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# Project Tracker Status Priority Subject Assignee Updated % Done
2303 Doomsday Engine Bug In Progress Normal Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump) skyjake 2019-02-16 11:30

2281 Doomsday Engine Feature New Normal Apply Values in Hexen skyjake 2018-08-29 09:18

2117 Doomsday Engine Bug New Normal [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4) 2017-04-03 18:33

2051 Doomsday Engine Feature New High XG test suite / demo map 2017-04-03 18:46

2012 Doomsday Engine Bug New Normal [Doom] Boom bug in Memento Mori II 2017-04-03 13:50

1970 Doomsday Engine Feature New Normal Scriptable map cycle 2015-02-11 17:52

1876 Doomsday Engine Bug New High [XG] Floor chains appear infunctional 2017-04-03 14:10

1867 Doomsday Engine Feature New Normal Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom) 2014-10-04 22:44

1840 Doomsday Engine Feature Progressed Normal Support ZDoom-extended MAPINFO format danij 2016-07-05 23:57

1822 Doomsday Engine Bug New High [XG] Line class "teleport" is fundamentally broken 2017-04-03 14:15

1768 Doomsday Engine Feature Progressed High Boom compatibility 2016-07-06 00:01

1735 Doomsday Engine Bug New Low Doom2 PWAD save games use level name from IWAD 2017-04-03 14:32

1727 Doomsday Engine Feature New Normal Apply colored sector lighting by sector via DED 2014-02-10 10:40

1698 Doomsday Engine Feature New Normal Editor for particle generators 2014-01-03 12:44

1630 Doomsday Engine Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2015-05-08 05:53

1554 Doomsday Engine Feature New Normal [Hexen] Remove fixed MAX_TID_COUNT limit 2013-10-22 12:20

1532 Doomsday Engine Feature New Low [Doom|Heretic] Secret found message text 2013-10-22 11:13

1522 Doomsday Engine Feature New Low Sprite scaling 2013-10-22 10:57

1502 Doomsday Engine Feature New High Load any supported image format from WAD lump 2016-03-27 08:06

1499 Doomsday Engine Feature New Normal Flag to disable mobj respawn on specific types 2017-04-03 18:48

1497 Doomsday Engine Feature New Low Queueing multiple digital songs for one song lump 2013-10-22 10:30

1494 Doomsday Engine Feature New Normal InFine script for "MapTitle" display 2013-10-22 10:12

1491 Doomsday Engine Feature New Normal Variable damage for the pmf_crush plane move flag 2017-04-03 18:48

1489 Doomsday Engine Feature New Normal Separate decor definitions for different plane types 2013-10-22 10:05

1474 Doomsday Engine Feature New Low Customization options for object shadows 2013-10-22 09:36

1459 Doomsday Engine Feature New Normal Replacement of MT_POD unique behavior with flag 2013-10-22 09:59

1316 Doomsday Engine Feature New Normal HHE support 2013-10-21 16:29

1252 Doomsday Engine Feature Progressed High Integrate Hexen features into libcommon 2016-08-09 10:48

1190 Doomsday Engine Feature New High Mobj AI moved to external scripts 2013-10-20 20:44

1153 Doomsday Engine Feature New High Customizable intermissions 2013-10-19 12:36

1104 Doomsday Engine Bug Progressed Normal Replacement flats VS texture animations 2017-04-03 14:43

287 Doomsday Engine Bug Progressed Low Changes to BLOOD states ignored danij 2017-04-03 15:09

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