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Bug #2470: File WAD cannot be played back.
Bug #2446: [Heretic] Sky texture is stretched and only partially visible
Bug #2209: Materials do not get correctly reset when loading/unloading data files while a game is loaded
Bug #2334: Client should load server's data files when connecting via command line
Bug #2382: Recognizing IWAD/PWAD files with more accuracy (using CRC-32)
Bug #2448: crashes when configuring mods an wads folder an video an audio settings.
Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
Bug #1042: [Windows] Alt key and console activation
Bug #778: Gamepad usability issues
Bug #1880: Key repeat rate is dependent on the user's configuration at OS level
Bug #637: [Hexen] Class change in-game causes instability, issues
Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
Bug #1808: New sprites in addons do not work
Bug #1876: [XG] Floor chains appear infunctional
Bug #1993: Switching maps while XG lines are active causes seg fault
Bug #2021: Doom64's ingame music is severely broken
Bug #2326: [Doom] PRCP map32; player incorrectly spawning as camera
Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
Bug #1963: [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
Bug #1965: [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward
Bug #1989: Client assert fail (possible crash) if joining game during intermission
Bug #2064: Bugs in HeXen Multiplayer
Bug #2152: [Hexen] Afrits become stuck/invincible in multiplayer
Bug #2066: [Heretic Multiplayer] Iron Lich firewall doesn't expand
Bug #883: [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
Bug #908: Detail texture maximum distance ignored
Bug #2048: Particle effects obscure map objects
Bug #2104: [Doom] Boss Brain generators incorrect position
Bug #2109: [Doom] "Doomsday of UAC" invisible stairs not climable
Bug #251: [Doom] Nightmare monsters sometimes not fast
Bug #877: Texture offset anomaly
Bug #921: Blockmap-defined Linedef crossing order
Bug #1015: Player getting stuck on certain walls?
Bug #1078: Patch texture composition logic errors
Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
Bug #1827: [Doom] Revenant infinite loop case
Bug #2042: Mobj spawning at sector boundary height should choose highest contacted floor
Bug #2068: [HeXen] Badguys not retaining alerted status upon return to a map
 
 
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Doomsday Engine
Doomsday Engine -2.3.1 100%
Resolved 100%
 
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