Bug #28
mouse turning/mouse look jerkiness
Description
Mouse movement in games is jerky unless there's
some kind of mouse filtering. It'd be great if Doomsday
implemented mouse filtering like Quake, Quake 2, and
Quake 3 (I think UT and UT2003 do it, too).
cvar "m_filter":
- 0.5;
mouse_y = (my + old_mouse_y) - 0.5;
}
else {
mouse_x = mx;
mouse_y = my;
}
old_mouse_x = mx;
old_mouse_y = my;
mouse_x *= sensitivity.value;
mouse_y *= sensitivity.value;
See the Quake 1 source for more detail. But anyway,
this fixes the problem there. Perhaps Doomsday can
implement something similar? Thanks!
Labels: User Interface
History
#1 Updated by skyjake almost 22 years ago
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The amount of 'jerkiness' must vary between mice. It has certainly
never bothered me. But adding the filtering is trivial, so I might as well
put it in there.
#2 Updated by skyjake almost 22 years ago
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Now implemented in the 2003-03-23 snapshot.