Bug #22
Player clmobj stops animating
Description
This seems to happen at least in jDoom and jHeretic. It
affects player animations like attacking (anim stops at
the muzzle flash frame) and death (anim stops when
player is about half-collapsed). The animation is
correctly updated when the attacking/dead player respawns.
Obviously the server is incorrectly determining when to
send data about the mobj to clients. There is a
possibility that the problem only affects the server
player's mobj.
Labels: Multiplayer