Project

General

Profile

Scheduled features

Apply Clear

# Project Tracker Status Priority Subject Assignee Updated % Done
  Doomsday Engine - Vanilla / Gameplay 17 Collapse all/Expand all
1440 Doomsday Engine Feature New Normal Vanilla Doom collision-checking mode 2017-04-03 18:39

1516 Doomsday Engine Feature New Normal [Heretic|Hexen] Add Doom-like option for fast monsters 2018-10-27 15:56

1552 Doomsday Engine Feature New Normal Tag 667 Compatibility Option skyjake 2018-10-27 15:53

1582 Doomsday Engine Feature New Normal Player actions while game is paused 2017-04-03 18:39

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2017-04-03 18:37

1640 Doomsday Engine Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks danij 2017-04-03 18:39

1869 Doomsday Engine Feature New Normal Support 'shadowed' texture resources in animated textures 2017-04-03 18:40

1603 Doomsday Engine Feature New Urgent Support for id Tech 1 map hacks danij 2017-04-03 18:41

1585 Doomsday Engine Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) danij 2017-04-03 18:41

1668 Doomsday Engine Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2017-04-03 18:41

1471 Doomsday Engine Feature New Normal Standard definitions should conform to vanilla danij 2017-04-03 18:42

1998 Doomsday Engine Feature New Normal Emulate original game menus (other settings moved to taskbar UI) 2017-04-03 18:43

1806 Doomsday Engine Feature New Low "Headless" vanilla playsim for old demo compatibility 2017-04-03 18:38

2053 Doomsday Engine Feature New Normal [HeXen DK] Automatically handle version 1.0 lack of SNDINFO 2017-04-03 18:46

2155 Doomsday Engine Feature New Normal BOOM support for sunlust.wad 2017-07-18 11:04

2179 Doomsday Engine Feature New Low Map has no secrets, displayed as 0% (vs. 100%) 2017-04-03 18:45

2295 Doomsday Engine Feature New Normal Support XBOX version of Doom 2018-11-18 07:45

  Doomsday Engine - Unified Networking 1 Collapse all/Expand all
9 Doomsday Engine Feature Progressed High Unified networking 2016-07-05 23:54

  Doomsday Engine - Rendering II 4 Collapse all/Expand all
1626 Doomsday Engine Feature New Normal Area-based fog 2017-04-03 19:35

1628 Doomsday Engine Feature New Normal Surface meshes 2017-04-03 18:58

1168 Doomsday Engine Feature New Normal Real decals: bulletholes, blastmarks, etc. 2017-04-03 19:35

1388 Doomsday Engine Feature New High 3D floors (Z-overlapped sectors) 2017-04-03 18:57

  Doomsday Engine - Rendering 19 Collapse all/Expand all
6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2016-03-27 08:40

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1699 Doomsday Engine Feature New High Particle renderer 2.0 2017-04-03 18:55

1233 Doomsday Engine Feature New High Surface decorations using 3D models 2015-12-22 13:15

1276 Doomsday Engine Feature New Normal Attach dynamic lights on models 2016-08-09 10:50

1287 Doomsday Engine Feature New Normal Particle generator flag: transform center offset along with the object 2016-08-09 10:54

1323 Doomsday Engine Feature New Normal Set skin on particle model from within particle generator 2016-08-09 10:56

1476 Doomsday Engine Feature New Normal Support for the features of the Playpal and Colormap lumps 2017-04-03 18:42

1416 Doomsday Engine Feature New Urgent [Doom] Invisible "fuzz" effect 2017-04-03 18:43

1663 Doomsday Engine Feature New Normal Replace game-side color filter / special effect with LensFx 2017-04-03 18:59

1694 Doomsday Engine Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2017-04-03 18:56

2116 Doomsday Engine Feature Progressed Low Compatibility with limited FBO functionality (old OpenGL drivers) skyjake 2017-04-03 18:46

2159 Doomsday Engine Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 14:03

2160 Doomsday Engine Feature New Low Custom screenshader support and profiles Deng Team 2016-05-23 15:41

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

2188 Doomsday Engine Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43

2195 Doomsday Engine Feature New Normal Permanent blood (surface decal effect) 2017-01-22 08:50

  Doomsday Engine - Multiplayer 13 Collapse all/Expand all
1765 Doomsday Engine Feature New High Multiplayer savegames (co-op) skyjake 2018-07-29 16:46

1202 Doomsday Engine Feature New Normal [MP] Options for Heretic co-op 2018-07-29 16:46

1213 Doomsday Engine Feature New Normal [MP] Respawn items in co-op and deathmatch 2018-07-29 16:46

1401 Doomsday Engine Feature New Normal [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity 2018-07-29 16:46

1565 Doomsday Engine Feature New High [MP] Option to remove MP flagged weapons in co-op 2018-07-29 16:53

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2018-07-29 16:46

1754 Doomsday Engine Feature New High Start local server using client GUI skyjake 2018-07-29 16:46

1962 Doomsday Engine Feature New High Revised network protocol based on libshell skyjake 2018-07-29 16:53

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends 2018-07-29 16:53

(1-50/344) Per page: 50, 100, 200

Also available in: Atom CSV PDF