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From 2004-06-19 to 2004-07-02

2004-07-02

20:21 Feature #1347 (Closed): Directory search for *.DEH files
Directory search for *.DEH files
Frequently some of the big WAD files (Alien Vendetta,
CyberDreams) come with th...
stephenhowe
20:14 Bug #177 (Closed): Reqieum WAD no longer works
Reqium WAD no longer works.
This is with versions 1.7.15 and 1.8.0
Running on Windows XP Professional, SP1 with I...
stephenhowe

2004-06-28

17:43 Feature #1151: Strife support
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Strife has RPG elements not present in the Doomsday engine
chrisdragon
00:20 Revision 157b0873 (github): Updated for 1.8.0
skyjake

2004-06-27

23:50 Revision 75aba071 (github): Increased camera smooth limit to 40 FPS
skyjake
23:50 Revision 776ad696 (github): Added declaration of deathmatch player spawn routine
skyjake
23:49 Revision fc8f064e (github): Version changed to 1.8.0
skyjake
23:03 Revision e255997a (github): Fixed an uninitialized variable
skyjake
22:27 Bug #176: glBSP bug
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Update:
If I use glBSP 2.00 to build HEXEN.GWA (with -fresh option), I
can visi...
stephenhowe
00:46 Bug #176: glBSP bug
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CORRECTION and Update!!!
(i) applies to just inside the door (2nd door from left)...
stephenhowe
21:57 Revision 964af78c (github): Fixed mobj Z coordinate when sector's real floor is not visible
skyjake
21:56 Revision 281cd67d (github): Do not let the game clock run while map is being set up
skyjake
21:54 Revision be329188 (github): Last changes for 1.8.0
skyjake
21:51 Revision 0db61b05 (github): Updated with 1.8.0 info
skyjake
21:51 Revision ea47e69e (github): Spider Mastermind must not be fullbright in "face target" state
skyjake

2004-06-26

20:15 Bug #176 (Closed): glBSP bug
Hi,
There is a bug in the latest version glBSP that comes
with v1.7.15.
I originally reported a bug with glBS...
stephenhowe

2004-06-25

22:13 Bug #175 (Closed): Doom II | Level 6. Z_Free: freed a pointer without ZONEID
I got the error:
Z_Free: freed a pointer without ZONEID
On level 6 of Doom 2: The Crusher.
When you go down the el...
tux0rz
11:18 Revision e1bac946 (github): Fixed player startspot selection problems
skyjake

2004-06-20

21:08 Revision 75be538a (github): Use float constants
skyjake
19:50 Revision 29ff4820 (github): Fixed for RC3
skyjake
19:26 Revision 56b729a6 (github): Indent
skyjake
19:25 Revision 09cb4732 (github): More typenames
skyjake
19:24 Revision f2733c50 (github): Disable transmit randomizer for RC3 release
skyjake
19:23 Revision 8a5dee24 (github): Changed package version to RC3
skyjake
19:23 Revision e0e31d29 (github): Fixed the FakeRadio bug where narrow shadows stretch far
beyond their parent edge skyjake
19:22 Revision b6442a66 (github): Added the "listmaps" command that had got lost
skyjake
00:13 Revision c7898ef2 (github): Style update
skyjake
00:11 Revision 314ea0d2 (github): Typo
skyjake
00:11 Revision 03ad5299 (github): Added a UDP transmit randomizer for debugging/testing
skyjake
00:08 Revision ee9f03ee (github): External images can be used with Rects
skyjake
00:08 Revision 82f76dc2 (github): Export GL_LoadGraphics (without gfxmode)
skyjake
 

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