Project

General

Profile

No target

Zoom in Zoom out

months from Apply Clear

Other #2416: doomsday not launching (note the other post doomsday n was an error)
Feature #2304: OGG/FLAC custom loop tags
Feature #2391: [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback
Bug #2323: Saved games are deleted after opening game
Bug #2398: Incorrect texture mapping
Feature #2407: "follow / no follow" in the automap settings
Bug #2414: Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window
Feature #2420: Heretic: new visual effects, light decorations and particle generators
Bug #2421: Multiplayer "zombie player" voodoo spawnspot
Bug #2422: Sprite clipping as in Software mode (it already done before in Strife Veteran Edition)
Bug #2437: Application terminated due to exception: std::bad_alloc
Bug #2438: Support for non vanilla length hubs
Bug #2445: Doomsday Crashes When Loading Master Levels for Doom II
Bug #2451: ringing sound
Feature #2453: head bobbing model.weapon.* simple scale factor
Bug #2457: Can't change sound settings in Manjaro linux
Bug #2462: Cannot Load any Cranium or Dr Sleep Master Levels
Bug #2464: Player's weapon problem in multiplayer
Feature #2465: Keeping arsenal in coop
Bug #2466: Counters
Bug #2467: Mods in Multiplayer
Bug #2468: build with openGL ES (-DDENG_OPENGL_API=GLES3) is broken
Feature #2469: NVIDIA RTX Ray Tracing Support
Bug #2470: File WAD cannot be played back.
Bug #2471: Custom fog values are reset to default values when the "reset" command is used
Bug #2473: ubuntu 24.04 - Segmentation fault - QSocketNotifier: Can only be used with threads started with QThread
 
 
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
Doomsday Engine
 
« Previous Next »

Also available in: PDF PNG