Bug #2446
[Heretic] Sky texture is stretched and only partially visible
Description
It appears there is a regression in the sky renderer (or sky definitions) of Heretic that cause the sky texture to be only partially visible.
The sky appears normal in Doom, but Heretic's sky textures are taller.
Related issues
Associated revisions
Fixed|Heretic: Sky textures are incorrectly sized
The SKY* patches in Heretic are 200 pixels tall even though the texture is declared as 128 pixels tall. The extra height is supposed to make the sky extend upward to facilitate looking up. However, for some reason only Composite::dimensions() is updated to account for this extended height, and not Composite::logicalDimensions(). If both are updated, skyfix walls appear as black in DOOM (for an unknown reason). Therefore, apply a hacky workaround that uses the true composite dimensions for sky textures only.
IssueID #2446
- Conflicts:
- doomsday/apps/libdoomsday/src/resource/textures.cpp
History
#1 Updated by skyjake almost 4 years ago
- Status changed from In Progress to Resolved
- % Done changed from 0 to 100
#2 Updated by skyjake almost 4 years ago
- Related to Bug #2447: [Hexen] Sky texture is not tall enough added
Fixed|Heretic: Sky textures are incorrectly sized
The SKY* patches in Heretic are 200 pixels tall even though the texture is declared as 128 pixels tall. The extra height is supposed to make the sky extend upward to facilitate looking up. However, for some reason only Composite::dimensions() is updated to account for this extended height, and not Composite::logicalDimensions(). If both are updated, skyfix walls appear as black in DOOM (for an unknown reason). Therefore, apply a hacky workaround that uses the true composite dimensions for sky textures only.
IssueID #2446