Bug #190
Client crashes when another client joins.
Description
Ocassionally, but not always, on a 3 player game
(including the host) when player 3 joins player 2 crashes
to the desktop without any error message.
Doomsday.out doesn't show any errors at all. It's like it
just stopped logging by no reason at all.
Labels: Multiplayer
History
#1 Updated by jason_scalia almost 20 years ago
Logged In: YES
user_id=1163468
I've had the same issues as well.
#2 Updated by halfgaar over 19 years ago
Logged In: YES
user_id=684411
This bug remains on version 1.8.6.
#3 Updated by jason_scalia over 18 years ago
Logged In: YES
user_id=1163468
In Doomsday Beta-4 running on a win32 machine, upon another
player's connection over a LAN they will be immediately
disconnected. Posting the .out file.
#4 Updated by jason_scalia over 18 years ago
Logged In: YES
user_id=1163468
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.9.0-beta4 May 28 2006 (DGL).
G_PreInit: Registering Bind Classes...
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Wads\wads\wads\tnt.wad
IWAD identification: 012b7686
W_AddFile: ERROR: C:\Program Files\Doomsday\Data\Doomsday.
pk3 not found!
W_AddFile: Data\jDoom\jDoom.wad
IWAD identification: 00056533
W_AddFile: Snowberry\addons\jdep-ext-20060501-1.pk3
W_AddFile: Snowberry\addons\jdep-20060501-1.pk3
W_AddFile: Snowberry\addons\jdoom-resource-pack-1.01.zip
W_AddFile: Snowberry\addons\jdui-20060501-1.pk3
W_AddFile: data\jDoom\auto\jDUI-EP1-Map.pk3
W_AddFile: data\jDoom\auto\jDUI-EP2-Map.pk3
W_AddFile: data\jDoom\auto\jDUI-EP3-Map.pk3
W_AddFile: Data\jDoom\Auto\jdep-ext.pk3.zip
W_AddFile: Data\jDoom\Auto\jdep.pk3.zip
Reading definition file: Defs\Doomsday.ded
Reading definition file: Defs\jDoom\jDoom.ded
138 sprite names
974 states
140 things
18 models
8 lights
112 sound effects
68 songs
351 text strings
27 particle generators
25 animation groups
101 map infos
12 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: Realtek AC97 Audio
Sfx_Init: Initializing DirectSound...
DS_DSoundInit: EAX initialized.
Sfx_InitChannels: 16 channels.
DM_WinMusInit: 1 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
OpenGL: Texture compression (4 formats).
OpenGL information:
Vendor: ATI Technologies Inc.
Renderer: RADEON 9250/9200 Series DDR x86/MMX/3DNow!/SSE2
Version: 1.3.1072 WinXP Release
Extensions:
GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc
GL_ARB_occlusion_query GL_ARB_point_parameters
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_window_pos GL_ATI_element_array
GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_obj GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_p GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3t
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotro GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_vertex_array
GL_EXT_vertex_shader GL_HP_occlusion_test
GL_NV_blend_square GL_NV_occlusion_query
GL_NV_texgen_reflection GL_SGI_color_matrix
GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
GLU Version: 1.2.2.0 Microsoft Corporation
Texture units: 2
Maximum texture size: 2048
Maximum anisotropy: 16
Multitexturing enabled (full).
Con_StartupInit: Init startup screen.
P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
MN_Init: Init miscellaneous info.
------------------------------------------------------------
----------
Final DOOM: TNT: Evilution
------------------------------------------------------------
----------
Game state parameters:
N_InitService: In/out UDP port 13209.
1 server has been found.
Name: P/M L Ver: Game:
Location:
0 : Doomsday 1/16 10801 jDoom 1.15.0-beta4 :
13209
MAP01 (TNT.WAD:12b7686) p:0ms Multiplayer Host
doom2-tnt skill4 coop jump
Players: SANCHEZ
N_InitService: In/out UDP port 13209.
Connected.
NetCl_UpdatePlayerInfo: pl=1 color=1
Cl_AnswerHandshake: myConsole:1, gameTime:1057.
PE: (client) arrived in netgame.
Received GTP_GAME_STATE
Game state: Map=1 Episode=1 Skill=3 Co-op
Respawn=no Monsters=yes Jumping=yes Gravity=1.0
SetupLevel: MAP01
Opened PWAD file : bspcache\doom2-tnt\TNT-50D1\MAP01.wad
Reading 11 dir entries at 0xD9EB
Creating nodes using tunable factor of 7
Building GL nodes on MAP01
Loaded 555 vertices, 134 sectors, 476 sides, 591 lines, 84
things
Map goes from (-816,-512) to (912,1584)
Creating Segs...
Built 353 NODES, 354 SSECTORS, 1727 SEGS, 772 VERTEXES
Heights of left and right subtrees = (14,13)
Saving WAD as bspcache\doom2-tnt\TNT-50D1\MAP01.gwa
Total serious warnings: 0
Total minor warnings: 0
All levels were built successfully.
VerifyMapData: BEHAVIOR for "MAP01" could not be found.
Useable data will be generated automatically if needed.
DetermineMapDataFormat: (V2 GL Node Data)
(glBSP 2.20 | 2006-05-29 02:22:19.8430 | 0x6bc70168)
P_LoadMapData: MAP01
Loading Sidedef Texture IDs...
Group lines
Sector look up
Build line and subsector tables
Init links
P_CheckLevel: Checking MAP01 for errors...
Init server
Deal starts
Player starting spots:
- pl0: color 0, spot 0
- pl1: color 1, spot 3
Spawn players
Done
System Control
Author: Team TNT
NetCl_UpdatePlayerInfo: pl=0 color=3
Cl_HandlePlayerInfo: console:0 name:SANCHEZ
Cl_HandlePlayerInfo: console:1 name:Player
psv_sync: gameTime=4.230
Doomsday 1.9.0-beta4 Server (R6)
Cl_Frame2Received: Unknown delta type 5.
#5 Updated by skyjake over 18 years ago
Logged In: YES
user_id=717323
I believe this has been fixed for 1.9.0-beta5.