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Feature #1173

HUD Sprites to use different external resource

Added by skyjake almost 21 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2003-06-01
% Done:

100%


Description

HUD Sprites should use a different external resource
than the sprites used in-game. At the moment changing
the HUD sprites changes the sprites used in-game also,
as they share the same resource.

Consideration- the sprite resources should be used if
the HUD graphic resources are not found.

Dani J666

Labels: Graphics

History

#1 Updated by skyjake almost 21 years ago

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This has been fixed for 1.7.10. The problem only appears
with jDoom, where some sprites are used both in the HUD and
in-game. In jHeretic and jHexen, the HUD graphics have their
own specialized patches.

The solution is that sprites being rendered in the HUD will
first check the resource directory using the suffix "-hud".
E.g. "stima0-hud.png" or "stima0-hud-ck.png".

PS: A tip: Registering as a SourceForge user will allow you
to easily track the items you have submitted, from your "my
sf.net" page.

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