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Feature #1254

Portal based rendering

Added by skyjake over 21 years ago. Updated over 8 years ago.

Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2003-08-01
% Done:

0%


Description

I think if the renderer was changed so that a bsp
structure is not needed at runtime in favour of Portal
rendering (a la BUILD), it would allow for various
features planned in ver 2 ie:
Sector Over Sector
Sector's sharing the same world space
Slopes
Dynamic sectors that can move on the horizontal plane.
This would also make polyobjects redundant.

Labels: Data


Related issues

Related to Feature #7: Next-gen renderer (codename "Gloom")Progressed2003-07-10

History

#1 Updated by skyjake over 21 years ago

Logged In: YES
user_id=717323

This is interesting. I will first have to study how exactly
the portals work, though. Doomsday 2.0 should use the best
method available.

#2 Updated by skyjake over 21 years ago

(originally posted by anonymous SF.net user)

Logged In: NO

Good thinking. The possibility of a Buildsday is even closer
now. Two similiar but different engines. If SkyJake works on
Doom and someone translates and code's a Build version,
WOW.

#3 Updated by skyjake about 11 years ago

  • Tags set to MapData, Renderer, Geometry
  • Subject changed from BSP structure - Change to Portal based rendering to Portal based rendering

#4 Updated by skyjake over 8 years ago

  • Status changed from New to Rejected

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