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zachkeene

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2007-01-07

22:30 Doomsday Engine Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon
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All is well with 4355. Closing as fixed. Thanks DaniJ.
21:59 Doomsday Engine Bug #394: SVN: Hexen weapon kludge allows infinite fourth weapon
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4354 isn't quite right either (&&, not ||); it allows the Cleric and...
20:37 Doomsday Engine Bug #394 (Closed): SVN: Hexen weapon kludge allows infinite fourth weapon
Line 510 of plugins/jhexen/src/p_pspr.c should be:
> if(player->class == PCLASS_FIGHTER && player->readyweapon != ...

2006-11-12

21:54 Doomsday Engine Bug #383: Mac OS X (PPC or Intel) 10.4.8 mouse look doesn't work
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The crashing bug has been fixed in SVN (see the last two
messages of this thread:
...

2006-11-10

21:35 Doomsday Engine Bug #373: jDoom64: Broken behaviour in E1M12
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I also get this in E1M1 in the secret area with the
supercharge (around 467,460,192...
21:33 Doomsday Engine Bug #359: Recent LICENSE move broke cmake
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Closing since this was fixed quite some time ago.

2006-09-14

07:34 Doomsday Engine Bug #358: Hexen segfault in recent SVN
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Yep, that fixed it. Thanks.
03:53 Doomsday Engine Bug #358: Hexen segfault in recent SVN
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Well, part of the problem is this: at several points in
sv_save.c, there's a check ...
02:56 Doomsday Engine Bug #358: Hexen segfault in recent SVN
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I'm personally not loading any save; that's the automatic
save Hexen makes when I l...

2006-09-13

22:47 Doomsday Engine Feature #1420 (Closed): Method to control Run+Use behaviour in Heretic/Hexen
Currently the only way to do so is via the
-(no)artiskip commandline options. See:
http://forums.newdoom.com/show...

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