Activity
From 2003-04-02 to 2003-04-15
2003-04-15
- 22:28 Bug #39: jDoom: Sliding corpses
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Friction must be failing when the corpse slides parallel to
the ledge. Perhaps this... - 15:18 Bug #39 (Closed): jDoom: Sliding corpses
- (Doom2, map22) For some reason, after any enemy you
kill in that room with end-level switch, their dead
body starts... - 22:18 Bug #38: JHexen: Sector sounds not playing properly
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Should be now fixed. In snapshot 2003-04-16.
- 21:24 Bug #37: Fog isn't saved into savegames
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At the moment, many things that should be saved aren't.
This is because the savegam... - 21:21 Bug #36: Glowing flat lights vs. dynlights
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There are known problems with dynamic lights on
transparent textures. The issues ca... - 21:16 Bug #35: Improper fog in JHexen
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Everything is working fine for me. What about changing
the renderer? Different vide... - 18:43 Revision 0cd039b1 (github): Added a path to IWAD detection
2003-04-14
- 05:28 Bug #38 (Closed): JHexen: Sector sounds not playing properly
- Just upgraded from jHexen 0.99.6 to Doomsday 1.7.8
(jHexen 1.2.4) and noticed some audio problems.
When sector s...
2003-04-12
2003-04-11
- 22:36 Revision c51ccf88 (github): Added button for mouse filter
- 22:35 Revision 54660b43 (github): Fixed DS8 sound echo problem
- 22:35 Revision a7e9e328 (github): Added rend-light-wall-angle
- 22:34 Revision 0bcc7004 (github): Added mouse filtering
- 22:33 Revision bda2a128 (github): Added cvars for mouse filter, wall angle light
- 22:32 Revision 5bd5a60a (github): Version changed to 1.7.9
- 22:32 Revision f1594635 (github): Mouse filtering added
- 22:31 Revision 1c15a2a0 (github): Fixed DS8 sound repeat problem
- 22:30 Revision 19cc8dfa (github): Release 1.7.8
2003-04-07
- 14:17 Bug #37 (Closed): Fog isn't saved into savegames
- If a fog is activated with XG lines/sectors and you save
game, then the fog isn't active when you load the game.
G...
2003-04-03
- 14:52 Feature #1149: MD3 support
- Closing as duplicate (there is a newer RFE for this with more recent information/discussion).
- 00:06 Bug #36 (Closed): Glowing flat lights vs. dynlights
- Glowing flat lights aren't rendered into middle textures
which have transparent areas, but if the texture hasn't
...
2003-04-02
- 19:05 Feature #1150 (Rejected): Duke Nukem 3D Support
- i read in the FAQ you would have put duke 3d in it now
you can! :D its out!
you can find download links for the ...
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