zachkeene
- Email: zachkeene@users.sourceforge.net
- Registered on: 2013-10-15
Issues
- Assigned issues: 0
- Reported issues: 18
Activity
2007-01-07
- 22:30 Doomsday Engine Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon
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All is well with 4355. Closing as fixed. Thanks DaniJ. - 21:59 Doomsday Engine Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon
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4354 isn't quite right either (&&, not ||); it allows the Cleric and... - 20:37 Doomsday Engine Bug #394 (Closed): SVN: Hexen weapon kludge allows infinite fourth weapon
- Line 510 of plugins/jhexen/src/p_pspr.c should be:
> if(player->class == PCLASS_FIGHTER && player->readyweapon != ...
2006-11-12
- 21:54 Doomsday Engine Bug #383: Mac OS X (PPC or Intel) 10.4.8 mouse look doesn't work
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The crashing bug has been fixed in SVN (see the last two
messages of this thread:
...
2006-11-10
- 21:35 Doomsday Engine Bug #373: jDoom64: Broken behaviour in E1M12
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I also get this in E1M1 in the secret area with the
supercharge (around 467,460,192... - 21:33 Doomsday Engine Bug #359: Recent LICENSE move broke cmake
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Closing since this was fixed quite some time ago.
2006-09-14
- 07:34 Doomsday Engine Bug #358: Hexen segfault in recent SVN
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Yep, that fixed it. Thanks. - 03:53 Doomsday Engine Bug #358: Hexen segfault in recent SVN
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Well, part of the problem is this: at several points in
sv_save.c, there's a check ... - 02:56 Doomsday Engine Bug #358: Hexen segfault in recent SVN
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I'm personally not loading any save; that's the automatic
save Hexen makes when I l...
2006-09-13
- 22:47 Doomsday Engine Feature #1420 (Closed): Method to control Run+Use behaviour in Heretic/Hexen
- Currently the only way to do so is via the
-(no)artiskip commandline options. See:
http://forums.newdoom.com/show...
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