robinpalmer
- Email: robinpalmer@users.sourceforge.net
- Registered on: 2013-10-15
Issues
Activity
2005-01-22
- 00:44 Doomsday Engine Bug #210 (Closed): skyboxes not working with DD 1.8.6
- The skyboxes don't work with the latest doomsday.
Tried this ftp://jfiles@server1.thefourwinds.
net/jdoom/advskyb...
2004-10-03
- 06:25 Doomsday Engine Bug #169: Corpses squished under ceilings
- Logged In: YES
user_id=888875
An old doom bug. AFAIK they can be killed with rockets. - 06:23 Doomsday Engine Bug #177: Reqieum WAD no longer works
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user_id=888875
Under the Graphics tab in control panel, turn off Simulate
Radiocity.
2004-09-01
- 04:26 Doomsday Engine Bug #195 (Closed): Background Translucency
- The slider under Control Panel\ Console\ Background
Translucency works back to front. When set to 100 the
console...
2003-11-25
- 12:20 Doomsday Engine Bug #157 (Closed): Texture Error
- The NUKE24 texture is not rendering correctly. It
incorrectly renders a brown strip along the base of the
texture...
2003-11-10
- 13:02 Doomsday Engine Bug #154: Masked texture lines
- Logged In: YES
user_id=888875
Here are some examples :-
1.Arctic_se (wolfendoom) map 09 - at very start look up 4...
2003-10-31
- 04:16 Doomsday Engine Bug #154 (Closed): Masked texture lines
- Have as an option (or default) clamping of masked
textures to get rid of those ugly black lines in some
custom pw...
2003-10-19
- 12:03 Doomsday Engine Bug #150: jDoom: lost souls inside walls
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Unfortunately, this is an old doom inherent bug. - 11:42 Doomsday Engine Bug #147: missing textures in doom 1.9
- Logged In: YES
user_id=888875
Do you have an ICD opengl32.dll file for your card? If so put it
in your \BIN folde...
2003-10-17
- 07:00 Doomsday Engine Bug #146 (Closed): Texture Bug
- Doom2 level 2 "The Underhalls", the 2 square water
areas (coords x=542.175 y=724.315 and x=560.15
y=912...
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