command prevent the user from attempting to load a non e... danij
09:10 Bug #1061: After map Infine causes duplicate Intermission
- **Milestone**: v1.9.7 --> v1.11
skyjake
09:10 Bug #1061: After map Infine causes duplicate Intermission
Fixed for 1.11. Hopefully I didn't inadvertently break any of the (rather convoluted) map switching logic... skyjake
09:05 Bug #1061: After map Infine causes duplicate Intermission
- **status**: open --> fixed
skyjake
08:42 Bug #1061: After map Infine causes duplicate Intermission
- **assigned_to**: Jaakko Keränen
skyjake
08:36 Revision 8ea59edd (github): Fixed|Resources|BSP Builder: Uncaught exception loading HYMN_BV2.wad E1M6
This map contains several instances of a particularly nasty construct
from the point of view of a BSP builder -- two-...
danij
08:11 Feature #1582: Player actions while game is paused
Ticket moved from /p/deng/bugs/674/ skyjake
08:07 Feature #1582: Player actions while game is paused
Logically yes, Pausing the game should pause everything.
But in the original Doom, Heretic and HeXen you could sti...
vermil
08:03 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/24e6a679/d816/attachment/DOOM1FUN.DEH
ligh1l
08:02 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- **status**: open --> closed
- **Milestone**: v1.9.0-beta6 --> v1.10
skyjake
05:12 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
Obsolete; Ultimate and Complete FreeDOOM v0.8b1 both load in DoomsDay 1.10. ligh1l
06:36 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
danij
06:35 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- **labels**: --> Heretic, Audio
danij
05:32 Bug #1125: Handling missing OpenGL support during launch
Let's first rule out possible build/data problems:
* did you rerun qmake so that the latest defaultstyle.pack is i...
skyjake
05:32 Bug #1124: Skybox bug
- **Priority**: 1 --> 5
danij
04:49 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
Perhaps similar to bug #1115? skyjake
04:46 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- **Priority**: 4 --> 6
skyjake
04:48 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- **summary**: [Plutonia] --> [Plutonia] Missing explosion sprites of Icon of Sin
skyjake
04:44 Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
- **priority**: 1 --> 8
danij
04:44 Bug #1083: In-game window contents resizing glitches
- **summary**: Ingame window contents resizing glitches --> In-game window contents resizing glitches
skyjake
04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
danij
04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- **labels**: Heretic --> Heretic, Weapons
skyjake
04:39 Bug #1112: game freezes
Can't reproduce it anymore anyway with latest git and nvidia-drivers-325.08. hasufell
04:31 Bug #967: Sprite angling incorrect at sharp angles

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4cd235f2/dbca/attachment/doom2-000.jpg
vermil
04:28 Bug #1119: Non-functional secret exit (No Rest For The Living)
- **Priority**: 1 --> 5
danij
02:28 Revision 3cf688c0 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
02:27 Revision 0b412281 (github): Fixed|Client|World|Particle Generators: Stuck loading Heretic E1M8 with "Decor-decor.pk3" add-on
A missing spawn density scale factor resulted in the attempt to spawn
many magnitudes more particles than intended by...
danij

2013-07-16

20:27 Revision 20398053 (github): Client|Default Style: Revised the game plugin icons
skyjake
19:38 Revision f24abe9e (github): Client|MenuWidget: Added an optional sort order for menu items
Any object that implements ISortOrder can be used as the sort order
for menu items.
skyjake
19:38 Revision e1f5bd91 (github): Client|GameSelectionWidget: Sort games by name
The game selection widget now displays the games in the same order
as 'listgames'.
skyjake
19:18 Revision 23931914 (github): Heretic: Precache the other rain fx colors in multiplayer
danij
18:56 Revision d177f442 (github): Heretic: Precache resources for dynamically spawned mobj types
Cheers to vermil for providing the exhaustive list on which this is
based. Thanks!
danij
17:32 Revision 4cb8afbb (github): Client|UI|i18n: Use Qt text translation, updated UI texts
The goal is for all user-visible UI text to be translatable. skyjake
17:05 Revision 84fb16aa (github): Fixed|Resources: Crash attempting to load Hexen:Deathkings MAP05
danij
13:54 Revision 391d02b5 (github): Client|Task Bar: Improved DE menu
Rearranged the items of the DE menu and added a separator.
Now unloading the game plugin is confirmed with a separat...
skyjake
13:52 Revision dedd9010 (github): Client|UI|Default Style: Menu and popup menu separators
Also updated the Default Style with the rules and fonts for menu
separators.
skyjake
13:51 Revision 651c191f (github): Client|PopupWidget: Implemented opening direction Left
skyjake
10:57 Revision 40407fba (github): Client|WindowSystem: Dispatch mouse position events at most once per frame
As far the regular widgets are concerned, there is no need to receive
mouse position events more frequently than once...
skyjake
10:44 Revision 5556a97a (github): All Games|Automap: 'hud-title' cvar also hides the automap HUD title
skyjake
00:55 Revision d0c3f0fb (github): Fix typo
danij
00:41 Revision 212f2f08 (github): Fixed|Doom: Further behavior fix for tag 666 action specials
Extend the "any boss death" compatibility option to cover episodes
two and three for compatible behavior with DOOM ve...
danij
00:10 Revision f7c2754c (github): Fixed|World|Trace Intercepts: Memory leak in trace intercept node management
Incorrect logic in P_ClearIntercepts() resulted in the used node list
being "truncated" when the intercept nodes from...
danij

2013-07-15

20:52 Revision f3afbcea (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
20:52 Revision 8439f284 (github): Optimize|libdeng2|App|GuiApp: High-performance timing for the App/Animation Clock
It is pointless to calculate animations using time values that include
date information. Now the GUI application's cl...
skyjake
20:50 Revision 7454ea6c (github): libdeng2: Added HighPerformanceTimer, refactored Time to use it (and pimpl)
de::Time can now internally use a simple time value from the new
HighPerformanceTimer. This is a simple "seconds sinc...
skyjake
20:25 Revision c05c870c (github): Fixed|Homepage: Horizontal scroll on the homepage (malformed social bookmark widgets)
danij
19:05 Revision a6b000a7 (github): Fixed|Doom: Added missing glow definition for textures:FIRELAV2
danij
18:20 Revision 44df0280 (github): Fixed|Doom: Fixed behavior of tag 666 action specials
danij
17:14 Bug #966: [Doom] Use of CWILV graphics on automap
The "hud-title" cvar now disables the display of the map title (and thus CWILV) both in the start of a map and in the... skyjake
16:50 Bug #966: [Doom] Use of CWILV graphics on automap
Perhaps there could be a simple heuristic that determines if the replaced CWILV is much taller than a line of text, a... skyjake
16:50 Bug #966: [Doom] Use of CWILV graphics on automap
Increasing priority as the CWILV graphics are also now used in the in-automap map title display as of 1.11 danij
17:11 Bug #1123: Crash in Hexen 4 level Demo (Build869)
Marking this as fixed for 1.11. skyjake
17:00 Bug #1123: Crash in Hexen 4 level Demo (Build869)
- **labels**: --> Hexen, Renderer
- Description has changed:
Diff:
~~~~
--- old
+++ new
@@ -1,4 +1,4 @@
-I'm runn...
skyjake
17:10 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
skyjake
16:58 Bug #1074: 'ctl-inventory-use-next' doesn't work with picked up items
The problem was that wrapping was not implemented at the left edge of the inventory, and 'use-next' moves the cursor ... skyjake
16:59 Bug #1112: game freezes
- **labels**: --> OpenGL
- **status**: open --> closed
- **assigned_to**: Jaakko Keränen
skyjake
16:55 Feature #1581: Melee attacks affected by looking up/down
Ticket moved from /p/deng/bugs/1021/ danij
16:54 Feature #1581: Melee attacks affected by looking up/down
Indeed, I've checked and it is the original behaviour. So I guess this isn't a bug;
In the original Heretic, range...
vermil
16:47 Bug #892: [Win] sys_input.c includes MSVC header
Removed the include entirely as this file no longer makes use of it.
Fixed for 1.9.0-Beta6.10
danij
16:47 Bug #890: [Windows] Crash caused by SDL_mixer
Apparently this may be caused by an asynchronous callback: http://www.doomworld.com/vb/showthread.php?s=&postid=11800... danij
16:47 Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
Decreasing priority because FMOD is now available. skyjake
16:41 Bug #849: Sound effects lower pitch and longer at higher frequencies
recording from in doom
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2cf64c1b/4248/attachment/...
eunbolt
16:39 Bug #317: PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.11
danij
16:38 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
All issues reported here have since or are fixed for the imminent Doomsday 1.11 release. danij
16:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- **assigned_to**: Jaakko Keranen
skyjake
16:34 Bug #1076: [Doom] 3d movement option broken
- **labels**: --> Doom
danij
16:33 Bug #1086: 'recorddemo' console command seg faults
- **labels**: demos --> Demo
- **assigned_to**: Jaakko Keränen
- **milestone**: v1.8.6 --> v1.9.9
- **priority**: 1 -...
skyjake
16:30 Bug #1116: [Heretic] Hellstaff rain with Tome of Power
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.10 --> v1.11
skyjake
16:16 Bug #1125: Handling missing OpenGL support during launch
> * did you rerun qmake so that the latest defaultstyle.pack is included in the doomsday.pk3?
> + did you do a full ...
galt_gendo
09:53 Revision c015469d (github): Fixed|libdeng2|ScriptSystem: Memory leak at shutdown (imported modules)
The script subsystem was not deleting any of the imported modules
at shutdown.
skyjake
03:08 Revision 8d44f206 (github): Homepage|Forums: Jump to the start of the topic from a forum topic list
When following a title link to a topic from a topic list -- jump
straight to the start of the topic.
danij
02:13 Revision 0fa9292a (github): Homepage|Fixed: Ensure top border is collapsed below max-width
danij
02:11 Revision 46fa195d (github): Cleanup|Homepage|Forums: Cleaned up forum moderator control panel templates
danij
01:16 Revision 6ad747fc (github): Homepage|Forums: Usability improvements to forum "search in results" form
danij

2013-07-14

23:23 Revision 239bd3a9 (github): Homepage|Forums: Fixed minor visual inconsistency in forum navigation section
danij
22:49 Revision 51b41f61 (github): Homepage|Forums: Minor readability tweak to forum topic search results
Also fixed a couple of minor context box alignment issues. danij
20:33 Revision bbf8dd24 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:33 Revision 51109ca6 (github): Cleanup|Homepage|Forums: Continued cleaning up the forum stylesheet
This will do for now. For the sake of my own sanity at least, I'll
have to return to this some time later.
danij
20:03 Revision 30be9845 (github): Client|Default Style: Game selection widget's maximum width and height
The game selection widget's maximum size is now defined in the style
as rules.
skyjake
19:41 Revision 6f4774a9 (github): Homepage|Forums: Standardized twocolumn layouts in forum pages
Apply the same twocolumn formatting as used elsewhere on the site.
Also removed more redundant styling rules.
danij
18:47 Revision 3d02cb9a (github): Cleanup|Homepage|Forums: Stripped more duplicate/garbage rules from the forum stylesheet
danij
17:59 Revision 3507ccfb (github): Homepage|Forums: Further cleaned up forum topic list styling
All topic list elements now use consistent margin and padding rules.
Removed more unnecessary property specifications...
danij
17:54 Revision 30fa16c2 (github): Cleanup: Removed inadvertently committed web/forums/skin/theme/bidi.css
This set of rules is no longer used. danij
15:15 Revision fcd5f66f (github): Homepage: New more modern homepage design
There are innumerable changes here, the highlights however are:
* Styling consistent with the new task bar UI in Doo...
danij
14:40 Revision a6fe4f0b (github): Committed the Deng phpBB forum skin to the code repository
This is the phpBB 3.0.8 forum skin as seen on dengine.net
Note that as this skin inherits from the default prosilver...
danij
14:28 Bug #1118: [OpenAL] patch #27 revisited
- **summary**: patch #27 revisited --> [OpenAL] patch #27 revisited
skyjake
10:19 Bug #1118: [OpenAL] patch #27 revisited
- **status**: open --> fixed
- **Milestone**: v1.9.10 --> v1.11
skyjake
13:55 Revision 7d5ae1df (github): Homepage|Build Repository: Show the build event matrix in a separate content block
danij
13:54 Revision c8fda03c (github): Cleanup: Moved masterxml2xhtml.xsl to the attic
In the future the master server browser will be implemented entirely
in JavaScript and therefore we won't be needing ...
danij
13:13 Revision 18a615fb (github): Fixed|Audio: Properly wait for the SFX refresh thread to stop
This should fix a random crash when shutting down the engine with
OpenAL (and presumably other refresh thread using p...
skyjake
13:12 Revision dea6e33a (github): Fixed|OpenAL: Unbind buffer always before changing its data
skyjake
04:12 Revision 69c1f9a5 (github): Homepage: Revised front page design; use jQuery XML parsing for build events
Sadly it seems that phpBB's Atom feed is completely uncached, so for
the news feeds we'll use Google's Feed API servi...
danij

2013-07-13

23:59 Revision 2703ee0d (github): Homepage|Master Browser: Cleaned up the master browser overview text
danij
23:57 Revision 97ff87a9 (github): Homepage|Panorama Rotator: Serve panorama images from dengine.net
The panorama images for the new homepage design will include a
subimage containing a blurred version of the panorama....
danij
23:52 Revision 5b7677ac (github): Homepage|Master Browser: Fix typo in generateServerBadgeHtml()
danij
23:50 Revision a6a164b6 (github): Homepage: Updated site author email address
danij
23:41 Revision 9fdc98dd (github): Master Server|ServerInfo: Fix typos
danij
23:15 Revision f3be8af5 (github): Homepage|ServerInfo: Cleanup
danij
22:55 Revision 8a5e7b74 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
22:54 Revision 24306ce9 (github): Homepage|Master Browser: Updated the master server browser to use ServerInfo (class)
Todo for later: Re-implement the server browser with JavaScript. danij
22:52 Revision 2daae0a9 (github): Refactor|Master Server: Server info is now represented with a instances of class ServerInfo
ServerInfo cleans up the old code, replacing the associative arrays
with objects. Server properties are still made av...
danij
22:31 Revision ef73f561 (github): Homepage|Cleanup: Moved active server summary generation to the Home plugin
danij
21:37 Revision 6407774b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
21:35 Revision 8642c9d9 (github): Fixed|OpenAL: Basic audio playback
Use the default playback device, and don't bind buffers until JIT
before they are played. One cannot upload new data ...
skyjake
16:43 Revision 2c9da8d8 (github): Homepage: Do not include the site description in the title of the front page
The site description is already included in the page description so
the title is now simply 'Doomsday Engine'.
danij
14:45 Revision cc87515a (github): Homepage: Revised page structure for new layout
danij
14:38 Revision 822df0b5 (github): Homepage|Master Browser: Updated master server browser; more semantic markup, styling
danij
14:36 Revision 11acaf50 (github): Homepage: Updated remaining pages/page elements; more semantic markup, styling
danij
14:33 Revision 822faea8 (github): Homepage: Updated platform and source pages; more semantic markup, styling
danij
14:32 Revision 819e45c0 (github): Homepage: Updated Decade of Doomsday page; more semantic markup, styling
danij
14:31 Revision 90c473f8 (github): Homepage: Updated Games page; more semantic markup, styling
danij
14:29 Revision c5822306 (github): Homepage|Build Repository: Updated Build Repository; more semantic markup, styling
danij
14:28 Revision bb683f0d (github): Homepage|Add-on Repository: Updated Add-on Repository; more semantic markup, styling
danij
14:24 Revision c5e866c1 (github): Homepage: Updated Engine article; revised feature list
danij
13:12 Revision f9b604fd (github): Optimize|Client|UI: More intelligent text line alloc/release on atlas
The line edit widget was releasing and allocating its entire contents
even though a single character was added to one...
skyjake
13:10 Revision e58a3326 (github): libgui|Atlas: Require 70% of atlas to be changed for full commit
skyjake
10:36 Revision e015f1dc (github): All Games: Show map title and number when automap is open
Rather than replicate exactly how the original games displayed this
information, this commit utilizes the existing ma...
skyjake
09:39 Revision 48360490 (github): Fixed|ConsoleWidget: PgUp/Dn will always open the log if isn't currently
PgUp/Dn expands the log to its full height, but before that the log
must be opened.
Also added a widget flag in libd...
skyjake
09:09 Revision eac4e570 (github): Fixed|Heretic: Removed extra floorclipping on water/lava/sludge splashes
These effects are not clipped in the original games. skyjake
08:50 Revision d23b628e (github): Fixed|Heretic|Hexen: 'ctl-inventory-use-next' should default to 1
In the original games, if the using of an inventory item fails, the
inventory cursor switches to another artifact.
skyjake
07:58 Revision 8696b1d3 (github): libdeng2|Log: Cleanup
skyjake
07:57 Revision 0c418de3 (github): Fixed|libheretic|libhexen|MSVC: Automap not visible (optimization problems)
Disabled optimization also in libheretic and libhexen st_stuff.c to fix
their automap drawing.
Also reinstated the M...
skyjake

2013-07-12

19:51 Revision 46a30b68 (github): Fixed|Ring Zero: Suppressed a couple of unnecessary warnings
There is no need to show warnings about game plugin help strings and
patch loading failures when no game is loaded.
skyjake
19:43 Revision 572e5732 (github): Client|Cleanup: Removed old cruft from the Control Panel
A bunch of the settings in the Control Panel's Network and Console
pages are now obsolete. Also dropped server-only s...
skyjake
19:41 Revision 58bf5837 (github): Documentation|Console: Removed obsolete vars/cmds, added 'taskbar' cmd
skyjake
18:52 Revision e3675d15 (github): Fixed|libdoom|Windows: Automap not drawn
Due to a compiler optimization error in st_stuff.c, the automap was not
visible in-game.
skyjake

2013-07-11

18:07 Revision 068d058e (github): Fixed|Heretic: Fit episode finale texts to the screen
Due to evident changes in font metrics vs. vanilla Heretic, the episode
finale texts were not fitting in the view any...
skyjake
10:14 Revision 5266a445 (github): Fixed|Hexen: Amount of armor from the Bracers artifact
Compared libhexen with vanilla Hexen sources and found some
discrepancies in how armor is given when using the Bracer...
skyjake
10:11 Revision 30b8da9b (github): qmake|Client: Include bootstrap.de in the project
skyjake
08:47 Revision 2fadc261 (github): Merge branch 'master' into shadow-bias-c++
Conflicts:
doomsday/client/src/world/world.cpp
skyjake
08:04 Revision 6eefaa96 (github): Updater: Replaced use of Con_Message()
Con_Message() is deprecated for C++ code. skyjake

2013-07-10

21:47 Revision b4a47255 (github): Client: Improved log output
skyjake
18:27 Revision f67e719b (github): Fixed|libdeng2: Use the correct build number (instead of today's)
Due to use of a missing preprocessor definition, libdeng2's Version
class always ended up using today's build number ...
skyjake
11:04 Revision 77933e9d (github): Documentation|Readme: Updated features list
Based on the revised Engine page on the dengine web site. skyjake

2013-07-09

15:53 Revision 050a426e (github): Fixed|Renderer|Resources: Illegal access of submodel particle offsets
The particle offsets are currently kept in a separate array where the
indices match those of the submodels array. Fix...
skyjake
15:06 Revision 1d470224 (github): Fixed|Hexen: Crash when morphing a Dark Servant
There was a potential NULL pointer access if a Minotaur was morphed. skyjake
13:59 Revision 4591da79 (github): Fixed|Heretic: Hell Staff rain was coming down at an angle
The correct behavior is for the rain to fall down straight. skyjake
13:51 Revision 73f9183c (github): Heretic: Added a comment about vanilla code
Here be vanilla code, beware. skyjake
13:49 Revision d6746372 (github): Fixed|Heretic: Powered-up Wand Crystal missiles
The behavior of the powered-up Wand Crystal missiles did not conform
to vanilla Heretic behavior, likely due to refac...
skyjake
13:01 Revision 31ed53f4 (github): Fixed|Hexen: Crash when Dark Servant deals damage
Fixed a problem with damage caused by Dark Servants: if the player
summons the Servant as a pig and then returns to h...
skyjake
11:38 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
This seems to be working just fine for me in 1.12 build #993. danij
11:14 Revision 246eb078 (github): Cleanup|Client|libgui: Use "has" instead of "have"
Mostly a stylistic choice, although 'has' usually is more
grammatically correct.
skyjake
11:12 Revision b5a2ded2 (github): Fixed|Renderer: Crash when drawing particles (jXCCP)
Ensure that the active set of generators is known when beginning
rendering of a map.
A crash occurred because the ge...
skyjake
10:33 Revision 16adb58a (github): Client|TaskBarWidget: Cleanup, observe showFps change notification
Rather than checking every frame whether the FPS counter is visible
or not, now the task bar only observes when the w...
skyjake
10:32 Revision 9d2b41d9 (github): Refactor|libdeng2|Variable: Improved value change notification
Now the notification is only sent if the value really isn't equal to
the previous one.
skyjake
09:17 Revision 95e7ac31 (github): Client|ClientWindow: FPS counter as a notification
This commit brings back the FPS counter as a notification widget owned
by ClientWindow. When "Show FPS" is selected i...
skyjake
09:13 Revision a334512e (github): Client|NotificationWidget: Showing/hiding children, animation
The notification area now provides facilities for showing or hiding
specific widgets in it. The area is automatically...
skyjake
09:10 Revision 13aada75 (github): Client|GuiWidget: Querying the parent of a widget
Notably there are both QObject::parent() and de::Widget::parent() in
this class.
skyjake
09:08 Revision d7ffcab9 (github): libgui|PersistentCanvasWindow: Allow derived classes to form variable names
skyjake
09:07 Revision ebcf62cb (github): Fixed|libdeng2|Animation: Adjusting the target of an animation
Now the method does what it says: change the target without touching
any other parameters. Fixes a problem with Scala...
skyjake
09:06 Revision 168d4fa5 (github): libdeng2|Widget: Querying the number of children in a widget
skyjake
08:58 Revision b2e5f243 (github): Documentation|Readme: Updated features, acknowledgments, OS X intro
skyjake

2013-07-08

14:32 Revision 786398b4 (github): Client|UI: Added a notification widget to ClientWindow
skyjake
14:32 Revision 6017c875 (github): Client: Cleanup
skyjake
14:31 Revision eaaf07e3 (github): Client|UI: Added a basic implementation of NotificationWidget
This will act as a common notification area.
Also added changeRef() to aid in changing the value of a reference
coun...
skyjake
11:56 Revision 5a5830bd (github): Cleanup
skyjake
09:16 Revision 303bd202 (github): Fixed|Client: Build failure
skyjake
08:12 Revision 0e5de3ac (github): Client: Revised bootstrap to utilize persistent load hooks
When an upgrade is detected, there is no guarantee that the user is
loading all the games during that particular sess...
skyjake
08:08 Revision e27480cd (github): Client|App: Added the script function App.gamePlugin()
The function returns the identifier of the current game plugin,
determined from the file name of the plugin library.
skyjake

2013-07-07

19:49 Revision 632f1d0f (github): Client: Added the bootstrap script; autobind Tilde for opening taskbar
The bootstrap script is run when the client application is launching.
Its job is to take care of any version upgrade ...
skyjake
19:46 Revision eca7836a (github): Client: Perform the game change notification for scripts
An important example how to delegate a native Observers notification
to a script function array.
skyjake
19:44 Revision 140c0118 (github): Client: Cleanup
skyjake
19:44 Revision febf1708 (github): Fixed|Client|InputSystem: Arguments of the Input.bindEvent script binding
skyjake
19:43 Revision 92d674a9 (github): libdeng2|App|ScriptSystem: Added the native App module
The App module now offers an array called "audienceForGameChange",
where scripts can add functions to be called whene...
skyjake
19:40 Revision ff59d709 (github): libdeng2|App|Config: Remember the old version when detecting an upgrade
The old version is available as Version.OLD_VERSION.
Also, de::Value now has the as<> template for easy casting.
skyjake
19:37 Revision 7e4e18ec (github): Refactor|libdeng2|ScriptSystem: Separated module finding from import operation
skyjake
15:00 Revision 7eb3db1f (github): Client|InputSystem: Added built-in Doomsday Script 'Input' module
The Input module provides access to the input subsystem functionality
in Doomsday Script. For now, the only function ...
skyjake
 

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