Bug #128
jDoom: Netgame Client Glitches
Description
Quote Steve Logan:
Me and my friends have been experiencing some problems
while playing jdoom over our network. Basically, on all
of the computers except for the host computer "weird"
things would happen. These include enemies that appear
from a teleporter are completely invis, enemies that
walk through walls, or enemies that only have their
torsos above the floor. This happens rather often but
never on the host computer. I did not experience any of
these things until I upgraded from version 1.6 a few
weeks ago.
Labels: Networking
History
#1 Updated by chrisdragon about 21 years ago
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user_id=763563
I just had a game of co-op and was experiencing some of
these anomolies; items floating above the ground, prediction
off a bit, the torso-above-floor with enemies, etc.
#2 Updated by chrisdragon about 21 years ago
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I forgot, also some of the hi-res switch textures were not
showing, the low-res ones were used instead
#3 Updated by skyjake about 21 years ago
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user_id=717323
jDoom netgame problems specific to player spawning
(from inkognit-):
We have been playing Ultimate Doom, Doom2 and Final
Doom in co-op mode and here some of bugs we have
found.
Doomsday 1.7.12
Every WAD file should be 1.9, i tested listed levels with
doom legacy 1.40 and no such problem exists
Final Doom: Plutonia - MAP 28.
Unplayable in multiplayer mode, all players start stucked.
Doom 2 - MAP29.
Unplayable, every client (not server) starts inside of wall
after death.
Final Doom: Plutonia - MAP 06
Players sometimes starts stucked inside of wall after
death.
Final Doom: Plutonia - MAP30
It starts in level 31 after killing boss
Final Doom: TNT - MAP18
Unplayable, Starts stucked.
Final Doom: TNT - MAP30
Player start stucked in lava
#4 Updated by skyjake about 21 years ago
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user_id=717323
The startspot problems should be fixed in 1.7.13.
#5 Updated by skyjake about 21 years ago
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Many of the issues in the original bug report should be
fixed in 1.7.13. Closing this for now...