Feature #1619
Adaptive LOD for models
Status:
Rejected
Priority:
Low
Assignee:
-
Category:
Enhancement
Target version:
-
Start date:
2013-10-21
% Done:
0%
Description
As mentioned in #1319, having massive amounts of objects on the screen will make it difficult to draw all as 3D objects. In this scenario, the renderer could observe the amount of time spent rendering the frame and switch some/all faraway objects to regular 2D sprite/billboards to sustain an acceptable framerate.
History
#1
Updated by skyjake over 11 years ago
- Priority changed from Normal to Low
#2
Updated by skyjake about 5 years ago
- Status changed from New to Rejected