Bug #36
Glowing flat lights vs. dynlights
Description
Glowing flat lights aren't rendered into middle textures
which have transparent areas, but if the texture hasn't
got transparent areas, the glow light is rendered, which
is good.
Then a better checking for second sidedef light rendering
in these situations, currently it's not rendered at all.
And if there's a glow light of this kind, dynamic lights
clip the glow light in an annoying way, but if the fog is
on, then the glow lights aren't clipped by dynamic lights
and looks good.
These things should be fixed.
Labels: Graphics
History
#1 Updated by skyjake almost 22 years ago
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There are known problems with dynamic lights on
transparent textures. The issues can't be resolved
without nontrivial changes to the rendering algorithm.
I don't consider these problems worth fixing at this time.
#2 Updated by chrisdragon over 21 years ago
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What about secrets where the light of a soulsphere spills
through the wall-door it's behind?
#3 Updated by skyjake over 21 years ago
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In 1.7.12, masked walls get one dynamic light, thanks to
multitexturing.
All lights on a surface use the same vertex coords as the
surface itself, so there should no longer be any arbitrary
Z-fighting.