Project

General

Profile

Feature #1552

Tag 667 Compatibility Option

Added by sonicdoommario about 12 years ago. Updated over 5 years ago.

Status:
New
Priority:
Normal
Assignee:
Category:
Vanilla emulation
Target version:
Start date:
2012-02-11
% Done:

0%

Tags:

Description

Currently, Doomsday uses the BOOM Method of Tag 667 (ignore AASHITTY/AASTINKY/blank lower textures. Doomsday used the DOOM method of Tag 667 (Take blank lower textures and use AASHITTY/AASTINKY into consideration) in the beta-6.8 release. It was reverted back to the BOOM method in a recent build.

The BOOM method causes problems in some WADs, such as Map07 in Alien Vendetta, in which the bridge rises too high and makes the exit inaccessible without cheating.

Why not implement an option in Doomsday to toggle between the DOOM and BOOM methods of Tag 667, rather than having Doomsday use just one method? ZDoom has an option for this, called "Find shortest texture like Doom."

Labels: Gameplay


Related issues

Related to Feature #1325: Boom line types and sectorsProgressed2004-02-08

Related to Bug #2012: [Doom] Boom bug in Memento Mori IINew2015-04-08

History

#1 Updated by skyjake about 9 years ago

  • Tags set to Boom, Doom, Gameplay
  • Category set to Vanilla emulation

#2 Updated by skyjake about 9 years ago

  • Related to Bug #2012: [Doom] Boom bug in Memento Mori II added

#3 Updated by skyjake over 5 years ago

  • Assignee set to skyjake
  • Target version set to 2.1 (Late 2018)

#4 Updated by skyjake over 5 years ago

  • Target version changed from 2.1 (Late 2018) to Vanilla / Gameplay

Also available in: Atom PDF