Feature #1155
3D model for the sky
100%
Description
It would be neat to be able to replace the default sky
sphere with a 3D model. The accuracy of MD2 models is
insufficient, though. Perhaps implementing MD3 support
would help...
Labels: Graphics
History
#1 Updated by skyjake over 21 years ago
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If the sky 3D model was sufficiently detailed and large, it
could be used to present actual 3D architecture that moves
with the camera. Even in a 1:1 ratio. Although that would
probably slow things down, because the sky would need to be
quite detailed. And then there is the question of the skin:
more than one texture is definitely needed. Allowing
multiple sky models would help in both cases.
#2 Updated by skyjake over 21 years ago
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Isn't this pretty much how Unreal did the sky?
#3 Updated by skyjake over 21 years ago
(originally posted by anonymous SF.net user)
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I think the sky sphere should use enviroment mapping. Like in
Quake3/HalfLife etc.
#4 Updated by chrisdragon over 21 years ago
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I agree, the skies would look very NICE if someone created
the textures for the games..
-Chris