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Bug #44

60 Hz Bug - cannot be forced to run with higher frequences!

Added by skyjake almost 21 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2003-05-12
% Done:

100%


Description

Hi i think there is a graphic problem.

Introduction:
Using Windows 2000 or Xp the OS will often switch to
60 Hz when entering OpenGL or glide and to 75 Hz
entering Direct 3D. Is is cause by a unfixed bug in the
OS. Nevertheless you can force not to switch to low
frequences. I use a 17" CRT monitor running at 120 Hz.
I can play Doom with the doomsday engine very good
aslong as i do not force high frequences. But 60 Hz are
not too good for my eyes.

The Problem:
Playing with forced High frequences will make the
engine switch to a higher resolution where it can run
with 60 Hz. If i force that resolution with a higher
frequenz it will switch to the next one with again 60 Hz.
And so on and so on.
The game window is only a small (not fullscreen) thing in
the left corner.

I would appreciate if you could look at the graphic part of
the doomsday engine.
I would be very bad if you can only play with 60 Hz.

Good luck
:-)

MoonLightShadow

My Hardware:
Athlon 600 Mhz
256 MB Ram
Sony Trinitron Multiscan 17" CRT

and several tested Graphiccards:
Voodoo 5 5500
Voodoo 3 3200
Elsa Erazor
Geforce 2 MX
ATI Radeon 8500

Labels: Graphics

History

#1 Updated by skyjake almost 21 years ago

Logged In: YES
user_id=717323

In 1.7.9 the refresh rate defaults to the desktop refresh
rate.

Also added a -refresh command line option that allows
setting the rate to any value.

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