Activity
From 2004-08-18 to 2004-08-31
2004-08-31
- 17:33 Bug #194 (Closed): Demo Playback "Choppy"
- Choppy playback being experienced.
- 17:26 Feature #1360: Correct dynamic lights
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Don't worry about the duplicate (can't delete it, tho:-)).
There is no way to ge... - 16:53 Feature #1361 (Progressed): Rotation of objects away from walls during map load
- Now that we have 3D models representing the game
objects it often occurs where the models are facing the
wrong wa... - 13:49 Revision a552da7e (github): Old FPS cvar is no more
2004-08-30
- 19:58 Feature #1359: Turning off texture resizing
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OpenGL hasn't supported non-power-of-two textures (until 2.0). I am not
sure about ... - 18:40 Feature #1359 (Closed): Turning off texture resizing
- Why texture resizing to power of two size can't be
turned off? I understad that this is for compatibility,
but it s... - 19:54 Feature #1356: MP3 Playlists
- _(originally posted by anonymous SF.net user)_
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poip - 18:51 Feature #1360 (Closed): Correct dynamic lights
- I think that dynamic lights aren't bledned correctly.
It seems that you multiply texture with lightmap and
then mul... - 15:45 Bug #193 (Closed): Problem with clipping in Multiplayer
- Doomsday fresh installed. Multiplayer game. Any map
that has for example an item on top of a tall sector
adjacent... - 15:32 Bug #192 (Closed): Ocasional Graphic Card crashes
- Running on hardware:
CPU: AMD Athlon XP 1800+
RAM: 768Mb DDR266
Mobo: ASUS A7N8X-E Deluxe
Driver Version... - 15:11 Bug #191 (Closed): Random ocasional crashes on multiplayer.
- Sometimes after playing multiplayer for a while
Doomsday just crashes: "Doomsday.exe has encoutered
an unknown er... - 15:11 Bug #191: Random ocasional crashes on multiplayer.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/52007c19/2000/attachment/Doomsday.out
- 15:06 Bug #190 (Closed): Client crashes when another client joins.
- Ocassionally, but not always, on a 3 player game
(including the host) when player 3 joins player 2 crashes
to the... - 12:49 Bug #189 (Closed): Multiplayer Game-Pausing Bug.
- This bug can be reproduced like this:
- Start a game server.
- Client joins game.
- Server pauses the game.
...
2004-08-29
- 23:45 Revision d111eba6 (github): Clarify jDoom game mode options
- 10:45 Revision 90ad01c7 (github): Include r_main.h
- 09:57 Revision 49afe718 (github): Don't print a message when instant moving
- 09:50 Revision 62235f88 (github): Updated docs for 1.8.2
- 09:48 Revision af2bcb68 (github): Print warnings when looking for missing lumps
- 09:47 Revision 54b1d9fc (github): Fixed demo playback problems
2004-08-28
2004-08-27
- 19:15 Revision 2e14d7db (github): Fixed font disappearance problem (GL_ShutdownVarFont was called twice\!)
- 19:14 Revision 8681988c (github): Version upgrade to 1.8.2
- 19:14 Revision 4404e58f (github): Slightly larger sound playback buffer
- 19:13 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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Looks like it's happening in Hexen as well. If necessary
I've got a save file in th... - 19:12 Revision d2a0353b (github): Fixes for 1.8.2
2004-08-26
- 23:23 Revision 8311a4f7 (github): Added an option for smart texture filtering
- 23:07 Revision a2a82d1b (github): Tweak particle Z floor height
- 22:55 Revision 0610aebe (github): Fixed indentation
2004-08-25
- 00:44 Revision 201bb729 (github): Some fixes for 1.8.2
- 00:19 Revision f02fa6a1 (github): Fixed an endianness issue with a bitfield
2004-08-24
2004-08-22
- 12:18 Revision 990343b4 (github): Fixed shutdown on UNIX
- 00:17 Bug #175: Doom II | Level 6. Z_Free: freed a pointer without ZONEID
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err, Topologi Linux, that is. - 00:16 Bug #175: Doom II | Level 6. Z_Free: freed a pointer without ZONEID
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Well then most likely it's a bug with different hardware.
P4 1.6ghz
GeForce 4 MX 6...
2004-08-21
- 17:37 Revision 7f06e006 (github): Fixed endianness issues
- 10:19 Bug #111: monsters falls into other monsters
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This behaviour has been inhereted from the original Doom. - 10:16 Bug #135: Halos associated to mobj's outside the game world
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Things should never be outside the world. :-) - 10:12 Bug #149: Unable to use plasma gun
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I have been unable to reproduce this bug. - 10:11 Bug #153: External window size on exit
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This is a Windows problem. :-) - 08:51 Bug #157: Texture Error
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This is an intentional 'feature'. The best solution would be to
clamp the texture v... - 08:47 Bug #161: Doomsday crashes at startup when using external audio.
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This has probably been fixed already? - 08:43 Bug #171: pauses when entering new area
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It sounds like an ATI problem. Try changing the renderer or its
options (like -nosg... - 08:40 Bug #175: Doom II | Level 6. Z_Free: freed a pointer without ZONEID
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I was unable to reproduce this bug. - 08:39 Bug #177: Reqieum WAD no longer works
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Does Doomsday 1.8.1 work any better? - 08:33 Bug #180: Exiting 1.8.x segfault
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Closing this bug for now, as it probably isn't entirely
Doomsday's fault. - 08:33 Bug #182: more segfaults with cvs
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Closing this bug for now, as it probably isn't entirely
Doomsday's fault. - 08:30 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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I don't see this bug happening on Windows. It might be a
compiler bug, or some glit... - 00:28 Revision 6fa055e9 (github): Added info about MIDI music
2004-08-20
- 23:43 Revision 48253e12 (github): DENG_MIDI_CMD environment variable
- 22:51 Revision 6ffe1bbf (github): music-midi-command must be set manually
- 22:42 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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Still acting up on 1.8.1 Linux.
- 22:25 Revision 25b8b751 (github): Added 'music-midi-command' which is used to play MIDI music externally
- 22:24 Revision f45b6b61 (github): Changed package version to 1.8.1 (final)
- 22:22 Revision aec202e8 (github): Final changes for 1.8.1
- 22:17 Revision 6a479bcc (github): Changed package version to 1.8.1 (final)
2004-08-19
- 13:02 Feature #1358 (Rejected): Object oriented fog
- A doomobject casting fog
*Labels:* Game Objects
2004-08-18
- 00:14 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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Just had a go at 1.8.1-rc4 on a Windows XP machine and
couldn't trigger any of the...
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