Gantt
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Feature #7: Next-gen renderer (codename "Gloom") Feature #9: Use local server to run single-player games Bug #778: Gamepad usability issues Bug #287: Changes to BLOOD states ignored Bug #388: Missile speeds (steep vertical angles) Bug #566: [Resampler] Low quality sound samples play distorted Bug #637: [Hexen] Class change in-game causes instability, issues Bug #665: [Heretic] Some missiles should not splash Bug #669: 0 tic state issues Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim Bug #753: [Hexen] Invincible Afrits Bug #963: "spawnmobj" baddies auto wake up in area the player has shot Bug #964: [XG] Sounds ignore defined group Bug #970: [Doom] Evil Eye height issue Bug #972: [Doom] Lost Souls infinite Z height Bug #995: [Doom] Shotgun Guy drops multiple Shotguns? Feature #6: Draw lens flares using GL2 Bug #263: Particles rendered at wrong height Feature #390: Alignpitch/yaw flags for model particles Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling) Bug #514: Light decoration placement on planes if origin is incident with a sector boundary Bug #552: Ambient occlusion on middle surfaces of 2-sided lines Bug #613: [InFine] Inadvertent background animation Bug #729: Models cut off in 16:10 view ratio Bug #882: Fullbright psprites and colored lighting Bug #883: [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull) Bug #908: Detail texture maximum distance ignored Bug #910: Flat tiling error with custom flats Bug #918: Particles and looking up/down sharply Bug #966: [Doom] Use of CWILV graphics on automap Bug #967: Sprite angling incorrect at sharp angles Bug #1004: [Hexen] 3D Tree_Destructive appearance is incorrect Bug #10: [InFine] Line spacing for text Feature #4: UI improvements Bug #251: [Doom] Nightmare monsters sometimes not fast Feature #438: Accurately hit testing fast projectiles (compatibility option) Bug #684: Sprites moving up if their bottom intersects the floor Bug #787: [Co-op] Voodoo dolls not supported Bug #877: Texture offset anomaly Bug #909: [Hexen] Tiny difference in Ettin behaviour Bug #915: [Hexen] Wraithverge Ghosts incorrectly full bright Bug #919: [Doom] Blast damage algorithm
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