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Bug #37

Fog isn't saved into savegames

Added by skyjake about 21 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Low
Assignee:
Category:
-
Target version:
Start date:
2003-04-07
% Done:

100%


Description

If a fog is activated with XG lines/sectors and you save
game, then the fog isn't active when you load the game.
Glowheight should be saved to save games too.

Labels: Gameplay

History

#1 Updated by skyjake about 21 years ago

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At the moment, many things that should be saved aren't.
This is because the savegame code was never centralized
into the Doomsday engine, and thus things that only the
engine knows about (fog parameters, particle generators)
can't be saved.

#2 Updated by skyjake almost 21 years ago

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I should think about fixing this one of these days.
Savegame stuff would need to be added to the engine,
but that's only a good thing.

#3 Updated by skyjake almost 21 years ago

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This will be fixed in 1.8.

#4 Updated by danij over 20 years ago

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Since you plan on updating the save system, it would be nice
if you where given a bit more info about your saves (map
name, map time, date saved and a thumbnail).

More importantly could you make the number of saves
unlimited.

#5 Updated by skyjake over 20 years ago

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Map name: Yes
Map time: Yes
Date: Yes
Thumbnail: Yes
Number of saves to unlimited: Yes

:-)

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