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Feature #1181

Ambient sounds (in XG sectors)

Added by skyjake over 16 years ago. Updated over 2 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
2003-06-07
% Done:

0%

Tags:
SFX, XG

Description

Would be great, if the ambient sound volume could be
adjusted in them, no need for multiple samples of one
sound. Then it would be really great if there could be
some fx added, like LFO controlled pitch, frequency and
amplitude changes, flanger, (reverb), echo delay.

Labels: Sound

History

#1 Updated by skyjake about 6 years ago

  • Tags set to XG, SFX

#2 Updated by skyjake over 2 years ago

  • Target version set to Modding

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