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# Project Tracker Status Priority Subject Assignee Updated % Done
1233 Doomsday Engine Feature New High Surface decorations using 3D models 2015-12-22 13:15

2188 Doomsday Engine Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43

2194 Doomsday Engine Bug New Normal Enhanced player weapon 3D model animations (VR compatible) 2017-01-19 10:34

1593 Doomsday Engine Bug New Low [Doom] Excess state in rocket explosion 2017-04-03 14:40

10 Doomsday Engine Bug New Normal [InFine] Line spacing for text 2017-04-03 14:41

1083 Doomsday Engine Bug New Normal In-game window contents resizing glitches 2017-04-03 14:43

1096 Doomsday Engine Bug New Normal [Doom] Red shadows in status bar font 2017-04-03 14:43

1592 Doomsday Engine Bug New Low [HUD] Weapon lower animation briefly restarts 2017-04-03 15:04

1597 Doomsday Engine Bug New Low [HUD] Psprite positioning too low 2017-04-03 15:04

2000 Doomsday Engine Bug New Normal [Heretic, Hexen] Finale/hub text must be scaled down to fit (incorrect font glyph sizes) 2017-04-03 18:33

2051 Doomsday Engine Feature New High XG test suite / demo map 2017-04-03 18:46

1181 Doomsday Engine Feature New Normal Ambient sounds (in XG sectors) 2017-04-03 18:48

1699 Doomsday Engine Feature New High Particle renderer 2.0 2017-04-03 18:55

1628 Doomsday Engine Feature New Normal Surface meshes 2017-04-03 18:58

1663 Doomsday Engine Feature New Normal Replace game-side color filter / special effect with LensFx 2017-04-03 18:59

1168 Doomsday Engine Feature New Normal Real decals: bulletholes, blastmarks, etc. 2017-04-03 19:35

1626 Doomsday Engine Feature New Normal Area-based fog 2017-04-03 19:35

1688 Doomsday Engine Feature New High Command line options documented with Amethyst 2017-04-08 10:08

1213 Doomsday Engine Feature New Normal [MP] Respawn items in co-op and deathmatch 2018-07-29 16:46

1961 Doomsday Engine Bug New Normal Client fatal error due to invalid data received from server 2018-07-29 16:53

1972 Doomsday Engine Bug New Normal [MP] Fast-moving planes not always reach destination on client-side 2018-07-29 16:53

2152 Doomsday Engine Bug New Urgent [Hexen] Afrits become stuck/invincible in multiplayer 2018-07-29 16:53

2295 Doomsday Engine Feature New Normal Support XBOX version of Doom 2018-11-18 07:45

1767 Doomsday Engine Feature New High Network delta profiler 2019-11-29 12:33

1265 Doomsday Engine Feature New Low Map-specific definitions in a WAD lump 2019-11-29 15:21

1153 Doomsday Engine Feature New High Customizable intermissions 2019-11-29 16:09

1264 Doomsday Engine Feature New Normal Conditional decorations 2019-11-29 16:20

1266 Doomsday Engine Feature New High Sound decorations 2019-11-29 16:21

1602 Doomsday Engine Feature New Normal Improvements for map title in automap 2019-11-29 18:27

1576 Doomsday Engine Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2019-11-29 18:28

1616 Doomsday Engine Feature New Normal Selector for sprites 2019-11-29 18:35

1618 Doomsday Engine Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2019-11-29 18:43

1646 Doomsday Engine Feature New Normal Stereo 3D enhancements 2019-11-29 19:22

1698 Doomsday Engine Feature New Normal Editor for particle generators 2019-11-29 19:23

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1762 Doomsday Engine Feature New Normal Game hierarchy 2019-11-29 20:18

1763 Doomsday Engine Feature New Normal Autosaving 2019-11-29 20:19

1764 Doomsday Engine Feature New Normal DMU 2.0: Generate network deltas 2019-11-29 20:19

1614 Doomsday Engine Feature New High Improved demo recording and playback 2019-11-29 20:20

1779 Doomsday Engine Feature New Normal [Home] Show project news and dev blog 2019-11-29 20:27

1865 Doomsday Engine Feature New Normal Align 3D model's head with the target's direction 2019-11-29 21:06

1938 Doomsday Engine Feature New Low Polyobjs represented by 3D models 2019-11-29 21:12

1970 Doomsday Engine Feature New Normal Scriptable map entry/exit, cycling 2019-11-29 21:13

2023 Doomsday Engine Feature New Low New Doom 64 plugin (accurate gameplay, original ROM) 2019-11-29 21:20

1573 Doomsday Engine Feature New Normal Setting for number of samples used for antialiasing 2019-11-29 21:31

1604 Doomsday Engine Feature New High Game rules (1p and MP) 2019-11-29 21:33

1607 Doomsday Engine Feature New Normal Reset settings to defaults 2019-11-29 21:33

2032 Doomsday Engine Feature New Normal Game world debugger/inspector sidebar 2019-11-29 21:58

2035 Doomsday Engine Feature New Normal Map lighting editor (volume, surface, and point sources) 2019-11-29 21:59

1183 Doomsday Engine Feature New Normal Default values printed with "help" 2019-11-29 22:50

997 Doomsday Engine Bug New Normal [Hexen] Player gets stuck in turning polyobjs 2019-11-29 22:58

1081 Doomsday Engine Bug New Low [Doom] Chainsaw sounds do not match original game 2019-11-29 22:58

1598 Doomsday Engine Bug New Low Strange vertical view bobbing when running into walls 2019-11-29 22:58

1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2019-11-29 23:23

1851 Doomsday Engine Feature New Normal [UI] Dynamic release notes 2019-11-30 08:09

1606 Doomsday Engine Bug Progressed Normal M_THERMM and HUD message font replacement 2017-04-03 14:40

1089 Doomsday Engine Bug Progressed High [MP] Client cannot dismiss "Help/Info" finale 2018-07-29 16:46

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

1687 Doomsday Engine Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2019-11-29 21:36

1745 Doomsday Engine Feature Progressed Normal Performance optimization 2019-11-29 21:36

1640 Doomsday Engine Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2019-11-29 23:06

1952 Doomsday Engine Bug Progressed Normal Eternal Doom MAP26 malformed map hack causing memory release error 2019-11-29 23:06

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

1591 Doomsday Engine Bug Progressed Low [BSP] Fully overlapped map geometry is not always split 2019-11-30 08:06

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

30 Doomsday Engine Bug Closed Lowest D'Sparil not teleporting after shooting 2012-08-27 15:21

31 Doomsday Engine Bug Closed Lowest Disappearing walls when looking up/down 2012-08-27 15:21

32 Doomsday Engine Bug Closed Lowest No text between hubs 2012-08-27 15:21

43 Doomsday Engine Bug Closed Low jDoom doesn't render the objects in 3D 2012-08-27 15:21

48 Doomsday Engine Bug Closed Low Spawnmobj console command in XG 2012-08-27 15:21

61 Doomsday Engine Bug Closed Normal The golden doors on the Seven Portals are buggy. 2012-08-27 15:21

74 Doomsday Engine Bug Closed Normal Voodoo: Brightness setting messes with desktop 2012-08-27 15:21

89 Doomsday Engine Bug Closed Lowest Can't load DooM, although DooM2 loads fine 2012-08-27 15:21

103 Doomsday Engine Bug Closed Low All Objects have black square around them 2012-08-27 15:21

117 Doomsday Engine Bug Closed Low Skull on main menu out of control 2012-08-27 15:21

118 Doomsday Engine Bug Closed Low TNT: Texture anim glitches 2012-08-27 15:21

120 Doomsday Engine Bug Closed Normal ATI OpenGL: Menu fix found possibly??? 2012-08-27 15:21

524 Doomsday Engine Bug Closed Normal utf8 problem 2012-08-27 15:31

819 Doomsday Engine Bug Closed Normal Wrong dynamic light texture opacities (Intel GMA X3100) 2012-08-27 15:34

917 Doomsday Engine Bug Closed Normal SegFault on loading WAD 2012-08-27 15:35

926 Doomsday Engine Bug Closed Lowest [Windows] Mouse conflicts with cursor hotspot utilities 2012-08-27 15:35

1140 Doomsday Engine Feature Closed Normal Support for DirectMusic (Creative PCI-64) 2012-08-27 15:37

1145 Doomsday Engine Feature Closed Normal ATI TRUFORM for models 2012-08-27 15:37

1146 Doomsday Engine Feature Closed Normal Ducking 2012-08-27 15:37

1147 Doomsday Engine Feature Closed Normal Windows NT4? 2012-08-27 15:37

1158 Doomsday Engine Feature Closed Normal Soft Sector Lighting 2012-08-27 15:37

1159 Doomsday Engine Feature Closed Normal Screen Tilting 2012-08-27 15:37

1188 Doomsday Engine Feature Closed Normal Particle Generator - More funtionality 2012-08-27 15:37

1196 Doomsday Engine Feature Closed Normal Transparent for teleporteffect 2012-08-27 15:37

1204 Doomsday Engine Feature Closed Normal more complex shadows 2012-08-27 15:37

1209 Doomsday Engine Feature Closed Normal Lava/water whatever effects 2012-08-27 15:37

1212 Doomsday Engine Feature Closed Normal jDoom: Extra weapon states 2012-08-27 15:37

1218 Doomsday Engine Feature Closed Normal gnf_group: Triggered by all in flat group 2012-08-27 15:37

1226 Doomsday Engine Feature Closed Normal Bumpmapping 2012-08-27 15:37

1227 Doomsday Engine Feature Closed Normal Per pixel lighting 2012-08-27 15:37

1230 Doomsday Engine Feature Closed Normal Full DirectX 9 support 2012-08-27 15:37

1234 Doomsday Engine Feature Closed Normal Particle Grass 2012-08-27 15:37

1228 Doomsday Engine Feature Closed Normal Damage from nukage splats 2012-08-27 15:37

1235 Doomsday Engine Feature Closed Normal Plugin weapons, etc.... 2012-08-27 15:37

1237 Doomsday Engine Feature Closed Normal Cheats 2012-08-27 15:37

1238 Doomsday Engine Feature Closed Normal 2 Features 2012-08-27 15:37

1241 Doomsday Engine Feature Closed Normal Truly Destructable walls 2012-08-27 15:37

1257 Doomsday Engine Feature Closed Normal Level Shadows and Zombie blood 2012-08-27 15:37

1249 Doomsday Engine Feature Closed Normal Level Selecting Support 2012-08-27 15:37

1261 Doomsday Engine Feature Closed Normal Maximising the potential of Multitexturing 2012-08-27 15:37

1262 Doomsday Engine Feature Closed Normal More engine features 2012-08-27 15:37

1268 Doomsday Engine Feature Closed Normal Individual sounds for Creatures. 2012-08-27 15:37

1278 Doomsday Engine Feature Closed Normal Direct3D Triple Buffering 2012-08-27 15:37

1223 Doomsday Engine Feature Closed Normal 16:9 widescreen mode 2012-08-28 06:44

1236 Doomsday Engine Feature Closed Normal Multiplayer modes integrated into Doomsday 2012-08-28 06:44

1205 Doomsday Engine Feature Closed Normal Option: -nomidi 2012-08-28 18:06

1101 Doomsday Engine Bug Closed Low [Windows] Closing dedicated server console window => instant exit 2013-03-29 08:25

1117 Doomsday Engine Bug Closed Low [Plutonia] Missing explosion sprites of Icon of Sin 2013-09-23 17:19

1222 Doomsday Engine Feature Closed Normal 5.1 Digital sound 2013-10-20 21:22

1199 Doomsday Engine Feature Closed Urgent Shaders, Texture Maps + other ver.2 features. 2013-10-22 08:09

2071 Doomsday Engine Bug Closed Normal Vsync and FSAA settings behave incorrectly [1.15 RC1] 2016-03-27 09:01

1256 Doomsday Engine Feature Closed Normal Maximum number of visible models 2016-08-09 10:49

2079 Doomsday Engine Bug Closed Lowest Home screen savegame menu shows files from unknown game plugins as blank items 2017-02-20 13:50

1113 Doomsday Engine Bug Closed Low [Snowberry] Translation strings from wrong language 2017-04-03 14:41

1102 Doomsday Engine Bug Closed Lowest [Win XP] Windows taskbar visible over the main window 2017-04-03 14:43

1103 Doomsday Engine Bug Closed Lowest [Win XP] Fatal error during windowed mode startup 2017-04-03 14:43

1141 Doomsday Engine Feature Closed Normal Third-person view 2019-11-29 15:58

1621 Doomsday Engine Feature Closed High Evaluation of runtime conditions 2019-11-29 18:36

1686 Doomsday Engine Feature Closed Normal Derived resource packs 2019-11-29 23:16

1150 Doomsday Engine Feature Rejected Normal Duke Nukem 3D Support 2013-10-18 16:30

1157 Doomsday Engine Feature Rejected Lowest Auto-adjust brightness and contrast 2013-10-18 21:39

1187 Doomsday Engine Feature Rejected Normal Force feedback 2013-10-19 18:51

1165 Doomsday Engine Feature Rejected Normal Multipart 3D models 2016-08-09 10:33

1210 Doomsday Engine Feature Rejected Low Skins support 2016-08-09 10:35

1185 Doomsday Engine Feature Rejected Normal Controls for moving camera up/down 2016-08-09 10:42

1208 Doomsday Engine Feature Rejected Normal Game extension plugins 2016-08-09 10:47

1245 Doomsday Engine Feature Rejected Low Local models for viewpoint object 2016-08-09 10:48

1254 Doomsday Engine Feature Rejected Normal Portal based rendering 2016-08-09 10:49

1259 Doomsday Engine Feature Rejected Lowest Divide 3D models into hitzones 2016-08-09 10:49

1578 Doomsday Engine Feature Rejected Normal "doom-all" folder 2016-08-09 11:09

143 Doomsday Engine Bug Rejected Low [Doom] Doom 2 Map30 lines across demon head 2017-04-03 15:07

1229 Doomsday Engine Feature Rejected High Input plugins: generate events from connected controllers 2017-09-07 16:29

1756 Doomsday Engine Feature Rejected Normal URIs for locating/identifying resources and assets 2018-10-27 14:56

1619 Doomsday Engine Feature Rejected Low Adaptive LOD for models 2019-11-29 12:49

1161 Doomsday Engine Feature Rejected Low Stealth mode cheat 2019-11-29 12:54

1738 Doomsday Engine Feature Rejected Low xBR for graphics upscaling 2019-11-29 12:55

1594 Doomsday Engine Feature Rejected Lowest [Audio] Default number of sound channels should be "max" 2019-11-29 12:57

1198 Doomsday Engine Feature Rejected Lowest Support for Rise of the Triad 2019-11-29 13:15

1152 Doomsday Engine Feature Rejected Lowest Support for Wolfenstein Spear of Destiny 2019-11-29 15:18

1221 Doomsday Engine Feature Rejected Low Movies playing on world surfaces (monitors, etc.) 2019-11-29 15:21

1192 Doomsday Engine Feature Rejected Low 3D models for menu/HUD graphics 2019-11-29 15:22

1572 Doomsday Engine Feature Rejected Low Frameless window option (-noframe) 2019-11-29 15:48

1143 Doomsday Engine Feature Rejected Normal Bots 2019-11-29 15:58

1151 Doomsday Engine Feature Rejected Normal Strife support 2019-11-29 15:58

1179 Doomsday Engine Feature Rejected Normal Flying creatures - Tilt up/down if moving in z dimension 2019-11-29 15:59

1219 Doomsday Engine Feature Rejected Normal Configurable missile spawn points 2019-11-29 16:02

1220 Doomsday Engine Feature Rejected Normal Cutscenes 2019-11-29 16:03

1171 Doomsday Engine Feature Rejected High Center HUD weapon position when firing 2019-11-29 16:10

1624 Doomsday Engine Feature Rejected Normal Render particles to textures 2019-11-29 16:37

1678 Doomsday Engine Feature Rejected Normal Optimize stereoscopic pixel formats 2019-11-29 19:23

1759 Doomsday Engine Feature Rejected Normal Plugins 2.0 2019-11-29 20:17

1798 Doomsday Engine Feature Rejected Normal Generate Doomsday Script API documentation 2019-11-29 21:02

1806 Doomsday Engine Feature Rejected Low "Headless" vanilla playsim for old demo compatibility 2019-11-29 23:25

2093 Doomsday Engine Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2016-03-27 08:20

1617 Doomsday Engine Feature New High Scoped definitions and variables Deng Team 2016-12-01 20:17

1630 Doomsday Engine Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2019-11-29 12:31

1632 Doomsday Engine Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2019-11-29 12:31

2355 Doomsday Engine Feature New Normal Build must fail on macOS notarization error Deng Team 2019-11-30 08:03

2377 Doomsday Engine Feature New Lowest [Hexen] Option for monster respawn rate Deng Team 2019-12-24 06:35

2383 Doomsday Engine Feature New Normal Stereo rendering convergence setting Deng Team 2019-12-27 14:41

2391 Doomsday Engine Feature New Normal [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback Deng Team 2020-01-03 05:00

2395 Doomsday Engine Feature New Normal Exporting and importing game profiles (files and dengine.net) Deng Team 2020-01-05 09:07

2394 Doomsday Engine Feature New Normal Episodes defined in game profile Deng Team 2020-01-05 12:52

2430 Doomsday Engine Feature New Normal Add support for Bethesda.net official addon PWADs Deng Team 2020-09-17 14:28

2439 Doomsday Engine Feature New Normal Copy/paste to/from clipboard in the command prompt Deng Team 2021-01-03 07:22

2472 Doomsday Engine Bug New Normal Build errors with LTO (Gentoo) Deng Team 2024-04-06 09:40

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

1707 Doomsday Engine Bug Closed High [NVIDIA] Antialiasing with forced driver setting (black screen) Deng Team 2014-01-12 12:12

1850 Doomsday Engine Bug Closed Urgent [Hexen] Possible savegame regression (golden doors closed on Seven Portals) Deng Team 2014-08-19 21:18

1246 Doomsday Engine Feature Closed Urgent Support newer model formats and skeletal animation Deng Team 2014-10-27 17:14

2052 Doomsday Engine Bug Closed Urgent [OS X] Crash when loading a map (clang, release build) Deng Team 2015-06-08 10:48

1755 Doomsday Engine Feature Closed Normal Use FS2 for runtime files Deng Team 2016-07-05 23:55

2144 Doomsday Engine Bug Closed Urgent Crash when reseting engine with a map loaded Deng Team 2016-10-03 09:51

1600 Doomsday Engine Feature Closed Normal Drop Snowberry Deng Team 2017-02-25 18:06

1900 Doomsday Engine Feature Closed Urgent OpenGL 3.3 Core Profile Deng Team 2017-07-03 21:16

1794 Doomsday Engine Feature Closed Normal Mobile apps and shared client/server code (more modular code structure) Deng Team 2019-11-29 16:31

1657 Doomsday Engine Feature Closed Normal Oculus Rift field-of-view angle cmbruns 2013-11-12 08:05

239 Doomsday Engine Bug Closed High Console not closed when Control Panel opened danij 2012-08-27 15:24

243 Doomsday Engine Bug Closed Low Menu shimmer missing behind Quit confirmation danij 2012-08-27 15:24

289 Doomsday Engine Bug Closed Normal Win32: External Libraries Need Updating danij 2012-08-27 15:25

543 Doomsday Engine Bug Closed Urgent Polyobjs completely missing danij 2012-08-27 15:31

608 Doomsday Engine Bug Closed Urgent jHexen: DDVT Inconsistency (Fatal Error) danij 2012-08-27 15:31

620 Doomsday Engine Bug Closed High Crash when launching with Shareware Doom danij 2012-08-27 15:32

998 Doomsday Engine Bug Closed High Detail texture appearance incorrect (vs. #364) danij 2012-08-27 19:14

1286 Doomsday Engine Feature Closed Normal Bindable Automap Controls danij 2012-08-28 06:44

1279 Doomsday Engine Feature Closed Normal Decoration -> Glow Definition danij 2012-08-28 06:44

1200 Doomsday Engine Feature Closed Normal Non-Rectangular Resolutions danij 2012-08-28 06:44

1271 Doomsday Engine Feature Closed Normal Game Status Cvars danij 2012-08-28 06:44

1177 Doomsday Engine Feature Closed Normal Autohide + Floating statusbar options danij 2013-04-03 16:01

1696 Doomsday Engine Bug Closed High BspLeaf::cluster: No sector cluster is attributed danij 2014-01-25 01:07

1791 Doomsday Engine Bug Closed Urgent [Hexen] Hub state reset after saving danij 2014-05-06 23:53

1856 Doomsday Engine Bug Closed High Alert on first launch because game.cfg not found danij 2014-11-21 19:02

1280 Doomsday Engine Feature Closed Normal Stages for decorations danij 2015-03-07 09:34

2046 Doomsday Engine Bug Closed Normal [BSP] Space partitioning results in superfluous line segments danij 2015-05-12 23:04

2061 Doomsday Engine Bug Closed Normal Crash when exiting a map (~SectorCluster) [1.15 RC1] danij 2015-05-21 02:01

1990 Doomsday Engine Bug Closed Urgent Qt 4 incompatibility in ResourceSystem::initSprites() danij 2015-06-08 10:48

1639 Doomsday Engine Feature Closed Normal Optimize GridMap danij 2017-02-06 14:15

2130 Doomsday Engine Bug Closed Normal Segfault during ambient occlusion drawing (Hexen map02) danij 2017-02-25 12:02

2167 Doomsday Engine Bug Closed High SIGSEGV during ~Subsector (e.g., ICARUS.WAD map01) danij 2017-02-25 12:02

2159 Doomsday Engine Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 14:03

2184 Doomsday Engine Feature New Normal Keyboard navigation: bindable controls skyjake 2016-11-20 14:48

1920 Doomsday Engine Feature New Normal Tree navigator widget (libappfw) skyjake 2017-02-08 12:06

2192 Doomsday Engine Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-03-04 09:25

1754 Doomsday Engine Feature New High Start local server using client GUI skyjake 2018-07-29 16:46

1962 Doomsday Engine Feature New High Revised network protocol based on libshell skyjake 2018-07-29 16:53

1989 Doomsday Engine Bug New Urgent Client assert fail (possible crash) if joining game during intermission skyjake 2018-07-29 16:53

2153 Doomsday Engine Feature New Normal Modern multiplayer chat UI skyjake 2018-07-29 16:56

2057 Doomsday Engine Feature New Normal Multiple client instances skyjake 2018-07-29 16:56

2286 Doomsday Engine Feature New Normal Editing all global Doomsday key bindings skyjake 2018-10-12 19:45

2288 Doomsday Engine Feature New Normal Configure all multiplayer game options via GUI skyjake 2018-10-27 14:45

2265 Doomsday Engine Bug New Normal [Windows] Improved fullscreen Alt-Tab / focus lost behavior skyjake 2018-10-27 16:03

2209 Doomsday Engine Bug New High Materials do not get correctly reset when loading/unloading data files while a game is loaded skyjake 2019-10-14 10:31

2298 Doomsday Engine Feature New Normal Upgrade Assimp to latest 4.x version skyjake 2019-10-27 20:13

2281 Doomsday Engine Feature New Normal Apply Values in Hexen skyjake 2019-11-29 12:31

1758 Doomsday Engine Feature New Low Separate left/right modifier keys (Shift, Alt, etc.) skyjake 2019-11-29 12:37

1201 Doomsday Engine Feature New High Dynamic shadows skyjake 2019-11-29 16:15

1749 Doomsday Engine Feature New High Built-in effects should come in resource packs skyjake 2019-11-29 20:15

1765 Doomsday Engine Feature New High Multiplayer savegames (co-op) skyjake 2019-11-29 20:20

1633 Doomsday Engine Feature New High Console commands and Doomsday Script skyjake 2019-11-29 20:24

1877 Doomsday Engine Feature New Normal [Updater] Use Sparkle for automatic updates (on OS X) skyjake 2019-11-29 21:08

1976 Doomsday Engine Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2019-11-29 21:56

1793 Doomsday Engine Feature New Normal Use rich formatting in help strings skyjake 2019-11-29 22:49

2289 Doomsday Engine Feature New Normal Filtering game profiles in Home using search terms skyjake 2019-11-29 22:50

2304 Doomsday Engine Feature New Normal OGG/FLAC custom loop tags skyjake 2019-12-31 11:05

2404 Doomsday Engine Bug New Normal REKKR compatibility issues skyjake 2020-01-22 06:33

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

2363 Doomsday Engine Bug New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2020-12-08 08:26

2367 Doomsday Engine Bug New Low [Unix] If directory "/usr/share/doomsday/data" exists, core packages not found skyjake 2020-12-08 08:26

2382 Doomsday Engine Bug New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2020-12-08 08:26

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends skyjake 2020-12-08 08:27

2390 Doomsday Engine Feature New Normal [FMOD] Ogg Vorbis custom loop point tags skyjake 2020-12-08 08:27

2392 Doomsday Engine Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-12-08 08:27

2393 Doomsday Engine Feature New Normal Map selection UI for Master Levels for Doom II (Episode with additional packages) skyjake 2020-12-08 08:27

2413 Doomsday Engine Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-12-08 08:27

2403 Doomsday Engine Feature New Normal User-provided particle texture flipbook (atlas) skyjake 2020-12-08 08:27

1886 Doomsday Engine Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2019-10-14 10:23

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2019-10-14 10:43

1601 Doomsday Engine Feature In Progress Urgent Package management skyjake 2019-10-14 10:44

4 Doomsday Engine Feature In Progress Normal UI improvements skyjake 2019-11-29 21:27

2354 Doomsday Engine Bug In Progress Normal Compatibility with TNT: Revilution (MAP30) skyjake 2019-12-18 21:41

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

1615 Doomsday Engine Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1891 Doomsday Engine Feature Progressed Low Notification area animations skyjake 2019-11-29 21:37

2241 Doomsday Engine Feature Progressed Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2019-11-29 22:19

1635 Doomsday Engine Feature Resolved Normal HDR rendering skyjake 2018-10-27 15:06

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

2442 Doomsday Engine Bug Resolved Low Plane texture misalignment with non-64x64 size skyjake 2021-01-13 22:06

2446 Doomsday Engine Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

2447 Doomsday Engine Bug Resolved Normal [Hexen] Sky texture is not tall enough skyjake 2021-02-01 09:27

11 Doomsday Engine Bug Closed Low Hitscan weapons cannot hit floor or ceiling skyjake 2012-08-27 15:21

12 Doomsday Engine Bug Closed Normal Client stopped by invisible walls/mobjs skyjake 2012-08-27 15:21

13 Doomsday Engine Bug Closed Normal Excessive warping on clientside skyjake 2012-08-27 15:21

14 Doomsday Engine Bug Closed Normal Plasma rifle firing animation frames stuck skyjake 2012-08-27 15:21

15 Doomsday Engine Bug Closed Low Master server isn't working skyjake 2012-08-27 15:21

17 Doomsday Engine Bug Closed Normal Scripted messages not shown on clientside skyjake 2012-08-27 15:21

19 Doomsday Engine Bug Closed Low jHexen: Extruding spike anim jumpy on clientside skyjake 2012-08-27 15:21

20 Doomsday Engine Bug Closed High Client doesn't step up onto mobjs skyjake 2012-08-27 15:21

16 Doomsday Engine Bug Closed High Client can't connect to server skyjake 2012-08-27 15:21

18 Doomsday Engine Bug Closed High jHexen: Nonexistent mobjs on clientside skyjake 2012-08-27 15:21

21 Doomsday Engine Bug Closed Urgent jHexen client crashes when changing level skyjake 2012-08-27 15:21

22 Doomsday Engine Bug Closed Normal Player clmobj stops animating skyjake 2012-08-27 15:21

24 Doomsday Engine Bug Closed Lowest jDoom: Firing psprites have minor visual artifacts skyjake 2012-08-27 15:21

25 Doomsday Engine Bug Closed Low Translucent Cacodemons skyjake 2012-08-27 15:21

26 Doomsday Engine Bug Closed Low jHexen: status bar flickers skyjake 2012-08-27 15:21

27 Doomsday Engine Bug Closed Urgent jHexen server doesn't restore maps in hub skyjake 2012-08-27 15:21

33 Doomsday Engine Bug Closed Normal Netgame pausing doesn't work skyjake 2012-08-27 15:21

34 Doomsday Engine Bug Closed Normal -nohightex disables particle textures skyjake 2012-08-27 15:21

35 Doomsday Engine Bug Closed Lowest Improper fog in JHexen skyjake 2012-08-27 15:21

28 Doomsday Engine Bug Closed Low mouse turning/mouse look jerkiness skyjake 2012-08-27 15:21

29 Doomsday Engine Bug Closed Normal jDoom: Server crashes when connecting skyjake 2012-08-27 15:21

36 Doomsday Engine Bug Closed Low Glowing flat lights vs. dynlights skyjake 2012-08-27 15:21

37 Doomsday Engine Bug Closed Low Fog isn't saved into savegames skyjake 2012-08-27 15:21

41 Doomsday Engine Bug Closed Low jDoom: Missile puffs vs. Bullet puffs skyjake 2012-08-27 15:21

42 Doomsday Engine Bug Closed High jDoom crashes with some PWADs skyjake 2012-08-27 15:21

45 Doomsday Engine Bug Closed Low Sound:Ext ignored skyjake 2012-08-27 15:21

39 Doomsday Engine Bug Closed Low jDoom: Sliding corpses skyjake 2012-08-27 15:21

44 Doomsday Engine Bug Closed Normal 60 Hz Bug - cannot be forced to run with higher frequences! skyjake 2012-08-27 15:21

50 Doomsday Engine Bug Closed Low Light-amp doesn't affect particles skyjake 2012-08-27 15:21

54 Doomsday Engine Bug Closed Normal PWAD savegame crash skyjake 2012-08-27 15:21

55 Doomsday Engine Bug Closed Lowest jHeretic: Interlude time wrong when sec=0 skyjake 2012-08-27 15:21

49 Doomsday Engine Bug Closed Low ATI/OpenGL: Menu, startup screen corrupt skyjake 2012-08-27 15:21

53 Doomsday Engine Bug Closed Normal Glowing textures+flats not effected by fog skyjake 2012-08-27 15:21

56 Doomsday Engine Bug Closed Low Sprites clipped by a sky ceiling skyjake 2012-08-27 15:21

57 Doomsday Engine Bug Closed Low jHexen: Weapon pieces bob only partially skyjake 2012-08-27 15:21

59 Doomsday Engine Bug Closed Low Unwanted sound info shown skyjake 2012-08-27 15:21

62 Doomsday Engine Bug Closed Lowest Halo clipping vs. masked walls skyjake 2012-08-27 15:21

63 Doomsday Engine Bug Closed High Halo occlusion flickers skyjake 2012-08-27 15:21

67 Doomsday Engine Bug Closed Normal Missing upper texture skyjake 2012-08-27 15:21

64 Doomsday Engine Bug Closed Normal White gaps where walls meet on TNT2 skyjake 2012-08-27 15:21

65 Doomsday Engine Bug Closed High Shiny skins on HUD Models skyjake 2012-08-27 15:21

66 Doomsday Engine Bug Closed High Dynlights leak through walls skyjake 2012-08-27 15:21

69 Doomsday Engine Bug Closed High jHexen: Fire Minotaur Statues stretched skyjake 2012-08-27 15:21

70 Doomsday Engine Bug Closed High jHexen: Wings of Wrath stuck skyjake 2012-08-27 15:21

71 Doomsday Engine Bug Closed High Sounds pop with DS8 skyjake 2012-08-27 15:21

73 Doomsday Engine Bug Closed Urgent jHeretic: "Void" in the floor skyjake 2012-08-27 15:21

75 Doomsday Engine Bug Closed Normal Random Crashes with Ultimate Doom skyjake 2012-08-27 15:21

85 Doomsday Engine Bug Closed Normal Virtual File Hierarchy (pk3) route folders bug skyjake 2012-08-27 15:21

86 Doomsday Engine Bug Closed High Unused MD2 models are loaded anyway skyjake 2012-08-27 15:21

87 Doomsday Engine Bug Closed Normal console command kill skyjake 2012-08-27 15:21

88 Doomsday Engine Bug Closed Urgent Halo clipping vs. polyobjs skyjake 2012-08-27 15:21

90 Doomsday Engine Bug Closed High Base-relative skin paths in MD2s skyjake 2012-08-27 15:21

93 Doomsday Engine Bug Closed High Jittery missiles skyjake 2012-08-27 15:21

94 Doomsday Engine Bug Closed Urgent Wrong flat textures on clientside skyjake 2012-08-27 15:21

95 Doomsday Engine Bug Closed Normal Relative md2 skin paths no longer work skyjake 2012-08-27 15:21

96 Doomsday Engine Bug Closed Normal jHexen: Gargoyle stretched out? skyjake 2012-08-27 15:21

98 Doomsday Engine Bug Closed High jHeretic: Speed + Use Artifact = Jump skyjake 2012-08-27 15:21

100 Doomsday Engine Bug Closed Normal Doom2 level 29 floor hole bug skyjake 2012-08-27 15:21

101 Doomsday Engine Bug Closed Urgent jHeretic: No wind on clientside skyjake 2012-08-27 15:21

97 Doomsday Engine Bug Closed High Loading order of included DEDs skyjake 2012-08-27 15:21

104 Doomsday Engine Bug Closed Normal XG: Scrolling Textures on Clientside skyjake 2012-08-27 15:21

106 Doomsday Engine Bug Closed High Client can jump even if jumping disabled on server skyjake 2012-08-27 15:21

108 Doomsday Engine Bug Closed High Particle center offset Y ignored skyjake 2012-08-27 15:21

109 Doomsday Engine Bug Closed High Updating songs at zero volume skyjake 2012-08-27 15:21

113 Doomsday Engine Bug Closed Normal jHeretic: Key binding crash skyjake 2012-08-27 15:21

111 Doomsday Engine Bug Closed Low monsters falls into other monsters skyjake 2012-08-27 15:21

114 Doomsday Engine Bug Closed Normal input-key-wait1 reset to 15 skyjake 2012-08-27 15:21

116 Doomsday Engine Bug Closed Normal High resolution flats and -pwadtex skyjake 2012-08-27 15:21

123 Doomsday Engine Bug Closed High Client should not be able to adjust jump-power skyjake 2012-08-27 15:21

122 Doomsday Engine Bug Closed Normal High eyeheight in a low room skyjake 2012-08-27 15:21

124 Doomsday Engine Bug Closed Low Marked (Doors, and switches) in Automap skyjake 2012-08-27 15:21

125 Doomsday Engine Bug Closed Normal Ultimate Doom Crashes skyjake 2012-08-27 15:21

127 Doomsday Engine Bug Closed Low JHexen Smoke bug skyjake 2012-08-27 15:21

128 Doomsday Engine Bug Closed High jDoom: Netgame Client Glitches skyjake 2012-08-27 15:21

129 Doomsday Engine Bug Closed Low "Read This" and menu-scale skyjake 2012-08-27 15:22

130 Doomsday Engine Bug Closed Normal Non-Glowing Flats skyjake 2012-08-27 15:22

131 Doomsday Engine Bug Closed Low Crash with Cheb's Blood Effects skyjake 2012-08-27 15:22

132 Doomsday Engine Bug Closed Normal jDoom: No Invuln. Effect skyjake 2012-08-27 15:22

133 Doomsday Engine Bug Closed Low Sudden Fullbright Sectors skyjake 2012-08-27 15:22

134 Doomsday Engine Bug Closed Normal Selection of Visible Map Objects skyjake 2012-08-27 15:22

136 Doomsday Engine Bug Closed Normal Screenshot File Name Selection skyjake 2012-08-27 15:22

138 Doomsday Engine Bug Closed Normal jHeretic: IWAD 00b948d7 Not Recognized skyjake 2012-08-27 15:22

144 Doomsday Engine Bug Closed Low Multiple Overlapping Items skyjake 2012-08-27 15:22

288 Doomsday Engine Bug Closed High hq2x "Smart Filtering" is Broken on Big Endian systems skyjake 2012-08-27 15:25

292 Doomsday Engine Bug Closed Urgent Snowberry: Installing over old version must not fail skyjake 2012-08-27 15:25

584 Doomsday Engine Bug Closed High Wrong instruments in MUS music skyjake 2012-08-27 15:31

619 Doomsday Engine Bug Closed Normal Snowberry: Misaligned text in lists skyjake 2012-08-27 15:32

736 Doomsday Engine Bug Closed High Player acceleration and movement skyjake 2012-08-27 15:33

1154 Doomsday Engine Feature Closed Normal Crosshair color alpha skyjake 2012-08-27 15:37

1172 Doomsday Engine Feature Closed Normal Slower player movement (cvar) skyjake 2012-08-27 15:37

1178 Doomsday Engine Feature Closed Normal Hi-res textures as 256-color PCX or GIF skyjake 2012-08-27 15:37

1247 Doomsday Engine Feature Closed Normal Support GL_EXT_texture_compression_s3tc skyjake 2012-08-27 15:37

1248 Doomsday Engine Feature Closed Normal Support GL_SGIS_generate_mipmap extension skyjake 2012-08-27 15:37

996 Doomsday Engine Bug Closed High [Controls menu] Crash when binding an item use shortcut skyjake 2012-08-27 19:14

989 Doomsday Engine Bug Closed High [Dedicated] Server fatal error due to GL texture manager skyjake 2012-08-27 19:14

1005 Doomsday Engine Bug Closed Urgent GL error when drawing HUD ammo (msg-show 0) skyjake 2012-08-27 19:14

1006 Doomsday Engine Bug Closed High [Busy Mode] Screen capture malformed at some resolutions skyjake 2012-08-27 19:14

1009 Doomsday Engine Bug Closed High [Controls] Mouse for walk/sidestep is unbalanced skyjake 2012-08-27 19:14

1142 Doomsday Engine Feature Closed Normal Cheating in netgames skyjake 2012-08-28 06:44

1144 Doomsday Engine Feature Closed Normal Cvar to disable angle-based wall lighting skyjake 2012-08-28 06:44

1148 Doomsday Engine Feature Closed Normal Display refresh rate settings skyjake 2012-08-28 06:44

1155 Doomsday Engine Feature Closed Normal 3D model for the sky skyjake 2012-08-28 06:44

1163 Doomsday Engine Feature Closed Normal Blended/faded texture animation skyjake 2012-08-28 06:44

1160 Doomsday Engine Feature Closed Normal Customizable Dynamic Lights skyjake 2012-08-28 06:44

1164 Doomsday Engine Feature Closed Normal Animation sequences defined using DEDs skyjake 2012-08-28 06:44

1166 Doomsday Engine Feature Closed Normal .pk3/.zip Support skyjake 2012-08-28 06:44

1167 Doomsday Engine Feature Closed Normal High-resolution sprites skyjake 2012-08-28 06:44

1169 Doomsday Engine Feature Closed Normal Command line options for resource paths skyjake 2012-08-28 06:44

1170 Doomsday Engine Feature Closed Normal Sound flag to prevent stopping skyjake 2012-08-28 06:44

1173 Doomsday Engine Feature Closed Normal HUD Sprites to use different external resource skyjake 2012-08-28 06:44

1180 Doomsday Engine Feature Closed Normal Gib Generator - For spawning models from a mobj state skyjake 2012-08-28 06:44

1182 Doomsday Engine Feature Closed Normal Titlescreen demo sequences using InFine skyjake 2012-08-28 06:44

1191 Doomsday Engine Feature Closed Normal More than 8 decor lights/texture skyjake 2012-08-28 06:44

1206 Doomsday Engine Feature Closed Normal Option to mirror HUD model skyjake 2012-08-28 06:44

1211 Doomsday Engine Feature Closed Normal CVAR to disable the offseting in A_Lower and A_Raise skyjake 2012-08-28 06:44

1214 Doomsday Engine Feature Closed Normal No external textures for PWAD textures skyjake 2012-08-28 06:44

1224 Doomsday Engine Feature Closed Normal Cvar to disable model spinning skyjake 2012-08-28 06:44

1225 Doomsday Engine Feature Closed Normal Tenebrae style blood skyjake 2012-08-28 06:44

1239 Doomsday Engine Feature Closed Normal Binding of joystick axes skyjake 2012-08-28 06:44

1240 Doomsday Engine Feature Closed Normal Alpha Blended 8-bit, non-colorkeyed particle images skyjake 2012-08-28 06:44

1258 Doomsday Engine Feature Closed Normal sounds, patches in pwads should override external files skyjake 2012-08-28 06:44

1260 Doomsday Engine Feature Closed Normal Disable highres patches but not highres textures skyjake 2012-08-28 06:44

1272 Doomsday Engine Feature Closed Normal Particle Stage Sounds skyjake 2012-08-28 06:44

1291 Doomsday Engine Feature Closed Normal Model Flag to Disable TexComp skyjake 2012-08-28 06:44

1273 Doomsday Engine Feature Closed Normal Model anim with 1-state objects skyjake 2012-08-28 06:44

1138 Doomsday Engine Feature Closed Normal Port it to Linux :-) skyjake 2012-08-28 06:44

1156 Doomsday Engine Feature Closed Normal Smart Filtering (sprites, other graphics) skyjake 2012-08-28 06:44

1215 Doomsday Engine Feature Closed Normal State action console commands skyjake 2012-08-28 06:44

1255 Doomsday Engine Feature Closed Normal Support for DirectX Texture Compression skyjake 2012-08-28 06:44

1184 Doomsday Engine Feature Closed Normal Cvar/cmd descriptions as helpstrings skyjake 2013-04-03 16:01

1120 Doomsday Engine Bug Closed Normal [Snowberry] Duplicating a profile causes errors skyjake 2013-04-28 06:24

1116 Doomsday Engine Bug Closed Normal [Heretic] Hellstaff rain with Tome of Power skyjake 2013-07-09 11:38

1082 Doomsday Engine Bug Closed Normal [Font] Rendering missing glyphs skyjake 2013-07-17 04:44

1115 Doomsday Engine Bug Closed Normal [Heretic] Wand firing with Tome of Power / autoaim skyjake 2013-07-17 04:48

1629 Doomsday Engine Feature Closed Normal Add toggle for "sound-overlap-stop" skyjake 2013-10-22 19:02

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