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From 2003-04-16 to 2003-04-29

2003-04-29

16:12 Revision b648407b (github): Missile puff ptcgen issue fixed
skyjake
16:11 Revision 22c2830e (github): Comments cleaned up
skyjake
12:47 Bug #41: jDoom: Missile puffs vs. Bullet puffs
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user_id=717323
The ROCKETPUFF mobj type was added, and the PUFF*
states were copied to ROCKETPUFF*...
skyjake
09:23 Bug #41 (Closed): jDoom: Missile puffs vs. Bullet puffs
A_Tracer() spawns puffs for missiles. The same puffs are used
as bullet puffs, leading to problems when using parti...
skyjake
03:36 Bug #40 (Closed): jHexen: OLD Heresiarch Bug
This isn't exactly a bug in JHexen; it's more of a bug in
the original Hexen source code that never got fixed.
E...
quietust

2003-04-26

18:46 Revision 01c2192e (github): Automap control added to menu
skyjake
18:44 Revision 79bd13f7 (github): Added automap control to menu
skyjake
17:44 Revision 4510afe8 (github): Comment cleanup
skyjake
17:43 Revision 62e2b4c4 (github): MFF_DIM, prevent model fullbright
skyjake
17:42 Revision 25f43bd0 (github): MFF_DIM defined
skyjake
17:42 Revision b4aeb707 (github): df_dim added
skyjake
17:41 Revision 890e2a51 (github): df_idangle, df_dim added
skyjake
17:40 Revision 6024d30b (github): Fire Brazier, df_dim added
skyjake

2003-04-25

15:46 Feature #1149: MD3 support
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animation can be done through q3a's animation.cfg, that
would gain support for all ...
noctrun

2003-04-16

17:37 Feature #1150: Duke Nukem 3D Support
_(originally posted by anonymous SF.net user)_
Logged In: NO
Post by: Kinkyfriend85 [Patrick Westermark]
Sure I...
skyjake
13:35 Feature #1151 (Rejected): Strife support
Well, since Strife (by Raven Entertainment I think) uses
the same engine as Doom/Hexen/Herretic, I was
wondering ...
skyjake
12:51 Revision a059f89e (github): Corrected indents
skyjake
12:50 Revision 91a28f1c (github): Cvar for sliding corpses
skyjake
12:49 Revision 4fe0de97 (github): -nohightex must only affect walls/flats
skyjake
12:49 Revision 104f51ab (github): Changed version to .8
skyjake
12:48 Revision 1b439146 (github): GL_LoadTexture instead of GL_LoadHighResTex
skyjake
12:47 Revision ecc03c40 (github): Added fixes, changes
skyjake
10:02 Bug #39: jDoom: Sliding corpses
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user_id=717323
Partial fix: cvar to disable sliding corpses
(game-corpse-sliding).
skyjake
01:08 Revision 59ff4410 (github): Added a comment.
skyjake
01:07 Revision 7948bbdc (github): Sound id 0 never plays, sequence works now like originally
skyjake
01:06 Revision 8c768d5d (github): Changed version to 1.2.5
skyjake
01:05 Revision 4497a82d (github): Added jHexen sound fix
skyjake
 

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