General

Profile

noctrun

Issues

Activity

2003-08-20

10:41 Doomsday Engine Feature #1267 (Closed): rename doomfont to lumpfont
rename the doomfont console command to lumpfont
10:36 Doomsday Engine Bug #121 (Closed): jDoom: deathmatch modes multiplayer hud frag display
in the deathmatch modes the STARMS lump is drawn over
the STBAR lump, that should not be the case, at the
moment yo...

2003-06-17

13:49 Doomsday Engine Feature #1138: Port it to Linux :-)
Logged In: YES
user_id=501315
"Linux support will most likely be added in version 2.0" skyjake
oh yes,...

2003-06-16

19:28 Doomsday Engine Feature #1141: Third-person view
Logged In: YES
user_id=501315
great option for demo viewing (moving the camera round the
player you'll looking at ...

2003-06-15

13:09 Doomsday Engine Feature #1189 (Rejected): Music restart at respawn should be optional
a 'restart background music when respawning:
yes/no'-option since it's kinda annoying when the music
restarts when ...

2003-06-12

15:52 Doomsday Engine Bug #68 (Closed): jHeretic: Hitscan weapons
doom's hitscan weapons are now corretly displayed when
they hit the floor or ceiling, the hitscan weapons bug
of th...

2003-05-26

09:28 Doomsday Engine Feature #1162 (Closed): Global engine configuration
option to use a engine feature cfg file that is shared
between all games, stuff like controls are read form
the gam...

2003-04-25

15:46 Doomsday Engine Feature #1149: MD3 support
Logged In: YES
user_id=501315
animation can be done through q3a's animation.cfg, that
would gain support for all ...

2003-04-01

10:39 Doomsday Engine Feature #1149: MD3 support
Logged In: YES
user_id=501315
well, i think painskins are not a problem, artists might create
them when they can ...

2003-03-27

17:20 Doomsday Engine Feature #1149 (Closed): MD3 support
md3 model support, better format for higher res models
and easier to export form the major 3d modeling
programms (3...

Also available in: Atom