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Bug #28

mouse turning/mouse look jerkiness

Added by skyjake about 21 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Low
Assignee:
Category:
-
Target version:
Start date:
2003-03-18
% Done:

100%


Description

Mouse movement in games is jerky unless there's
some kind of mouse filtering. It'd be great if Doomsday
implemented mouse filtering like Quake, Quake 2, and
Quake 3 (I think UT and UT2003 do it, too).

This is ripped from the Quake source for the
cvar "m_filter":
  • 0.5;
    mouse_y = (my + old_mouse_y)
  • 0.5;
    }
    else {
    mouse_x = mx;
    mouse_y = my;
    }
old_mouse_x = mx;
old_mouse_y = my;
mouse_x *= sensitivity.value;
mouse_y *= sensitivity.value;

See the Quake 1 source for more detail. But anyway,
this fixes the problem there. Perhaps Doomsday can
implement something similar? Thanks!

Labels: User Interface

History

#1 Updated by skyjake about 21 years ago

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The amount of 'jerkiness' must vary between mice. It has certainly
never bothered me. But adding the filtering is trivial, so I might as well
put it in there.

#2 Updated by skyjake about 21 years ago

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user_id=717323

Now implemented in the 2003-03-23 snapshot.

http://www.doomsdayhq.com/changes.php

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