Project

General

Profile

Bug #2388

[Heretic] Stuck monsters can close the "open stay" door

Added by svl1 almost 5 years ago. Updated almost 5 years ago.

Status:
New
Priority:
Normal
Assignee:
Deng Team
Category:
-
Target version:
Start date:
2019-12-31
% Done:

0%

Tags:

Description

There is a door. From my side, it opens with the action "D1 open stay", on the reverse side it opens with the action "DR open wait close". I open the door of D1, monsters are running at me, but they can’t go through the door, since I do not let them in, but they activate DR. After some time, I kill all the monsters, the door closes, and I can no longer open it. DR is not activated if monsters easily go through the door, only if for some reason they can’t go through the door.

__TEST.zip (3.55 KB) __TEST.zip test map svl1, 2019-12-31 09:48

History

#1 Updated by skyjake almost 5 years ago

  • Subject changed from Stuck monsters can close the "open stay" door to [Heretic] Stuck monsters can close the "open stay" door

What is your proposed fix for this? Should the first "D1 open stay" override any consequent "DR open wait close" events that later occur on the same door?

DR is not activated if monsters easily go through the door, only if for some reason they can’t go through the door.

What exactly do you mean by "can't go through the door"? What is stopping them?

#2 Updated by svl1 almost 5 years ago

Yes, it should not act "DR open wait close" on an open door. But, if the door is closed with the "close stay" action, it can be opened again "DR open wait close"
On the test card, it’s just an imitation, monsters can’t get through the door because I don’t let them out with shots or because of the size, if the door is small. Sometimes two monsters can start fighting near the door or stick to each other

#3 Updated by skyjake almost 5 years ago

  • Target version set to Modding

Also available in: Atom PDF