noctrun
- Email: noctrun@users.sourceforge.net
- Registered on: 2013-10-15
Issues
Activity
2003-08-20
- 10:41 Doomsday Engine Feature #1267 (Closed): rename doomfont to lumpfont
- rename the doomfont console command to lumpfont
- 10:36 Doomsday Engine Bug #121 (Closed): jDoom: deathmatch modes multiplayer hud frag display
- in the deathmatch modes the STARMS lump is drawn over
the STBAR lump, that should not be the case, at the
moment yo...
2003-06-17
- 13:49 Doomsday Engine Feature #1138: Port it to Linux :-)
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"Linux support will most likely be added in version 2.0" skyjake
oh yes,...
2003-06-16
- 19:28 Doomsday Engine Feature #1141: Third-person view
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great option for demo viewing (moving the camera round the
player you'll looking at ...
2003-06-15
- 13:09 Doomsday Engine Feature #1189 (Rejected): Music restart at respawn should be optional
- a 'restart background music when respawning:
yes/no'-option since it's kinda annoying when the music
restarts when ...
2003-06-12
- 15:52 Doomsday Engine Bug #68 (Closed): jHeretic: Hitscan weapons
- doom's hitscan weapons are now corretly displayed when
they hit the floor or ceiling, the hitscan weapons bug
of th...
2003-05-26
- 09:28 Doomsday Engine Feature #1162 (Closed): Global engine configuration
- option to use a engine feature cfg file that is shared
between all games, stuff like controls are read form
the gam...
2003-04-25
- 15:46 Doomsday Engine Feature #1149: MD3 support
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animation can be done through q3a's animation.cfg, that
would gain support for all ...
2003-04-01
- 10:39 Doomsday Engine Feature #1149: MD3 support
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well, i think painskins are not a problem, artists might create
them when they can ...
2003-03-27
- 17:20 Doomsday Engine Feature #1149 (Closed): MD3 support
- md3 model support, better format for higher res models
and easier to export form the major 3d modeling
programms (3...
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