Feature #1173
HUD Sprites to use different external resource
100%
Description
HUD Sprites should use a different external resource
than the sprites used in-game. At the moment changing
the HUD sprites changes the sprites used in-game also,
as they share the same resource.
Consideration- the sprite resources should be used if
the HUD graphic resources are not found.
Dani J666
Labels: Graphics
History
#1
Updated by skyjake over 21 years ago
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This has been fixed for 1.7.10. The problem only appears
with jDoom, where some sprites are used both in the HUD and
in-game. In jHeretic and jHexen, the HUD graphics have their
own specialized patches.
The solution is that sprites being rendered in the HUD will
first check the resource directory using the suffix "-hud".
E.g. "stima0-hud.png" or "stima0-hud-ck.png".
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