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# Tracker Status Priority Subject Assignee Created
1139 Feature New Normal More variations within repeated texture patterns with alternative textures (for detail textures) 2003-03-10 16:10
1153 Feature New High Customizable intermissions 2003-05-17 10:10
1168 Feature New Normal Real decals: bulletholes, blastmarks, etc. 2003-05-31 00:19
1181 Feature New Normal Ambient sounds (in XG sectors) 2003-06-07 15:59
1183 Feature New Normal Default values printed with "help" 2003-06-13 10:52
1190 Feature Progressed High External scripts for mobj behavior skyjake 2003-06-15 14:47
1194 Feature New High Viewing other players' cameras ("spy" command) 2003-06-16 15:28
1201 Feature New High Dynamic shadows skyjake 2003-06-19 16:09
1202 Feature New Normal [MP] Options for Heretic co-op 2003-06-20 12:03
1203 Feature Progressed High Additional save slots — revised save management skyjake 2003-06-20 19:42
1213 Feature New Normal [MP] Respawn items in co-op and deathmatch 2003-06-28 09:29
1217 Feature New Normal Controls for all supported games adjusted at the same time 2003-06-30 20:12
1231 Feature New Normal Ragdoll physics 2003-07-09 23:37
1232 Feature New Low Customiseable barrel explosion damage 2003-07-09 23:43
1233 Feature New High Surface decorations using 3D models 2003-07-10 03:24
1242 Feature New High Player weapon particle muzzle flashes (for external viewers only) 2003-07-18 17:09
1252 Feature Progressed High Integrate Hexen features into libcommon 2003-07-29 06:11
1264 Feature New Normal Conditional decorations 2003-08-12 13:19
1265 Feature New Low Map-specific definitions in a WAD lump 2003-08-12 13:24
1266 Feature New High Sound decorations 2003-08-16 10:02
1276 Feature New Normal Attach dynamic lights on models 2003-09-04 17:32
1287 Feature New Normal Particle generator flag: transform center offset along with the object 2003-09-16 11:47
1289 Feature New High Flat-triggered particle generators created/destroyed on material change 2003-09-17 23:45
1290 Feature New Normal Session-only cvars 2003-09-23 09:08
1296 Feature New Normal Light Stages for animated light sources 2003-10-03 07:33
1301 Feature Progressed High Redesigned DED Reader skyjake 2003-10-05 10:15
1305 Feature New Lowest Particle generator flag: instantly kill generator 2003-10-06 18:27
1308 Feature Progressed High Splitscreen multiplayer 2003-11-01 12:50
1314 Feature New Normal Particle spawn rate affected by mobj visibility 2003-12-28 00:42
1316 Feature New Normal HHE support 2004-01-01 15:13
1323 Feature New Normal Set skin on particle model from within particle generator 2004-01-21 13:45
1324 Feature New Normal XG music lines 2004-01-29 21:34
1325 Feature Progressed High Boom line types and sectors 2004-02-08 22:03
1327 Feature New Normal Render extra plane in XG sector 2004-02-16 01:03
1331 Feature New High [InFine] Evaluate cvars with IF condition 2004-02-20 18:49
1335 Feature New Normal Random particle types 2004-03-15 16:27
1336 Feature New Normal Random textured particle direction 2004-03-24 11:52
1350 Feature New Normal Stair Builder: spread build on tagged sector range 2004-07-21 11:17
1357 Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2004-08-17 00:10
1361 Feature Progressed Normal Rotation of objects away from walls during map load 2004-08-31 16:53
1362 Feature New Normal Smoothing of dynlights & halos skyjake 2004-09-01 17:29
1364 Feature New Low More options for pt_line type particles 2004-09-23 20:42
1368 Feature New Low More Alt Start positions in Generators 2004-12-11 13:41
1373 Feature New Normal Improved ambient sounds 2005-03-24 22:27
1374 Feature New Normal XG refs: logical NOT 2005-04-01 00:47
1376 Feature New Normal Externally spawned mobjs 2005-04-02 16:27
1379 Feature New Normal XG refs: evaluate params at runtime 2005-04-10 18:01
1386 Feature New Normal Stopping monster infighting 2005-08-22 17:00
1388 Feature New High 3D floors (Z-overlapped sectors) 2005-09-19 02:04
1389 Feature New Normal [InFine] Check if resource originates from an IWAD 2005-10-13 22:43
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