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Other #2416: doomsday not launching (note the other post doomsday n was an error)
Feature #2304: OGG/FLAC custom loop tags
Feature #2391: [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback
Bug #2323: Saved games are deleted after opening game
Bug #2398: Incorrect texture mapping
Feature #2407: "follow / no follow" in the automap settings
Bug #2414: Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window
Feature #2420: Heretic: new visual effects, light decorations and particle generators
Bug #2421: Multiplayer "zombie player" voodoo spawnspot
Bug #2422: Sprite clipping as in Software mode (it already done before in Strife Veteran Edition)
Bug #2437: Application terminated due to exception: std::bad_alloc
Bug #2438: Support for non vanilla length hubs
Bug #2445: Doomsday Crashes When Loading Master Levels for Doom II
Bug #2451: ringing sound
Feature #2453: head bobbing model.weapon.* simple scale factor
Bug #2457: Can't change sound settings in Manjaro linux
Bug #2462: Cannot Load any Cranium or Dr Sleep Master Levels
Bug #2464: Player's weapon problem in multiplayer
Feature #2465: Keeping arsenal in coop
Bug #2466: Counters
Bug #2467: Mods in Multiplayer
Bug #2468: build with openGL ES (-DDENG_OPENGL_API=GLES3) is broken
Feature #2469: NVIDIA RTX Ray Tracing Support
Bug #2470: File WAD cannot be played back.
Bug #2471: Custom fog values are reset to default values when the "reset" command is used
Bug #2473: ubuntu 24.04 - Segmentation fault - QSocketNotifier: Can only be used with threads started with QThread
 
 
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Doomsday Engine
 
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