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From 2012-01-29 to 2012-02-11

2012-02-11

21:13 Feature #1552 (New): Tag 667 Compatibility Option
Currently, Doomsday uses the BOOM Method of Tag 667 (ignore AASHITTY/AASTINKY/blank lower textures. Doomsday used the... sonicdoommario
13:23 Revision ef9fc129 (github): SVG|Refactor: Represent lines as a linked list of points
Also allocate all points for an SVG as a continuous region of memory. danij
12:08 Revision 218a10a2 (github): Documentation: Updated engine/portable/include/svg.h
danij
11:38 Revision afbf1fad (github): Output "Warning:" prefixed to several log messages for consistency
* Unknown flag in DED
* Unknown State in Light definition
* Missing/unknown material Uri
danij
11:25 Revision 111ca08b (github): Fixed: Printing the status of game resources was broken
danij

2012-02-10

20:49 Revision 3b3e2836 (github): Win32: Checked compatibility with MSVC2010
Also, fixed check for configuring a GCC build on Windows. skyjake
16:04 Revision 0fa6caa9 (github): Builder: Optional build tag suffix for platform_release
Allows building manually-tagged additional builds. skyjake
14:50 Revision 0ace5a72 (github): Fixed: Failed locating game definition file during startup
Required DED resources are not yet marked "found" by the startup
resource validator to allow them to be loaded from v...
danij
11:21 Revision bc0a8657 (github): Homepage|Cleanup: Removed obsolete comment in buildrepository.php
danij
11:16 Revision 153b4144 (github): Homepage|Build Repository|Fixed: Autoselect the "Doomsday" package if none specified
Fixes the issue of the symbolic links to latest unstable Ubuntu packs
directing to the downloads for the FMOD plugin ...
danij
07:12 Revision 22b13426 (github): Filesys|Fixed: Do not assume a resource is found until it is validated
Previously it was possible to use a dummy file with the same name as
that of a Package resource required for startup,...
danij
03:57 Revision 98b889e2 (github): FileDirectory|Fixed: SPF_NO_DESCEND not respected when searching local file system
This flag decides whether a file system search should descend into
a subdirectory when collating paths. This behavior...
danij
01:52 Revision ee79f3da (github): FileDirectory: Further refactoring toward relocating the descend logic
danij
00:57 Revision c5fce9f9 (github): Game Menu|Fixed: Buttons do not reflect the current state of their cvars
danij

2012-02-09

23:23 Revision 719c4093 (github): Fixed: Use the correct type size with Svg_FromDef()
danij
23:15 Revision aedfaf8b (github): Fixed: Use the correct type size with Svg_FromDef()
danij
21:12 Revision ad36ef2b (github): Enable fast mallocs during map setup
Fixes the extreme slowness in loading Whitemare map 15.
Were the fast mallocs inadvertently disabled or was there
a b...
skyjake
18:02 Revision bd6897bc (github): SDL: Disable lock keys so that they behave like normal keys
This makes Caps Lock behave like with Windows native events. skyjake
17:08 Revision 8c5e5348 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:55 Revision 1fb86ecc (github): Fixed: Declaration discrepancy with Svg_FromDef()
size_t and uint are not the same type on all platforms. skyjake
16:48 Revision 23c03798 (github): Finales: Don't auto-stop scripts that end while NoSkip
A finale script that is using NoSkip will not automatically end
when execution reaches the end of the script.
skyjake
12:42 Revision 2397b587 (github): Fixed typo in Svg_FromDef()
danij
12:40 Revision f7cd6dea (github): Documentation: Updated svg.c
danij
12:11 Revision 243bbfc0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
12:10 Revision 044ce998 (github): SVG Renderer|Added: Support for line strips and loops
An SVG line may now contain any number of points. GL-primitive type
is determined automatically. If the final point's...
danij
10:25 Revision 160aa759 (github): Provide field width to printf in Uri_Print3
The indent parameter was not originally commented out. skyjake
04:47 Revision 2e29058c (github): Automap: Use smoothed angles when drawing Things
danij
04:05 Revision 8aab757e (github): Added: Log missing model skins when the model is loaded
danij
04:03 Revision 41dcbd33 (github): Model Renderer: Ensure texture specs used during precache are those used for render
Also precache shiny skins. danij
04:02 Revision 4c599665 (github): GL: General cleanup of model management
danij
00:59 Revision 41bcd8b9 (github): Fixed: Typo in printf format string Uri_Print()
danij

2012-02-08

20:34 Revision d8533a0a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
20:33 Revision 4b1a62ff (github): Reset core timer after busy mode, map load
After an extended period away from the main loop, the core
timer needs to be reset to avoid an extra-long tick.
skyjake
20:10 Revision 22834198 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
20:00 Revision 20b1f9d4 (github): Added: M_MemDup() for taking a copy of memory buffer
skyjake
17:40 Revision d3271509 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
skyjake
17:28 Revision 639c80dc (github): GL: Deleting textures is allowed from non-main threads
glDeleteTextures() is now deferred, so functions that delete
textures don't need the main thread assertion any more.
skyjake
12:31 Revision cda92472 (github): GL: Cleanup
Reordered gl_defer.c functions logically. skyjake
12:26 Revision ee25e35f (github): GL|Cleanup: Using helper macros for definitions
skyjake
12:01 Revision ecd7ca8b (github): Dummy Audio: Don't start a sound refresh thread
There is no point in having an audio refresh thread for the
dummy audio driver.
skyjake
09:58 Revision 67b5a380 (github): GL: Deferred glDeleteTextures()
Also refactored gl_defer.c for clarity. skyjake
09:07 Revision 1216d980 (github): GL: Added a define for disabling the deferred API
skyjake
07:37 Revision 8fe9c31c (github): Fixed: Printf arguments in Uri_Print3
skyjake
07:28 Revision 82244048 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
07:28 Revision a0651e98 (github): GL: Cleanup
skyjake
04:51 Revision 98b2fcb6 (github): Model Renderer|Fixed: Dynamically enlarge vertex buffers to accommodate model vertices
Previously Doomsday used fixed-size vertex buffers (and normals,
etc...) while rendering models. However, as there no...
danij
01:01 Revision cb4d44e1 (github): Keep the highest ordinal tally in-line with the list of exports
danij
00:56 Revision e9e17490 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
00:55 Revision 16310691 (github): Cleanup: Further cleaned up FileDirectory
Generalised Uri printing and moved to Uri_Print() danij

2012-02-07

23:32 Revision 8b99b916 (github): Cleanup|Refactor: Isolated FileDirectory's dual purpose descend/iterate algorithm
This complicated multi-branch recursive algorithm needs to be
re-implemented to separate the two main logic paths/use...
danij
22:11 Revision 87e77317 (github): Fixed typo in flag name SPF_NO_DESCEND
danij
21:10 Revision 5fd94eba (github): GL|Win32: Use the correct calling convention for GL API calls
skyjake
20:53 Revision b6381418 (github): GL: Deferring glEnable() and glDisable()
Proof of concept for the GL call deferring. Testing on Unix. skyjake
20:30 Revision 2c999c92 (github): GL: Working on system for deferring GL calls
skyjake
18:04 Revision 8244c9e0 (github): Cleanup|Refactor: Cleaned up the GL deferred tasks module
Getting it ready for deferred GL API calls. skyjake
16:55 Revision 6f591a6a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:55 Revision b77bd6b2 (github): Fixed: Attempt to use memory zone before it was initialized
ddstring_t will now automatically switch to using standard
memory allocation if the memory zone is not available.
skyjake
16:49 Revision b7350e2d (github): Filesys: Use the NO_DECEND logic for Package search paths
By default the resource locator will decend into all subdirectories
of the search target when looking for resources. ...
danij
10:53 Revision 2913b299 (github): Documentation: Updates
skyjake
10:38 Revision caaf0a2a (github): Debug: Added a few more main thread assertions
skyjake
10:17 Revision c27b4166 (github): Mark the main thread as early as possible
Thread ID stored and used for subsequent assertions. skyjake
09:44 Revision 0612de17 (github): Memory Zone: Use a mutex for increased thread safety
The zone is now locked with a mutex whenever it is being
accessed or modified.
skyjake
09:41 Revision 57b7c058 (github): Debug: Adding GL main thread assertions
skyjake
08:39 Revision f20a1b74 (github): Debug: Adding GL main thread assertions
skyjake
08:23 Revision 5e494a19 (github): Refactor: Renamed Con_IsBusyWorker()
More consistent naming. skyjake
08:15 Revision 911f8045 (github): Cleanup
skyjake
08:11 Revision c8ce5d55 (github): Heretic|Hexen: Added audio feedback for "view-size" changes
Matches the behavior of the original games. skyjake
08:11 Revision c47026f4 (github): FileDirectory: Verbose message moved to level 2
"Adding paths to FileDirectory…" was moved to verbose level 2 as it
was providing little useful information and was b...
skyjake

2012-02-06

19:28 Revision cd3d7922 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:21 Revision 2cc6ac7e (github): Fixed: Malfunctioning M_StrnCat()
skyjake
18:55 Revision 7590bb57 (github): Unix: Improved fix for MatchDirectory, font loading
PathDirectoryNode_MatchDirectory() was not working in the 64-bit gcc
build. Applied more robust checking for a zero-l...
skyjake
17:05 Revision fd29d6e3 (github): Unix: Default runtime directory changed to ~/.doomsday/runtime (from ~/.deng)
This makes Doomsday behave like under Snowberry when started
directly from the command line in Unix.
skyjake
14:50 Revision a03be639 (github): Documentation: Explained the original use of BlackOutlines()
skyjake
14:39 Revision 0476e403 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
14:34 Revision bd77fd54 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:33 Revision 6d3ca692 (github): Server|Fixed: Do not try to load fonts in dedicated mode
skyjake
14:17 Revision 9b082734 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:17 Revision 1584a453 (github): Unix|Fixed: Install cphelp.txt to the correct directory
skyjake
14:03 Revision 7b344845 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:03 Revision f6c3b735 (github): Server|Fixed: Do not try to load fonts in dedicated mode
skyjake
13:50 Revision 656df99a (github): Host: Install to a user directory
Attempts to 'sudo make install' are not allowed for cron scripts. skyjake
13:40 Revision 59147eda (github): Host: Avoid repeated rebuilds
A time range's end is excluded from the check. skyjake
13:28 Revision 4628b47c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
13:26 Revision a8f27fb0 (github): Host: Fixed bug in rebuild time checker
skyjake
11:16 Revision 1f15dd43 (github): Cleanup|Win32: Moved message pump away from main loop
The Win32 message pump is better located in the input subsystem
so that it gets called also during busy mode. Also re...
skyjake
10:38 Revision 8dd648f7 (github): Deh Read|Fixed: Function declaration
ApplyDEH() was erroneously forward-declared as non-static. skyjake
09:14 Revision b5a8e5d4 (github): Fixed compile error
danij
09:09 Revision 4d8b131a (github): HacX|Fixed: Buzzer moves much faster than it should
Disabled the -fast mode manipulation of the Thing definitions when
playing HacX and Chex Quest. These games use diffe...
danij
09:04 Revision 0b4130e1 (github): Added parentheses to weightedSpriteAlpha calculation
Not actually needed but this avoids any ambiguity. danij
08:11 Revision 3e0dadf9 (github): Renderer: Factor a sprite's alpha average and coverage on shadow strength
Shadow strength is now inversely proportionate to pixel alpha values
in a sprite texture. This means shadows will no ...
danij
08:00 Revision b55f407e (github): When preparing a texture for use as sprite analyse the alpha data
Added new texture analysis TA_ALPHA which contains the result of a
average pixel alpha calculation and a fraction cal...
danij
04:25 Revision ae77ddce (github): Updated apidoc for portable/include/gl_tex.h
danij
04:22 Revision 7b9f00e2 (github): Updated apidoc for portable/include/texture.h
danij
03:52 Revision dd9843f9 (github): HacX: Tweaked dynamic lights for the Big Stick round explosion
danij
03:07 Revision 50c1e4e5 (github): HacX: Attempt to mimic the personal forcefield's blue view filter
This is about as close as we're going to get without significant
work on the renderer.
danij
01:14 Revision 4b9f7908 (github): Cleanup: Removed duplication of view filter update logic
danij
00:22 Revision 0a854061 (github): HacX: Use a gray view filter when collecting a bonus item
danij

2012-02-05

23:38 Revision 4c6d040d (github): Chex Quest|Fixed: Use the green palette shift when the player takes damage
danij
12:13 Revision daeb1060 (github): HacX|Fixed: Correct colors for owned weapon heads-up displays
danij
10:50 Revision 80c9c732 (github): Deh Read|Fixed: Correct handling of Frame patches
Also added some extra _DEBUG verbose log messages detailing some of
the most important changes as they are made.
danij
07:37 Revision 27d230c7 (github): HacX: Use the original cheat codes
danij
06:57 Revision e3d053da (github): Fixed typo in HacX's BLAKWAL1 material definition
danij
06:49 Revision df7e8b64 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
06:26 Revision 5edd3499 (github): Deh Read: Cleanup
danij

2012-02-04

18:12 Revision 079bd8cc (github): Mac: Removed inadvertently committed debug printout
skyjake
17:51 Revision e8c355e5 (github): Unix|Mac: Check file extension before loading a plugin
Valid shared libraries can only have certain file extensions. skyjake
17:50 Revision 98a7ffd9 (github): Documentation: Updated apidoc for the Library class
skyjake
16:05 Revision 5ff7f876 (github): Library|Unix: Check symlinks when loading plugins
Plugins to load are ultimately chosen based on the file extension.
It is also conceivable that symlinks are used to p...
skyjake
15:37 Revision 9aaaf36a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
15:37 Revision 594e5797 (github): PathDirectory: Fixed logic for matching file paths
A zero-length fragment's length was incorrectly calculated in
the case where the from and to pointers point to an emp...
skyjake
14:41 Revision 04411f41 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
14:40 Revision f599041b (github): HacX: Various lighting tweaks
Removed dynamic lights automatically applied to numerous fully
bright but not light-emitting objects.
Fixed light or...
danij
12:23 Revision 16a49d7f (github): Debug: R_CreateFontFromFile prints missing resource path
skyjake
12:20 Revision c325156d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
12:19 Revision 5618020b (github): qmake: Install fonts and cphelp.txt under Data
Also removed fixed.dfn as there was no references to it
in the source.
skyjake
12:02 Revision f393aa60 (github): HacX|Fixed: Use correct Patch Replacement strings in the interlude
danij
11:34 Revision 6415fa25 (github): HacX: Added default glows to various materials
danij
10:33 Revision 0bf19f4e (github): HacX: Added default light decorations to various materials
danij
08:33 Revision 38257296 (github): HacX: Removed unused Map definitions
danij
08:14 Revision f0cd42c2 (github): HacX|Fixed: Correct weapon names
danij
07:50 Revision f7bf8e5d (github): HacX|Fixed: Map title did not credit Banjo Software as map author
danij
07:39 Revision 6ddcbdc8 (github): HacX|Game Menu: Reduced width of the space character in the menu
Todo: Should be handled at font level... danij
07:23 Revision 25412dc7 (github): HacX|Chex Quest|Fixed: Enable Patch Replacement for menu patch M_NMARE
danij
07:14 Revision 8d491948 (github): HacX|Fixed: Default menu patch replacements use Doom's texts
danij
06:44 Revision f0a05950 (github): HacX|Automap|Fixed: Use the correct color for marked points in the automap
danij
06:34 Revision a8b00e9c (github): HacX|Game Menu: Swapped default menu colors to better match the original game
danij
06:20 Revision 80b33ce6 (github): HacX|Fixed: BFG-like bomb should not be drawn with additive blending
danij
05:39 Revision 776b3e2f (github): libdoom|libheretic|Added: Console variable "hud-cheat-counter-show-mapopen"
Only show the cheat counter heads-up displays while the automap
is open (default: on).
danij
03:47 Revision ae139876 (github): Use a zero-length string for the Unix root fragment in PathMap
danij
02:42 Revision 7cbb6338 (github): Unix|Fixed: PathMap did not consider the case of the Unix-style path
Absolute Unix style paths require special case handling due to the
root being nameless/zero-length.
Also implemented...
danij
00:31 Revision 26f0ae04 (github): libcommon|Fixed: Init menu widget origins to [0, 0] before updating geometry
Also fixed a bug in the calculation of a slider widget geometry. danij

2012-02-03

23:17 Revision 9a36d8f3 (github): HacX|Fixed: Fails to start due to missing "mappoint" font
danij
23:12 Revision 288472c0 (github): Sky Renderer|Fixed: Model skies not rendered resulting in HOM
danij
22:59 Revision d8b89d42 (github): Automap|Fixed: Missing "All marks cleared" message
danij
22:43 Revision c9d6a11f (github): Implemented DGL_DrawQuadOutline()
Draw a GL_LINE_LOOP described by four point coordinates. danij
22:38 Revision 6ed852f8 (github): Implemented Rect_Copy() - for copying the values of another Rect
danij
22:37 Revision 07f5660e (github): Implemented Rect_Translate() - for translating the origin
danij
22:24 Revision 1b8d5f84 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
22:21 Revision e86b87b0 (github): Fixed: Rect_Unite() calculated incorrect results
danij
20:41 Revision 8b6ec648 (github): Host: Tweaking time checks for rebuild
skyjake
12:38 Revision 2a218d01 (github): Builder: Force regeneration of the readme even when no changes
skyjake
10:32 Bug #982 (Closed): 3D-model problem (1.9.7 build 397)
Hello! I downloaded new version to test, switched on all my addons and detected that addons connected with 3D-models ... briannafixer
07:37 Revision e515ebe6 (github): Host: Cleaned up host.pro, added Python source and rc example
skyjake

2012-02-02

18:29 Revision 2de11684 (github): Host: Added --rebuild option for forcing a rebuild
skyjake
12:09 Revision aa4ec4f0 (github): Snowberry: Fixed default game mode for TNT/Plutonia
The config value was incorrectly named. skyjake
10:42 Revision fee740bc (github): Host: Use the new -daemon option
skyjake
10:32 Revision b443e8d2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
10:32 Revision 0a38f13f (github): Unix: Added -daemon option for completely headless mode
With -daemon the curses system console is not opened.
Output still goes to stdout/stderr, though.
skyjake
10:11 Revision bc638047 (github): Host: Redirect stderr/out to a file
If the output is ignored, it'll eventually block the process. skyjake

2012-02-01

22:29 Revision e57bad4a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
22:28 Revision 63c35fc0 (github): Host: Combine arguments for -parse
skyjake
22:05 Revision 7d06a801 (github): Snowberry: Renamed chex profile to doomchex
The sort order for profiles is determined alphabetically based
on the identifier. Since we cannot rename the defaults...
skyjake
19:54 Revision 99575381 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:53 Revision 446e1735 (github): Host: Tweaks for server options, install with deng_host config option
skyjake
19:51 Revision 293738f3 (github): Added: -noinput option for dedicated servers
Ignores all local input events. skyjake
16:38 Revision 5cad6c3b (github): Host: Configuration tweaks
skyjake

2012-01-31

21:26 Revision 3f61aae3 (github): Host: Functionality fully implemented
But not tested yet. skyjake
19:32 Revision 5d1add09 (github): Refactor: Order flags replaced by public enum type order_t
danij
19:08 Revision 308e0504 (github): libcommon|Refactor: Split UIWidget order flags out of group flags
danij
19:05 Revision b5c0d34e (github): Implemented GL_DrawCutRectfTiled
Same as GL_DrawCutRectf2Tiled except the geometry is
defined using RectRawf rectangles.
danij
11:44 Revision 48d36b46 (github): Git: Added "stable" branch for stable releases
Since the master will keep on moving forward after a stable release
has been made, the "stable" branch has the latest...
skyjake
11:37 Revision 1a79cf65 (github): Host: Started work on doomsday-host
A new script for maintaining public multiplayer servers.
Just reading the config for now.
skyjake
09:09 Revision ed336ce1 (github): libcommon|Fixed: Update controls at sharp tics in non-map states
Fixes the problem where in intermission it was difficult to press
Use to skip to the next stage.
skyjake
08:45 Revision 7cdc6fdd (github): Doom: Play audio feedback for "view-size" changes
skyjake

2012-01-30

14:15 Revision 5c14d043 (github): Documentation|Readme: Small visual tweaks
skyjake
10:39 Revision 1e00eff3 (github): Documentation|Readme: Reorganized resource documentation in readme
Todo: The RTF output still needs some cleaning up: enumerated lists,
spacing after subsections, @notice{}.
skyjake
00:04 Revision a243b28d (github): Refactor: Update view angles during EndFrame
Updating the view angles of all local players during EndFrame allows
the engine to update it's internal viewer data (...
danij

2012-01-29

21:51 Revision 9b9c7205 (github): Automap|Added: Console variable map-line-width - scale factor for lines
Also added map-line-opacity as an alias for the older map-alpha-lines danij
21:15 Revision 7a3eb8ab (github): Automap|Fixed: Display lists not rebuilt after resolution change
danij
18:36 Revision f4fd3901 (github): Obtain the smoothed origin for the console player from viewData
danij
18:07 Revision 45925aa2 (github): Automap: Use a default line width closer to that of the original games
danij
17:36 Revision 5b5347c7 (github): Automap|Fixed: Aspect correct parchment background in Heretic/Hexen
danij
16:46 Revision 3806f35a (github): Automap|Fixed: Key marker SVG was drawn rotated 180 degrees
Take #2 - the reason these were rotated is because the original
game always draws them at a fixed angle, not that of ...
danij
16:35 Revision 7651c707 (github): Automap|Fixed: Key marker SVG was drawn rotated 180 degrees
danij
16:26 Revision 094553a4 (github): Automap: Draw player arrows over thing marked points
danij
16:11 Revision f035c416 (github): Heretic|Fixed: Attempt to index outside PLAYPAL when drawing Thing points
danij
16:08 Revision 43582094 (github): Automap: Draw one-sided linedefs over two-sided linedefs
Although the original games do it the other way around, this order
looks better/cleaner.
danij
16:06 Revision 9ea3967f (github): libhexen|Cleanup: Removed unused defines from am_map.h
danij
15:56 Revision f914edeb (github): Heretic|Fixed: Incorrect default automap colors
danij
15:32 Revision 3d4aaea9 (github): Added font game:mappoint for use with the automap marked points
danij
13:48 Revision 03828639 (github): Busy Mode|Fixed: Fatal errors inside busy worker
When a fatal error occurs inside the busy worker, the main
thread will handle shutdown.
skyjake
11:09 Revision 29d44fd2 (github): Unix|Fixed: Startup fonts were not installed
skyjake
03:12 Revision 6d2d3673 (github): Added @fixme comment re R_VisualRadius() in R_ProjectSprite()
danij
02:49 Revision 66ad1072 (github): Client: Evaluate the ClMobj's Smoother in Mobj_OriginSmoothed()
danij
 

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