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Other #2416: doomsday not launching (note the other post doomsday n was an error) Feature #2304: OGG/FLAC custom loop tags Feature #2391: [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback Bug #2323: Saved games are deleted after opening game Bug #2398: Incorrect texture mapping Feature #2407: "follow / no follow" in the automap settings Bug #2414: Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window Feature #2420: Heretic: new visual effects, light decorations and particle generators Bug #2421: Multiplayer "zombie player" voodoo spawnspot Bug #2422: Sprite clipping as in Software mode (it already done before in Strife Veteran Edition) Bug #2437: Application terminated due to exception: std::bad_alloc Bug #2438: Support for non vanilla length hubs Bug #2445: Doomsday Crashes When Loading Master Levels for Doom II Bug #2451: ringing sound Feature #2453: head bobbing model.weapon.* simple scale factor Bug #2457: Can't change sound settings in Manjaro linux Bug #2462: Cannot Load any Cranium or Dr Sleep Master Levels Bug #2464: Player's weapon problem in multiplayer Feature #2465: Keeping arsenal in coop Bug #2466: Counters Bug #2467: Mods in Multiplayer Bug #2468: build with openGL ES (-DDENG_OPENGL_API=GLES3) is broken Feature #2469: NVIDIA RTX Ray Tracing Support Bug #2470: File WAD cannot be played back. Bug #2471: Custom fog values are reset to default values when the "reset" command is used Bug #2473: ubuntu 24.04 - Segmentation fault - QSocketNotifier: Can only be used with threads started with QThread
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