Feature #1181
Ambient sounds (in XG sectors)
Start date:
2003-06-07
% Done:
0%
Description
Would be great, if the ambient sound volume could be
adjusted in them, no need for multiple samples of one
sound. Then it would be really great if there could be
some fx added, like LFO controlled pitch, frequency and
amplitude changes, flanger, (reverb), echo delay.
Labels: Sound
History
#1 Updated by skyjake about 11 years ago
- Tags set to XG, SFX
#2 Updated by skyjake over 7 years ago
- Target version set to Modding