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Bug #147

missing textures in doom 1.9

Added by bozotheclown over 20 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
2003-10-17
% Done:

100%


Description

WinXP pro, directx 8, single player, happens in 640 x
480 and 800 x 600, not using 3d models, using
kickstart. Old versions of Jdoom worked fine on this
machine in windows 98. now with the latest version of
Jdoom in win xp pro there are missing textures even
with glbsp running, in addition when trying to use open
gl, getting the not accelerated message, when trying
option -allowsoftare the game slows drastically
(unplayable) and colors are wrong. Video card is an old
canopus riva tnt 2

Labels: Graphics

History

#1 Updated by bozotheclown over 20 years ago

Logged In: YES
user_id=889122

OOPS, it's a riva tnt, not a tnt 2, and there seems to be no
driver that supports open gl for win xp for these old cards. Ah
well.

#2 Updated by robinpalmer over 20 years ago

Logged In: YES
user_id=888875

Do you have an ICD opengl32.dll file for your card? If so put it
in your \BIN folder. That may solve your problem...it wont hurt.

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