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Bug #22

Player clmobj stops animating

Added by skyjake about 21 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2003-03-13
% Done:

100%


Description

This seems to happen at least in jDoom and jHeretic. It
affects player animations like attacking (anim stops at
the muzzle flash frame) and death (anim stops when
player is about half-collapsed). The animation is
correctly updated when the attacking/dead player respawns.

Obviously the server is incorrectly determining when to
send data about the mobj to clients. There is a
possibility that the problem only affects the server
player's mobj.

Labels: Multiplayer

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