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Feature #1181

Ambient sounds (in XG sectors)

Added by skyjake almost 17 years ago. Updated about 3 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
2003-06-07
% Done:

0%

Tags:
SFX, XG

Description

Would be great, if the ambient sound volume could be
adjusted in them, no need for multiple samples of one
sound. Then it would be really great if there could be
some fx added, like LFO controlled pitch, frequency and
amplitude changes, flanger, (reverb), echo delay.

Labels: Sound

History

#1 Updated by skyjake over 6 years ago

  • Tags set to XG, SFX

#2 Updated by skyjake about 3 years ago

  • Target version set to Modding

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