Feature #1162
Global engine configuration
Start date:
2003-05-26
% Done:
100%
Description
option to use a engine feature cfg file that is shared
between all games, stuff like controls are read form
the game config file, while engine stuff (e.g.
light/network setup etc) are read form a global config
if the 'global engine config file' option is set true
within the game cfg file
Labels: Customizability
Related issues
History
#1
Updated by skyjake about 12 years ago
- Tags set to Settings
- Subject changed from option to set global engine cfg file to Global engine configuration
- Category set to Enhancement
- Status changed from New to In Progress
- Assignee set to skyjake
- % Done changed from 0 to 30
This is effectively implemented by SettingsRegister, for instance the renderer appearance profiles are "global", i.e., independent of the current game. What is needed is to add more of the variables into registers.
#2
Updated by skyjake almost 10 years ago
- Assignee deleted (
skyjake)
#3
Updated by skyjake over 9 years ago
- Status changed from In Progress to Closed
- Assignee set to skyjake
- % Done changed from 30 to 100
Closing as done/obsolete.