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Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
Bug #1042: [Windows] Alt key and console activation
Bug #778: Gamepad usability issues
Bug #287: Changes to BLOOD states ignored
Bug #388: Missile speeds (steep vertical angles)
Bug #566: [Resampler] Low quality sound samples play distorted
Bug #637: [Hexen] Class change in-game causes instability, issues
Bug #665: [Heretic] Some missiles should not splash
Bug #669: 0 tic state issues
Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
Bug #753: [Hexen] Invincible Afrits
Bug #963: "spawnmobj" baddies auto wake up in area the player has shot
Bug #964: [XG] Sounds ignore defined group
Bug #970: [Doom] Evil Eye height issue
Bug #972: [Doom] Lost Souls infinite Z height
Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
Bug #1031: Shootable triggers and freelook
Bug #1032: [Heretic] Badguy auto/raise lower to camera
Bug #263: Particles rendered at wrong height
Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)
Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
Bug #552: Ambient occlusion on middle surfaces of 2-sided lines
Bug #613: [InFine] Inadvertent background animation
Bug #729: Models cut off in 16:10 view ratio
Bug #882: Fullbright psprites and colored lighting
Bug #883: [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
Bug #908: Detail texture maximum distance ignored
Bug #910: Flat tiling error with custom flats
Bug #918: Particles and looking up/down sharply
Bug #966: [Doom] Use of CWILV graphics on automap
Bug #967: Sprite angling incorrect at sharp angles
Bug #1004: [Hexen] 3D Tree_Destructive appearance is incorrect
Bug #10: [InFine] Line spacing for text
Bug #251: [Doom] Nightmare monsters sometimes not fast
Bug #684: Sprites moving up if their bottom intersects the floor
Bug #787: [Co-op] Voodoo dolls not supported
Bug #877: Texture offset anomaly
Bug #909: [Hexen] Tiny difference in Ettin behaviour
Bug #915: [Hexen] Wraithverge Ghosts incorrectly full bright
Bug #919: [Doom] Blast damage algorithm
Bug #921: Blockmap-defined Linedef crossing order
Bug #925: [Doom] Map32: Secret exit quirk not replicated
Bug #959: [Doom] Crushed bad guys and tag666
Bug #968: [Doom] Mancubus attacks and high Z height differences
 
 
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Doomsday Engine
 
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