What about adding ragdoll physics, such as dead
monsters tilting on staircases, or slumping down off an
edge? Of course this could be an option to turn on and
#1 Updated by skyjake over 13 years ago
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It would require skeletal animation for models, and the ragdoll math is
quite complicated. We're not quite there yet...
#2 Updated by skyjake over 9 years ago
- Tags set to 3DModel, Animation, Physics
#3 Updated by skyjake over 3 years ago
- Category set to Enhancement
- Target version set to Rendering II
Now that skeletal models are available, this could be done. However, needs a 3rd party library for calculating the physics.