Bug #192
Ocasional Graphic Card crashes
Description
Running on hardware:
CPU: AMD Athlon XP 1800+
 RAM: 768Mb DDR266
 Mobo: ASUS A7N8X-E Deluxe
    Driver Version: nVIDIA v4.27
                        (For the nForce2 Chipset devices)
 Graphic Card: Gigabyte R96P128DH
                    (Radeon 9600 PRO 128Mb DDR)
    Driver Version: ATI Catalyst v4.8
	Running state of Doomsday:
  Doomsday v1.8.2
  jDRP v1.01
  jDoom_details (Detail Textures pack for jDoom)
  Running on OpenGL, w/ Anysotropic filtering on in 
Kicks, Texture compression, and Vertex Arrays.
What happens is that the ATI special feature 
called "VPU Recovery" (1) triggers frequently (..not 
always.) after loading a level.
"VPU Recovery" is an automatic crash recovery a lot of 
times is able to reset the VPU of the graphic card when 
it stops responding to Video Driver commands without 
even rebooting or crashing the system. Allowing the 
user to continue whatever he was doing. Sometimes 
triggering of this feature is caused by driver bugs. Not 
likelly because with the current driver release Doomsday 
is the only one that sistematically does this on the same
part of the program. Also this didn't happen on the 
v1.7.xx branch of Doomsday. But, I don't exclude such 
possibility. Another cause is extreme overclocking of the 
Graphics Card. Also not likely, because the card is 
running at stock speeds. And finally, overheating. Since 
my computer case runs at 28şC and the VPU is running 
at a maximum of 42şC, I really don't think this is causing 
triggering.
Labels: OpenGL Renderer
History
#1
    
    Updated by skyjake about 21 years ago
    
    Logged In: YES 
user_id=717323
ATI's OpenGL drivers are not very reliable when it comes to support for 
features outside the realm of Quake.
There's not much I can about your problems, sorry. I suggest trying a 
different/newer version of the ATI drivers.
#2
    
    Updated by carlos_ed about 21 years ago
    
    Logged In: YES 
user_id=773520
Maybe I should've mencioned this, it happened on multiplayer.
On single player I am yet to see this happen. But then again I 
haven't played multiplayer again... because of the other bugs 
I posted.
"ATI's OpenGL drivers are not very reliable when it comes to 
support for features outside the realm of Quake." - I 
completelly disagree. I have had no problems with any other 
OpenGL games, and/or applications. And I play a whole lot of 
games "outside the realm of quake". (You have a nVIDIA card 
on your comp. don't you? LoooL :) )
I will not bother to try different versions of the drivers 
because the problems dissapeared out of this realm of 
existence. Maybe it was the clean-up I did on my 
Hardware. :|
Anyway, you can delete this Bug Entry since it is no longer 
present...