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Bug #177

Reqieum WAD no longer works

Added by stephenhowe over 20 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2004-07-02
% Done:

100%


Description

Reqium WAD no longer works.
This is with versions 1.7.15 and 1.8.0

Running on Windows XP Professional, SP1 with Intel
Extreme Graphics 82845G card

I have tried this with GLBSP 2.05 and 2.00,
with/without -fresh but I don't think this is a GLBSP
problem. I tried deleting the GWA file but same result.

Command line:
Jdoom -doom2 -file requiem.wad reqmus.wad

What happens is that it starts off line on level 1. But at
the point where the first door is opened, the actual
opening of the door causes Doomsday to lock up solid.
If I run in Direct3D mode, pulling the power wsa
necessary as Ctrl-Alt-Del failed to bring up Task
Manager.

At the moment I am still fishing for clues for whether this
is a DirectX problem, XP problem, Video card problem
(unlikely), DoomsDay problem etc.

I would be interested in anyone can run Requiem at all
(or alternatively, they get total lockup).

Stephen Howe

Labels: jDoom

History

#1 Updated by skyjake about 20 years ago

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Does Doomsday 1.8.1 work any better?

#2 Updated by robinpalmer about 20 years ago

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user_id=888875

Under the Graphics tab in control panel, turn off Simulate
Radiocity.

#3 Updated by stephenhowe about 20 years ago

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user_id=1071665

That is it

If I play Requiem, it locks up solid on opening the first door
with 1.8.3. I have to kill using Task Manager.

If I turn off "Simulate Radiocity" at that point, the door opens
and I can play. So something in "Simulate Radiocity" does not
work with Reqiuem (and I have not tried Eternal Doom, level
28 nor Memento Mori II which showed the same symptoms)
but I think it could be the same.

Stephen Howe

#4 Updated by danij about 20 years ago

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user_id=849456

The problem appears to be with fakeradio, if you dissable it
Doomsday no longer crashes.

#5 Updated by danij almost 20 years ago

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user_id=849456

The valid sector loop count added to FakeRadio in Doomsday
1.8.6 fixes this.

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