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Bug #192

Ocasional Graphic Card crashes

Added by carlos_ed over 19 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Lowest
Assignee:
Category:
-
Target version:
Start date:
2004-08-30
% Done:

100%


Description

Running on hardware:

CPU: AMD Athlon XP 1800+
RAM: 768Mb DDR266
Mobo: ASUS A7N8X-E Deluxe
Driver Version: nVIDIA v4.27
(For the nForce2 Chipset devices)
Graphic Card: Gigabyte R96P128DH
(Radeon 9600 PRO 128Mb DDR)
Driver Version: ATI Catalyst v4.8

Running state of Doomsday:
Doomsday v1.8.2
jDRP v1.01
jDoom_details (Detail Textures pack for jDoom)
Running on OpenGL, w/ Anysotropic filtering on in
Kicks, Texture compression, and Vertex Arrays.

What happens is that the ATI special feature
called "VPU Recovery" (1) triggers frequently (..not
always.) after loading a level.

"VPU Recovery" is an automatic crash recovery a lot of
times is able to reset the VPU of the graphic card when
it stops responding to Video Driver commands without
even rebooting or crashing the system. Allowing the
user to continue whatever he was doing. Sometimes
triggering of this feature is caused by driver bugs. Not
likelly because with the current driver release Doomsday
is the only one that sistematically does this on the same
part of the program. Also this didn't happen on the
v1.7.xx branch of Doomsday. But, I don't exclude such
possibility. Another cause is extreme overclocking of the
Graphics Card. Also not likely, because the card is
running at stock speeds. And finally, overheating. Since
my computer case runs at 28şC and the VPU is running
at a maximum of 42şC, I really don't think this is causing
triggering.

Labels: OpenGL Renderer

History

#1 Updated by skyjake over 19 years ago

Logged In: YES
user_id=717323

ATI's OpenGL drivers are not very reliable when it comes to support for
features outside the realm of Quake.

There's not much I can about your problems, sorry. I suggest trying a
different/newer version of the ATI drivers.

#2 Updated by carlos_ed over 19 years ago

Logged In: YES
user_id=773520

Maybe I should've mencioned this, it happened on multiplayer.
On single player I am yet to see this happen. But then again I
haven't played multiplayer again... because of the other bugs
I posted.

"ATI's OpenGL drivers are not very reliable when it comes to
support for features outside the realm of Quake." - I
completelly disagree. I have had no problems with any other
OpenGL games, and/or applications. And I play a whole lot of
games "outside the realm of quake". (You have a nVIDIA card
on your comp. don't you? LoooL :) )

I will not bother to try different versions of the drivers
because the problems dissapeared out of this realm of
existence. Maybe it was the clean-up I did on my
Hardware. :|

Anyway, you can delete this Bug Entry since it is no longer
present...

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