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Feature #1619

Adaptive LOD for models

Added by skyjake over 10 years ago. Updated over 4 years ago.

Status:
Rejected
Priority:
Low
Assignee:
-
Category:
Enhancement
Target version:
-
Start date:
2013-10-21
% Done:

0%


Description

As mentioned in #1319, having massive amounts of objects on the screen will make it difficult to draw all as 3D objects. In this scenario, the renderer could observe the amount of time spent rendering the frame and switch some/all faraway objects to regular 2D sprite/billboards to sustain an acceptable framerate.

History

#1 Updated by skyjake over 10 years ago

  • Priority changed from Normal to Low

#2 Updated by skyjake over 4 years ago

  • Status changed from New to Rejected

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