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Feature #1155

3D model for the sky

Added by skyjake over 21 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2003-05-18
% Done:

100%


Description

It would be neat to be able to replace the default sky
sphere with a 3D model. The accuracy of MD2 models is
insufficient, though. Perhaps implementing MD3 support
would help...

Labels: Graphics

History

#1 Updated by skyjake over 21 years ago

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If the sky 3D model was sufficiently detailed and large, it
could be used to present actual 3D architecture that moves
with the camera. Even in a 1:1 ratio. Although that would
probably slow things down, because the sky would need to be
quite detailed. And then there is the question of the skin:
more than one texture is definitely needed. Allowing
multiple sky models would help in both cases.

#2 Updated by skyjake over 21 years ago

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Isn't this pretty much how Unreal did the sky?

#3 Updated by skyjake over 21 years ago

(originally posted by anonymous SF.net user)

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I think the sky sphere should use enviroment mapping. Like in
Quake3/HalfLife etc.

#4 Updated by chrisdragon over 21 years ago

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I agree, the skies would look very NICE if someone created
the textures for the games..

-Chris

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