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Subject
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Created
1139
Feature
New
Normal
More variations within repeated texture patterns with alternative textures (for detail textures)
2003-03-10 16:10
1153
Feature
New
High
Customizable intermissions
2003-05-17 10:10
1168
Feature
New
Normal
Real decals: bulletholes, blastmarks, etc.
2003-05-31 00:19
1181
Feature
New
Normal
Ambient sounds (in XG sectors)
2003-06-07 15:59
1183
Feature
New
Normal
Default values printed with "help"
2003-06-13 10:52
1190
Feature
Progressed
High
External scripts for mobj behavior
skyjake
2003-06-15 14:47
1194
Feature
New
High
Viewing other players' cameras ("spy" command)
2003-06-16 15:28
1201
Feature
New
High
Dynamic shadows
skyjake
2003-06-19 16:09
1202
Feature
New
Normal
[MP] Options for Heretic co-op
2003-06-20 12:03
1203
Feature
Progressed
High
Additional save slots — revised save management
skyjake
2003-06-20 19:42
1213
Feature
New
Normal
[MP] Respawn items in co-op and deathmatch
2003-06-28 09:29
1217
Feature
New
Normal
Controls for all supported games adjusted at the same time
2003-06-30 20:12
1231
Feature
New
Normal
Ragdoll physics
2003-07-09 23:37
1232
Feature
New
Low
Customiseable barrel explosion damage
2003-07-09 23:43
1233
Feature
New
High
Surface decorations using 3D models
2003-07-10 03:24
1242
Feature
New
High
Player weapon particle muzzle flashes (for external viewers only)
2003-07-18 17:09
1252
Feature
Progressed
High
Integrate Hexen features into libcommon
2003-07-29 06:11
1264
Feature
New
Normal
Conditional decorations
2003-08-12 13:19
1265
Feature
New
Low
Map-specific definitions in a WAD lump
2003-08-12 13:24
1266
Feature
New
High
Sound decorations
2003-08-16 10:02
1276
Feature
New
Normal
Attach dynamic lights on models
2003-09-04 17:32
1287
Feature
New
Normal
Particle generator flag: transform center offset along with the object
2003-09-16 11:47
1289
Feature
New
High
Flat-triggered particle generators created/destroyed on material change
2003-09-17 23:45
1290
Feature
New
Normal
Session-only cvars
2003-09-23 09:08
1296
Feature
New
Normal
Light Stages for animated light sources
2003-10-03 07:33
1301
Feature
Progressed
High
Redesigned DED Reader
skyjake
2003-10-05 10:15
1305
Feature
New
Lowest
Particle generator flag: instantly kill generator
2003-10-06 18:27
1308
Feature
Progressed
High
Splitscreen multiplayer
2003-11-01 12:50
1314
Feature
New
Normal
Particle spawn rate affected by mobj visibility
2003-12-28 00:42
1316
Feature
New
Normal
HHE support
2004-01-01 15:13
1323
Feature
New
Normal
Set skin on particle model from within particle generator
2004-01-21 13:45
1324
Feature
New
Normal
XG music lines
2004-01-29 21:34
1325
Feature
Progressed
High
Boom line types and sectors
2004-02-08 22:03
1327
Feature
New
Normal
Render extra plane in XG sector
2004-02-16 01:03
1331
Feature
New
High
[InFine] Evaluate cvars with IF condition
2004-02-20 18:49
1335
Feature
New
Normal
Random particle types
2004-03-15 16:27
1336
Feature
New
Normal
Random textured particle direction
2004-03-24 11:52
1350
Feature
New
Normal
Stair Builder: spread build on tagged sector range
2004-07-21 11:17
1357
Feature
New
Normal
[InFine] More blending modes (add/mul/inv etc)
2004-08-17 00:10
1361
Feature
Progressed
Normal
Rotation of objects away from walls during map load
2004-08-31 16:53
1362
Feature
New
Normal
Smoothing of dynlights & halos
skyjake
2004-09-01 17:29
1364
Feature
New
Low
More options for pt_line type particles
2004-09-23 20:42
1368
Feature
New
Low
More Alt Start positions in Generators
2004-12-11 13:41
1373
Feature
New
Normal
Improved ambient sounds
2005-03-24 22:27
1374
Feature
New
Normal
XG refs: logical NOT
2005-04-01 00:47
1376
Feature
New
Normal
Externally spawned mobjs
2005-04-02 16:27
1379
Feature
New
Normal
XG refs: evaluate params at runtime
2005-04-10 18:01
1386
Feature
New
Normal
Stopping monster infighting
2005-08-22 17:00
1388
Feature
New
High
3D floors (Z-overlapped sectors)
2005-09-19 02:04
1389
Feature
New
Normal
[InFine] Check if resource originates from an IWAD
2005-10-13 22:43
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2.3
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