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# Status Priority Subject Assignee Created Target version
2404 New Normal REKKR compatibility issues skyjake 2020-01-22 06:32 Doomsday Engine - Modding
2402 Resolved Normal [macOS] Doomsday.app notarization failed skyjake 2020-01-17 07:25 Doomsday Engine - 2.2.2
2401 Resolved Normal "cubeshot" does not render views for all directions skyjake 2020-01-16 13:43 Doomsday Engine - 2.2.2
2400 In Progress Normal Some models are not rendered (invisible) or rendered only partially skyjake 2020-01-16 04:55 Doomsday Engine - 2.2.2
2399 New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-01-13 07:10 Doomsday Engine - 2.3
2398 New Normal Incorrect texture mapping Deng Team 2020-01-07 15:57
2397 Resolved Normal Setting "no monsters" in custom profile is not saved skyjake 2020-01-06 19:55 Doomsday Engine - 2.2.1
2396 Resolved Normal TGA images have red and blue channels swapped (3D model skin) skyjake 2020-01-06 16:53 Doomsday Engine - Modding
2388 New Normal [Heretic] Stuck monsters can close the "open stay" door Deng Team 2019-12-31 09:48 Doomsday Engine - Modding
2386 New Normal [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector) skyjake 2019-12-31 08:55 Doomsday Engine - 2.3
2385 New Normal [Heretic] Deactivating a one-time teleport Deng Team 2019-12-31 08:54 Doomsday Engine - Modding
2384 Resolved Normal [FluidSynth] Music volume setting has no effect skyjake 2019-12-27 21:10 Doomsday Engine - 2.2.1
2382 New Normal Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2019-12-27 12:52 Doomsday Engine - 2.3
2378 Resolved Normal Hitscan spread changes depending on the on view angle skyjake 2019-12-24 09:19 Doomsday Engine - 2.3
2376 In Progress Low Map geometry is garbled using GCC 5 on Fedora skyjake 2019-12-23 07:52 Doomsday Engine - Build system and tools
2373 Resolved Normal Avoid near-clipping player weapon models skyjake 2019-12-21 07:04 Doomsday Engine - 2.2.1
2372 Resolved Normal [macOS] Monospaced font text lines are clipped at line ends skyjake 2019-12-18 18:58 Doomsday Engine - 2.2.1
2370 In Progress Normal [2.3 Unstable] Render Hack Regressions skyjake 2019-12-14 21:12 Doomsday Engine - Rendering
2369 Resolved Normal [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid skyjake 2019-12-14 20:52 Doomsday Engine - 2.3
2368 Resolved Normal [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02) skyjake 2019-12-13 13:41 Doomsday Engine - 2.3
2367 New Low [Unix] If directory "/usr/share/doomsday/data" exists, core packages not found Deng Team 2019-12-11 06:09 Doomsday Engine - 2.3
2364 Resolved Normal Single color transparancy background edges skyjake 2019-12-08 16:52 Doomsday Engine - 2.3
2363 New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2019-12-06 06:22 Doomsday Engine - 2.3
2354 In Progress Normal Compatibility with TNT: Revilution (MAP30) skyjake 2019-11-26 15:49 Doomsday Engine - Modding
2350 New Low [Doom] Status bar drawing glitch in Doom Registered v1.1 skyjake 2019-11-02 21:29 Doomsday Engine - Vanilla / Gameplay
2337 Feedback Normal No doom II can be selected from the master list in the server tab tacgnol 2019-06-26 04:35 Doomsday Engine - 2.2.x
2334 New High Client should load server's data files when connecting via command line skyjake 2019-06-24 14:40 Doomsday Engine - 2.2.x
2332 New Normal Duplicate server entries on master-server 2019-06-24 14:39 Doomsday Engine - Multiplayer
2331 New Normal Server doesn't check wads (connecting via command line) 2019-06-24 14:37 Doomsday Engine - Multiplayer
2329 New Normal Gnome Icon 2019-05-01 19:32 Doomsday Engine - 3.0 (2020)
2328 New Low Not all official releases of IWADs are recognized (e.g., older than v1.9) skyjake 2019-04-25 03:08 Doomsday Engine - 2.3
2326 New High [Doom] PRCP map32; player incorrectly spawning as camera 2019-04-06 15:47 Doomsday Engine - Modding
2324 New Normal Sky texture issue upon MOD loading/unloading in game 2019-03-24 22:24 Doomsday Engine - Modding
2323 New Normal Saved games are deleted after opening game 2019-03-10 23:38
2310 New Low [UI] Metadata text wrapping: should force-break very long words in Package Info popup skyjake 2018-12-18 15:26 Doomsday Engine - 2.2.x
2308 New Normal [UI] Package tags need to wrap to multiple lines skyjake 2018-12-16 16:13 Doomsday Engine - 2.2.x
2301 New Normal Restart playing MIDI music using new soundfont after changing soundfont in Settings 2018-12-11 21:13 Doomsday Engine - 2.2.x
2282 New Normal Doom64 Absolution uncaught exception 2018-09-10 12:44 Doomsday Engine - Modding
2265 New Normal [Windows] Improved fullscreen Alt-Tab / focus lost behavior skyjake 2017-10-30 07:29 Doomsday Engine - Input and game controllers
2262 New Normal [Hexen] Quest switches in Griffin Chapel aren't working skyjake 2017-08-08 06:50 Doomsday Engine - Vanilla / Gameplay
2259 New Normal Mouse unusable on ArchLinux with Gnome / Wayland 2017-07-23 16:26 Doomsday Engine - 3.0 (2020)
2258 New Normal [Doom] Falling through 3D bridges 2017-07-21 03:40 Doomsday Engine - Vanilla / Gameplay
2257 New Normal FIREBLU texture replacements blink in Doom II 2017-07-17 04:19 Doomsday Engine - Rendering
2256 New Normal Sky clipping through ceiling 2017-07-06 16:05 Doomsday Engine - Rendering
2254 Resolved High [Render hack] TNT map02: Deep Water not supported skyjake 2017-07-01 02:16 Doomsday Engine - 2.3
2253 New Normal [Doom] Arch-vile sprite disappears when resurrecting a monster skyjake 2017-07-01 02:09 Doomsday Engine - Vanilla / Gameplay
2239 New Normal HUD Frost shards from XARP changing their Zoffset if instantly fire after switching skyjake 2017-04-05 01:07 Doomsday Engine - Rendering
2236 New Normal Hitscan issues skyjake 2017-04-04 03:16 Doomsday Engine - Vanilla / Gameplay
2235 New Normal Afrits sometimes become invisible when frozen skyjake 2017-04-03 20:08 Doomsday Engine - 2.2.x
2233 New Normal Fov 160 issues with texture filtering skyjake 2017-04-03 11:10 Doomsday Engine - Rendering
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