Activity
From 2003-03-21 to 2003-04-03
2003-04-03
- 14:52 Feature #1149: MD3 support
- Closing as duplicate (there is a newer RFE for this with more recent information/discussion).
- 00:06 Bug #36 (Closed): Glowing flat lights vs. dynlights
- Glowing flat lights aren't rendered into middle textures
which have transparent areas, but if the texture hasn't
...
2003-04-02
- 19:05 Feature #1150 (Rejected): Duke Nukem 3D Support
- i read in the FAQ you would have put duke 3d in it now
you can! :D its out!
you can find download links for the ...
2003-04-01
- 10:39 Feature #1149: MD3 support
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well, i think painskins are not a problem, artists might create
them when they can ... - 00:59 Bug #35 (Closed): Improper fog in JHexen
- Fog in JHexen functions normally for all monster,
items, and level decorations but the current weapon,
status bars,...
2003-03-30
- 21:27 Bug #34 (Closed): -nohightex disables particle textures
- The -nohightex option should only disable the 'normal'
high-resolution textures, which are used as
replacements for... - 21:07 Bug #33 (Closed): Netgame pausing doesn't work
- When the server pauses the game, clients do not pause.
*Labels:* Multiplayer - 20:49 Bug #31: Disappearing walls when looking up/down
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Sounds like a problem with your video card. I haven't
received other reports about t... - 20:47 Bug #32: No text between hubs
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jHexen expects to find the intermission text from the lump
CLUS1MSG. "(not foun... - 19:03 Bug #32 (Closed): No text between hubs
- After beating "Seven Portals" (first hub), I got the
grey Hexen title screen with "(not found)" ...
2003-03-29
- 21:13 Bug #31 (Closed): Disappearing walls when looking up/down
- hi skyjake! in jDoom, jHeretic and jHexen sometimes
the wall get invisible if the camera is close to it looking
u... - 09:40 Feature #1149: MD3 support
- _(originally posted by anonymous SF.net user)_
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But it needs pain skins - 02:55 Feature #1148: Display refresh rate settings
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Added a -refresh command line option.
2003-03-27
- 19:09 Bug #30 (Closed): D'Sparil not teleporting after shooting
- Something i've nocticed. D'sparil in Jheretic (but not in
other ports with heretic surport) doesn't teleport if he ... - 17:27 Feature #1138: Port it to Linux :-)
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Linux support will most likely be added in version 2.0 (i.e.
at least six months awa... - 17:24 Feature #1141: Third-person view
- _(originally posted by anonymous SF.net user)_
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And, against original doom too, but what about the po... - 17:20 Feature #1149 (Closed): MD3 support
- md3 model support, better format for higher res models
and easier to export form the major 3d modeling
programms (3...
2003-03-25
- 16:15 Feature #1145: ATI TRUFORM for models
- _(originally posted by anonymous SF.net user)_
Logged In: NO
Even Ati Rage cards supported Truform via dirvers, bu... - 16:14 Feature #1145: ATI TRUFORM for models
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I thought Truform was something that Radeons did in
hardware? I'm using a GeForce2 m... - 11:44 Feature #1148 (Closed): Display refresh rate settings
- The preferred display refresh rate should be
configurable somewhere. Currently refresh rates are
what Windows is ki...
2003-03-23
- 20:25 Bug #28: mouse turning/mouse look jerkiness
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Now implemented in the 2003-03-23 snapshot.
http://www.doomsdayhq.com/changes.php
- 19:14 Feature #1147 (Closed): Windows NT4?
- Is it impossible to support Windows NT4 again (OpenGL)?
I succeeded in running up to Doomsday 1.7.2
(jDoom1.1...
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