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Bug #1701

[Doom] Map08/ExM8 sound emulation

Added by vermil almost 11 years ago. Updated over 7 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Vanilla emulation
Target version:
Start date:
2014-01-03
% Done:

0%

Tags:

Description

In Vanilla Doom, on ExM8 and Map08, all sounds are not cut off.

However, Dday only replicates this behaviour for the sight, walking and death sounds (though not their attacking sounds) of the Cyber Demon and Spider Demon, not all sounds.

If this was a deliberate change, my apologies.


Related issues

Related to Feature #1648: Complete vanilla DOOM emulationProgressed2003-07-17

Related to Bug #1007: [Doom] Sound emitter overlap handlingNew2012-03-09

History

#1 Updated by skyjake almost 11 years ago

  • Tags changed from SFX, vanillaemulation to SFX, Doom
  • Category set to Vanilla emulation

#2 Updated by danij about 10 years ago

Judging by the linuxdoom-1.10 source release, this does appear to be a deliberate change. Should this be compatibility optioned or changed to respect vanilla behavior?

#3 Updated by danij about 10 years ago

  • Related to Feature #1648: Complete vanilla DOOM emulation added

#4 Updated by skyjake over 7 years ago

  • Target version set to Modding

#5 Updated by skyjake over 7 years ago

  • Related to Bug #1007: [Doom] Sound emitter overlap handling added

#6 Updated by skyjake over 7 years ago

  • Target version changed from Modding to Vanilla / Gameplay

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