Activity
From 2003-04-16 to 2003-04-29
2003-04-29
- 16:12 Revision b648407b (github): Missile puff ptcgen issue fixed
- 16:11 Revision 22c2830e (github): Comments cleaned up
- 12:47 Bug #41: jDoom: Missile puffs vs. Bullet puffs
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The ROCKETPUFF mobj type was added, and the PUFF*
states were copied to ROCKETPUFF*... - 09:23 Bug #41 (Closed): jDoom: Missile puffs vs. Bullet puffs
- A_Tracer() spawns puffs for missiles. The same puffs are used
as bullet puffs, leading to problems when using parti... - 03:36 Bug #40 (Closed): jHexen: OLD Heresiarch Bug
- This isn't exactly a bug in JHexen; it's more of a bug in
the original Hexen source code that never got fixed.
E...
2003-04-26
- 18:46 Revision 01c2192e (github): Automap control added to menu
- 18:44 Revision 79bd13f7 (github): Added automap control to menu
- 17:44 Revision 4510afe8 (github): Comment cleanup
- 17:43 Revision 62e2b4c4 (github): MFF_DIM, prevent model fullbright
- 17:42 Revision 25f43bd0 (github): MFF_DIM defined
- 17:42 Revision b4aeb707 (github): df_dim added
- 17:41 Revision 890e2a51 (github): df_idangle, df_dim added
- 17:40 Revision 6024d30b (github): Fire Brazier, df_dim added
2003-04-25
- 15:46 Feature #1149: MD3 support
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animation can be done through q3a's animation.cfg, that
would gain support for all ...
2003-04-16
- 17:37 Feature #1150: Duke Nukem 3D Support
- _(originally posted by anonymous SF.net user)_
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Post by: Kinkyfriend85 [Patrick Westermark]
Sure I... - 13:35 Feature #1151 (Rejected): Strife support
- Well, since Strife (by Raven Entertainment I think) uses
the same engine as Doom/Hexen/Herretic, I was
wondering ... - 12:51 Revision a059f89e (github): Corrected indents
- 12:50 Revision 91a28f1c (github): Cvar for sliding corpses
- 12:49 Revision 4fe0de97 (github): -nohightex must only affect walls/flats
- 12:49 Revision 104f51ab (github): Changed version to .8
- 12:48 Revision 1b439146 (github): GL_LoadTexture instead of GL_LoadHighResTex
- 12:47 Revision ecc03c40 (github): Added fixes, changes
- 10:02 Bug #39: jDoom: Sliding corpses
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Partial fix: cvar to disable sliding corpses
(game-corpse-sliding).
- 01:08 Revision 59ff4410 (github): Added a comment.
- 01:07 Revision 7948bbdc (github): Sound id 0 never plays, sequence works now like originally
- 01:06 Revision 8c768d5d (github): Changed version to 1.2.5
- 01:05 Revision 4497a82d (github): Added jHexen sound fix
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