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Feature #1361

Rotation of objects away from walls during map load

Added by danij almost 16 years ago. Updated 7 months ago.

Status:
Progressed
Priority:
Normal
Assignee:
-
Category:
Enhancement
Target version:
Start date:
2004-08-31
% Done:

20%

Tags:

Description

Now that we have 3D models representing the game
objects it often occurs where the models are facing the
wrong way, facing into a wall.

What I'm suggesting is:

It would be nice if during map loading Doomsday would
check to see if a THING's angle has been changed from
the default 0. If not it would then do a quick eight
direction check to see if there is a wall within X
distance. If there is a wall it then modifiys the angle of
the THING away from the nearest wall.

Obviously the above should not be used for monsters,
player starts and teleport exits.

Related to BUG 818516?

Labels: Game Objects

History

#1 Updated by skyjake about 13 years ago

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I seem to recall seeing some regular THINGs with a non-zero
angle. (Maybe only in Heretic and Hexen...) Those would not
be affected by your algorithm.

There is a real problem with the thing angles, though. The
game DLLs already do some thing-specific angle modifications
(like Heretic door statues), but it's not trivial to come up with a
rule that would work in all cases.

#2 Updated by flamepanther about 13 years ago

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Has this become any more feasible since 2004? I'd like to see such a feature as well.

#3 Updated by flamepanther about 13 years ago

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Has this become any more feasible since 2004? I'd like to see such a feature as well.

#4 Updated by flamepanther about 13 years ago

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Apologies for the double-post. I hit the Refresh button at an inopportune time. :(

#5 Updated by skyjake about 11 years ago

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What if we just turned all mobjs away from walls, if they are within a certain N*radius distance of a wall? Of course those special mobjs you mention would have to be skipped (player starts, etc.), but it might work just fine for 95% of the cases. It would also take care of the wall torches that currently are handled as a special case (might even reuse the same logic).

There could be a rule to select the longest wall that is within range, and take the direction from there.

#6 Updated by skyjake over 6 years ago

  • Tags set to 3DModel
  • Subject changed from Rotation of Map objects away from walls during map load to Rotation of objects away from walls during map load
  • Category set to Enhancement
  • Status changed from New to In Progress
  • % Done changed from 0 to 50

#7 Updated by skyjake over 6 years ago

  • % Done changed from 50 to 20

The "done" portion refers to the existing logic for doing this sort of tuning of objects (statues, torches).

#8 Updated by skyjake about 4 years ago

  • Status changed from In Progress to Progressed

#9 Updated by skyjake 7 months ago

  • Target version set to Modding

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