svl1
Activity
2020-02-08
- 14:18 Doomsday Engine Bug #2414 (New): Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window
2020-01-28
- 01:23 Doomsday Engine Feature #2407 (New): "follow / no follow" in the automap settings
- Add the option "follow / no follow" to the automap settings
2020-01-07
- 15:57 Doomsday Engine Bug #2398 (New): Incorrect texture mapping
- If the wall has a middle and upper texture, and the upper texture has transparency and the ceiling is a sky texture, ...
- 14:31 Doomsday Engine Bug #2396: TGA images have red and blue channels swapped (3D model skin)
- wand-splash0.tga
wand-splash1.tga
wand-splash2.tga
gwand0.tga
gwandpuff1.tga
gwandpuff2.tga
gwandpuff3.tga
gwa...
2020-01-06
- 19:55 Doomsday Engine Bug #2397 (Closed): Setting "no monsters" in custom profile is not saved
- When you close doomsday and then open it, this setting is turned off
- 18:43 Doomsday Engine Bug #2396: TGA images have red and blue channels swapped (3D model skin)
- I changed TGA files to PNG in the wand flash model. It has become normal. Is it time to abandon this vintage TGA
- 17:17 Doomsday Engine Bug #2396: TGA images have red and blue channels swapped (3D model skin)
- The color of the cloak of the undead warrior has become blue, the body also has a bluish tint. The color of the elven...
- 16:53 Doomsday Engine Bug #2396 (Closed): TGA images have red and blue channels swapped (3D model skin)
- In doomsday version 2.3.0 (3287)
2020-01-03
- 10:43 Doomsday Engine Feature #2389: [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
- I tried adding "compat_useblocking" to gzdoom-name.ini, it is deleted. Does not respond to "compatmode = 1". Perhaps ...
2020-01-01
- 21:43 Doomsday Engine Feature #2389: [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
- skyjake wrote:
> Would you expect both the door and the other linedef(s) to be triggered together?
No, first one ...
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